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Items & Skills
This is a list of all the classes you will encounter in the game. Mouse over a skill to see its tooltip.

AssassinPassive: Light-footed: +1 speed
Sprint - Sprint increases your speed by 5 for two turns.

Cooldown: 6 turns
Assassinate - Jump towards a nearby enemy player and kill or incapacitate them.

Range: 3 spaces
Cooldown: 7 turns
 
NecromancerPassive: Disease Aura: Players in a 15 space radius of you gain a slowly stacking disease.
Undead Minions - Summon a new minion or upgrade an existing minion.

Soul Power:
Drain Soul - Cast the Drain Soul curse on a target. If the player dies with this curse active, you gain 1 Soul Power. Cooldown resets on successful drain.

Duration: 2 turns.
Cooldown: 3 turns.

 
MerchantPassive: Banking: +1 Rupee per turn.
Fair Trade - Use your merchant powers to trade a random item of yourself with a random item of another player.

Cooldown: 3 turns.
Trade Routes - Find a trade route to lead you forward 5-7 spaces forward. Also, gives a 50% chance to lead you to a shop next turn.

Cooldown: 4 turns.
 
BarbarianPassive: Stamina: 10% Chance per turn to get an extra turn.
Leap - Take a leap to another space.

Range: 10 spaces
Cooldown: 6 turns
Roar - When you roar with brutal intensity, other players will flee until they are 15 spaces away from you.

Cooldown: 8 turns.
 
PriestPassive: Faith: 30% more chance per round to come back to life when you're dead.
Resurrect - Use your holy powers to resurrect a dead player.

Cooldown: 7 turns
Dispel Magic - Dispel a harmful magic effect from yourself or a beneficial magic effect from an enemy player.

Cooldown: 7 turns
 
SaboteurPassive: Shift: When someone is less than 5 spaces in front of you, you automatically shift spaces.
Delay - Choose an enemy player to delay for one turn.

Cooldown: 5 turns
Sabotage - Permanently sabotage one of the following events. Lasts until unsabotaged.

* Catapult
* Crossroads
* Lever
* Time Machine

Cooldown: 1 turn
 
SorcererPassive: Mysticality: Gains 1 mana each turn. (Starts with 3 mana)
Frostbolt - Slows the speed of target player by 5 for 2 turns.

Cost: 3 mana
Current mana:
Telekinesis - Steal an item from target player.

Range: 40 spaces
Cost: 3 mana
Current mana:
Pyroblast - Hurl a huge ball of liquid fire at target player. The target player dies and all enemy players within 30 spaces of impact catch on fire.

Cost: 20 mana
Current mana:
 
PaladinPassive: Autohammer: The Paladin's hammer whacks enemies automatically! Also, the paladin receives a free hammer.
Holy Hammer - Bless your hammer with holy might for 2 turns, increasing its power trifold. (Gives you a new hammer if you have none.)

Cooldown: 6 turns.
Divine Blessing - Remove all harmful effects from someone.

Cooldown: 10 turns.
 
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