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Board Game Online Items and Skills

Game Info > Items and Skills

Items and Skills

This is a list of all the items and skills you will encounter in the game.

Items

Hammer
Whack a random other player on your space 6-9 spaces backwards.
Holy Hammer
Whack a random other player on your space 18-27 spaces backwards.
Potion
Drink it in your next turn.

Who knows what's in this flask? Could be anything, really!
Gun
Shoot someone in your next turn, forcing them to run away.
Broken Glass
Some shards of Broken Glass. If you touch them, you will start Bleeding!
Diss Card: Knockback
Knock someone back 3-20 spaces in your next turn.
Diss Card: Ensnare
Permanently lower someone's Speed by 1 in your next turn.

In rare cases it will even slow by 2!
Diss Card: Shift
Shift spaces with someone in your next turn.

This item is insanely overpowered and insanely rare!
Diss Card: Speed Exchange
Exchange your Permanent Speed with someone in your next turn. This does not affect temporary Speed.
Diss Card: Death
Kill someone in your next turn.
Bucket
The Bucket belongs to the Lolrus. It can be filled with water in events where water is present.
Bucket Of Water
The Bucket belongs to the Lolrus. This Bucket is filled with water! Use it to douse Fire.

Throw range: 15 spaces
Douse radius: 5 spaces

Cooldown: 1 turn
Teleporter
Lock on the space you are standing on right now. If another player is on your space, it will lock on that player instead.
Teleporter Activator
Teleport to the location it is locked on.

Max distance: 100 spaces
Glue Mine
Bury this on the space you are standing on. You can activate it later to detonate it, causing an explosion that causes players in a 15 space radius to become Rooted for 1 turn, preventing all movement.

Explosion radius: 15 spaces.
Glue Mine Activator
Detonate your buried Glue Mine! Players affected by the explosion become Rooted for 1 turn, preventing all movement.

Explosion radius: 15 spaces.
Space Capacitator
Zap all enemy players 2-4 spaces back. Each time you use it, it will charge more and increase the chance to explode in your face.
Hypno Glasses
Use the Hypno Glasses during another player's turn. You will then be able to take over 1 event action for that player.
Wedding Ring
Propose marriage to another player in your next turn.

Until death do us part...
Silver Wedding Ring
Propose marriage to another player in your next turn.

Until death do us part...
Golden Wedding Ring
Propose marriage to another player in your next turn. Players who are attracted to your gender can not refuse.

Until death do us part...
Diamond Wedding Ring
Propose marriage to another player in your next turn. No player can refuse this glorious ring!

Until death do us part...
Liquid Luck
Drink this to get very Lucky for 2 turns! In addition, you'll get a lucky event in your next turn.
Quest Gem: Assassinate
Use this when the target enemy player is dead to complete the quest.
Quest Gem: Desert Souls
Use this when you are inside the Pyramid to capture a Pharaoh's Soul and complete the quest.
Quest Gem: Gem Elixir
Combine this with a Potion and a Bucket to create a Gem Elixir!
Gem Elixir
Drink this to complete your quest!
Truth Serum
Use this on a target player to steal their "No." skill. If the target doesn't have that skill, they will tell everyone a secret.
Lemon
Eat this vitamin-packed Lemon to remove one of your Diseases and move forward 2-3 spaces!
Volatile Oil
This fiery substance looks dangerous. You can pour it over an item to burn it. If it's Frozen, the item will thaw instead.

You can also drink it, killing you and setting you on Fire. Sounds good, right?

Can be combined with various items to create fiery weapons.
Combustible Lemon
The Combustible Lemon can be thrown to cause a fiery explosion, setting players hit by the explosion on Fire.

Throw range: 20 spaces
Explode radius: 8 spaces
Throw deviation: 3 spaces
Flamethrower
Use the Flamethrower to shoot flames forward or backward, setting all players within its range on Fire for 2 turns.

Range: 10 spaces.
Poison
Better not drink it.

