This is a list of all the magic spells you will encounter in the game. These spells are divided into Dark and Light
spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be
cast with a Light Wand.
| Name | Description | Price |
|---|
| Slow | Slow a target by 4 for 3 turns. | 6 Rupees |
| Steal Item | Steal one random item from a target. | 8 Rupees |
| Arcane Explosion | Cause a magical explosion, knocking any enemy within 12 spaces of you 10 spaces away from you. | 5 Rupees |
| Death | Instantly kill a target. | 17 Rupees |
| Burden | Transfer all your harmful magic effects to a target. | 8 Rupees |
| Curse of Riches | Curse a target with the Curse of Riches. Each turn, the cursed player loses 1 Rupee and all other players gain 1 Rupee. | 12 Rupees |
| Weaponize | Give everyone some weapons. | 3 Rupees |
| Blind | Blind a target, blurring their view for a short duration. | 2 Rupees |
| Disarm | Disarm a target rendering him/her unable to use items and skills for 3 turns. | 12 Rupees |
| Scare | It's Halloween! Scare someone! | 0 Rupees |
| Living Bomb | Turn a target into a living bomb. When a living bomb dies, they explode and kill all players in a 12 space radius. | 6 Rupees |
| Curse of Lesser Resurrection | Curse a target with the Curse of Lesser Resurrection. Each turn, the cursed player automatically resurrects one random dead player. | 12 Rupees |
| Curse of Relativity | Curse a target with the Curse of Relativity. Each turn, the cursed player moves all other players and the finish line 1 space forward. | 8 Rupees |
| Spellsteal | Steal one good magic effect from the target. | 8 Rupees |
| Deny | Deny a target victory. For 2 turns, the target cannot win the game in any way. | 12 Rupees |
| Dark Sacrifice | Sacrifice yourself to give every player but yourself a random curse. | 9 Rupees |
| Liquidize | Turn up to 3 of target's or your own items into gold. Target receives 4-6 rupees per liquidized item. | 8 Rupees |
| Detonation | Make all explosives in the game detonate, including those in player inventories. | 20 Rupees |
| Laser | Fire a burning laser back or forward, destroying up to 2 items per player hit. Range: 50 spaces. | 20 Rupees |
| Mark For Death | Mark a target for death. All players get a skill to kill the target if they stand on the same space. When the target is killed by another player, all players lose the skill. | 10 Rupees |
| Name | Description | Price |
|---|
| Revive | Revive a dead target. | 4 Rupees |
| Remove Curse | Remove a curse from a target. | 4 Rupees |
| Speed Boost | Give a target +4 speed for 3 turns. | 7 Rupees |
| On Love's Wings | Give a target +1 speed and lose 1 speed yourself. | 3 Rupees |
| Focus | Remove a skip-a-turn effect from a target. | 5 Rupees |
| Acceleration | Grants every player +1 speed, and has a chance to give you +2 speed. | 4 Rupees |
| Energize | Remove all cooldowns from a target. | 8 Rupees |
| Scales of Justice | Cast a spell of justice! The player who is leading moves back 20 spaces. The player who is at the back moves forward 20 spaces. | 15 Rupees |
| Blessing Of Vengeance | Place a magical blessing upon a target that lasts 6 turns. When a player with this blessing gets killed by another player, they revive and the murderer dies. | 12 Rupees |
| Life Shield | Shields a target, protecting them from death for 3 turns. If a player with Life Shield dies, they resurrect immediately and gain a refreshed Life Shield. (Max 3 times) | 15 Rupees |
| Mass Energize | Cast a spell of pure energy! All players have their skill cooldowns reset. | 3 Rupees |
| Save Point | Cast a beneficial spell on a target. For 6 turns, the target cannot move behind their current space. | 20 Rupees |
| Cards of Fate | Cast a beneficial spell on a target. The target will be able to choose from 7 random events in their next turn. | 10 Rupees |
| Wealth | Cast a spell of wealth! All players gain 50% of your Rupees. You gain 100% of your Rupees. (Max 100 rupees) | 6 Rupees |
| Life Ward | Conjure a magical ward on a target space. Each round, the ward resurrects all dead players within a 40 space radius of it. Ward radius is reduced by 5 each round, so it lasts 8 rounds. | 10 Rupees |
| Guardian | Summon a guardian for a target player who will sometimes remove harmful effects from you, give you a speed boost or give you an item for up to 20 turns. | 20 Rupees |
| Wormhole | Start summoning a wormhole. While channeling, you skip 3 turns. If the spell completes, you move forward 55 to 75 spaces. Channeling is interrupted by moving. | 30 Rupees |