| Assassin | Passive: Light-footed: +1 speed |
 | Sprint - Sprint increases your speed by 5 for two turns.
Cooldown: 6 turns
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 | Assassinate - Jump towards a nearby enemy player and kill or incapacitate them.
Range: 3 spaces Cooldown: 7 turns
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| Necromancer | Passive: Disease Aura: Players in a 15 space radius of you gain a slowly stacking disease. |
 | Undead Minions - Summon a new minion or upgrade an existing minion.
Soul Power: |
 | Drain Soul - Cast the Drain Soul curse on a target. If the player dies with this curse active, you gain 1 Soul Power. Cooldown resets on successful drain.
Duration: 2 turns. Cooldown: 3 turns.
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| Merchant | Passive: Banking: +1 Rupee per turn. |
 | Fair Trade - Use your merchant powers to trade a random item of yourself with a random item of another player.
Cooldown: 3 turns.
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 | Trade Routes - Find a trade route to lead you forward 5-7 spaces forward. Also, gives a 50% chance to lead you to a shop next turn.
Cooldown: 4 turns.
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| Barbarian | Passive: Stamina: 10% Chance per turn to get an extra turn. |
 | Leap - Take a leap to another space.
Range: 10 spaces Cooldown: 6 turns
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 | Roar - When you roar with brutal intensity, other players will flee until they are 15 spaces away from you.
Cooldown: 8 turns.
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| Priest | Passive: Faith: 30% more chance per round to come back to life when you're dead. |
 | Resurrect - Use your holy powers to resurrect a dead player.
Cooldown: 7 turns
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 | Dispel Magic - Dispel a harmful magic effect from yourself or a beneficial magic effect from an enemy player.
Cooldown: 7 turns
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| Saboteur | Passive: Shift: When someone is less than 5 spaces in front of you, you automatically shift spaces. |
 | Delay - Choose an enemy player to delay for one turn.
Cooldown: 5 turns
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 | Sabotage - Permanently sabotage one of the following events. Lasts until unsabotaged.
* Catapult * Crossroads * Lever * Time Machine
Cooldown: 1 turn
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| Sorcerer | Passive: Mysticality: Gains 1 mana each turn. (Starts with 3 mana) |
 | Frostbolt - Slows the speed of target player by 5 for 2 turns.
Cost: 3 mana Current mana: |
 | Telekinesis - Steal an item from target player.
Range: 40 spaces Cost: 3 mana Current mana: |
 | Pyroblast - Hurl a huge ball of liquid fire at target player. The target player dies and all enemy players within 30 spaces of impact catch on fire.
Cost: 20 mana Current mana: |
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| Paladin | Passive: Autohammer: The Paladin's hammer whacks enemies automatically! Also, the paladin receives a free hammer. |
 | Holy Hammer - Bless your hammer with holy might for 2 turns, increasing its power trifold. (Gives you a new hammer if you have none.)
Cooldown: 6 turns.
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 | Divine Blessing - Remove all harmful effects from someone.
Cooldown: 10 turns.
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