Seriously, clicking this will let you drink poison. Think about it. Does that sound smart? Ugh, who am I kidding? You're probably gonna click it anyway. Stop wasting my time!
Hand Grenade
The Hand Grenade can be thrown to cause an explosion, knocking players hit by the explosion away from the impact. Players on the exact space of impact die.

Throw range: 20 spaces
Throw deviation: 3 spaces
Explode radius: 8 spaces
Kill radius: 0 spaces
Holy Water
Drink the Holy Water to instantly remove all Curses from you.

How do you make Holy Water?

Boil the hell out of it!
Lasso
Click the Lasso to choose a target you wish to catch. Drags the target player to your space if successfully caught.

Range: 20 spaces
Bow & Arrows
Shoot an arrow up a butt.

Knockback: 5 spaces
Miss chance: 25%
Max range: 35 spaces
Min range: 3 spaces
Poisoned Bow & Arrows
Shoot a poisoned arrow up a butt.

Knockback: 5 spaces
Miss chance: 25%
Max range: 35 spaces
Min range: 3 spaces
Cupid's Bow & Arrows
Shoot a lovely arrow up a butt. Disarms your target for 1 turn and grants your target an Auto-Resurrection for 1 turn.

Knockback: 5 spaces
Miss chance: 25%
Max range: 35 spaces
Min range: 3 spaces
Flaming Bow & Arrows
Shoot a flaming arrow up a butt. Sets your target on Fire for 1 turn.

Knockback: 5 spaces
Miss chance: 25%
Max range: 35 spaces
Min range: 3 spaces
Frosty Bow & Arrows
Shoot a frosty arrow up a butt. Freezes a random item in target's inventory for 3 turns.

Knockback: 5 spaces
Miss chance: 25%
Max range: 35 spaces
Min range: 3 spaces
Soulstone
This demonic crystal has the power to store a part of your soul. It is semi-ethereal, allowing you to release the soul when you are dead. When the soul is released, the owner of the soul revives.

Smashing the Soulstone with your Hammer will kill the player whose soul is inside.
Filled Soulstone
This Soulstone contains a soul.
Holy Hand Grenade
The Holy Hand Grenade can be thrown to cause a huge explosion, knocking players hit by the explosion far away from the impact. Players close to the space of impact die.

Throw range: 30 spaces
Throw deviation: 3 spaces
Explode radius: 15 spaces
Kill radius: 2 spaces
Time Travel Condom
Use the Time Travel Condom to travel your sex organ back in time and retro-actively prevent yourself from getting any STDs!

So yeah. It removes STDs like AIDS and Syphilis. Hurrah!
Explosive Sheep
Click to choose a direction for your Sheep. Once released it will hop 12-18 spaces in that direction each turn until you let it explode.

Noob warning: When you release the Sheep, it will be on your space. Blow it up too soon and you'll kill yourself!
Sheep Activator
Use the Sheep Activator to make your sheep explode.

Explode radius: 12 spaces
Kill radius: 0 spaces
Horn
Click to honk the Horn! This item has 3 charges.
Dark Crystal
Combine with a Dark Wand to charge it with Death, Living Bomb or Dark Sacrifice.

Combine with a Light Wand to charge it with Revive or Blessing Of Vengeance.
Lovely Crystal
Combine with a Dark Wand to charge it with Curse Of Riches, Curse Of Resurrection or Life Link.

Combine with a Light Wand to charge it with On Love's Wings, Life Shield, Life Ward or Guardian.
Night Crystal
Combine with a Dark Wand to charge it with Blind, Disarm, Deny or Cursed Wounds.

Combine with a Light Wand to charge it with Focus, Save Point or Spell Shield.
Happy Crystal
Combine with a Dark Wand to charge it with Weaponize, Curse Of Relativity or Detonation.

Combine with a Light Wand to charge it with Acceleration, Scales Of Justice, Cards Of Fate or Wealth.
Fairy Crystal
Combine with a Dark Wand to charge it with Burden, Spellsteal, Liquidize or Laser.

Combine with a Light Wand to charge it with Energize, Mass Energize, Wormhole or Momentum.
Magical Winter Hat
It looks like Santa has imbued this hat with festive magic! It produces 1 Snowball per turn.

Let it snow!
Let it snow!
Let it snow!
Pet Bear
Your Pet Bear can help you by catching fish or roaring other players away. Maybe you can even ride it a little.

"It's so fluffy, I'm gonna DIE!"

Cooldown: 1 turn
War Helmet
This item is passive. Whenever something falls on your head, this strong helmet will protect you!
ACME Magnet
Use this magnet to attract all magnetic items from all players near you.

Range: 20 spaces
ACME Pogo-Stick
Bounce yourself 2-4 spaces forward.

Warning: this is an ACME product. After 10 spaces of movement, this item may become unreliable and dangerous.
ACME Rocket
Shoot yourself somewhere with this big rocket. You will die, but you might also kill someone!

Range: 15 spaces
Deviation: 2 spaces
Explode radius: 12 spaces
Kill radius: 1 space
ACME TNT
Place the TNT on the space you are standing on. You can detonate it later!

Kill radius: 10 spaces
ACME Piano
Launch the Piano with the Catapult to crush other players!
Boots
These Boots are made for walking! They passively grant you +1 Speed.
Pegasus Boots
These Boots are made for walking! They passively grant you +1 Speed.

Charge up to 10 spaces forward or backward. If you hit another player, that player is knocked away 2-3 spaces and becomes incapacitated.

Cooldown: 9 turns
Rocket Boots
These Boots are made for walking! They passively grant you +1 Speed.

Launch yourself forward or backward 7-13 spaces. You will incapacitate anyone within 2 spaces range of the space of impact when you land.

Cooldown: 9 turns
Sexy Shoes
These Boots are made for walking! They passively grant you +1 Speed.

These Boots make you look sexy. Having this item passively grants you the Mojo feat.

Lure a nearby player to your space.

Range: 5 spaces

Cooldown: 7 turns
Sneakers
These Boots are made for walking! Having this item grants you +1 Speed.

These Boots soften your step. They passively grant you the Sneaky feat.

Steal a random item from a nearby player.

Range: 5 spaces

Cooldown: 6 turns
Bear Boots
These Boots are made for walking! They passively grant you +1 Speed.

Charge 7 spaces forward or backward, killing anyone on the space you land on!

Cooldown: 9 turns
Dragon Boots
These Boots are made for walking! They passively grant you +1 Speed.

Rush 13-16 spaces forward. Anyone you move through catches on Fire for 1 turn.

Cooldown: 8 turns
Freudian Slippers
These Boots are made for walking! They passively grant you +1 Speed.

Walk 5-7 spaces forward, trying to learn a random learnable feat from each living player you move through.

Cooldown: 11 turns
Spirit Slippers
These Boots are made for walking! They passively grant you +1 Speed.

Walk 6-8 spaces forward, turning one random item of each player you move through Ethereal.

Cooldown: 7 turns
Gloves
These basic Gloves serve no use. They look kinda stylish, I guess. And you could combine them with certain items to create special Gloves!
Ethereal Gloves
These ghostly Gloves connect this world with the Netherworld. They passively allow you to use items when dead. Only works for items, not skills. Has 5 charges.
Dragon Gloves
Throw a fireball at a nearby player, causing them to be on Fire for 1 turn. Has 4 charges.

Range: 15 spaces

Cooldown: 2 turns
Magneto Gloves
Steal a Magnetic item from a nearby player. Has 4 charges.

Range: 10 spaces

Cooldown: 3 turns
Power Gloves
Use your Power Gloves to grab a melee weapon. Then use your Power Gloves to use that weapon on a nearby player. Has 4 charges.

Works with Hammer, Hammerhead Shark, Sword, Demon Sword and Swordfish.

Range: 6 spaces

Cooldown: 2 turns
Tractor Gloves
Pull a nearby player towards you. This target will land 1 space away from you. Has 4 charges.

Range: 8 spaces

Cooldown: 2 turns
Bear Hands
Kill another nearby player with your Bear Hands! Has 5 charges.

Range: 1 space

Cooldown: 2 turns
Reflective Shades
These Shades make you look awesome when you put them on. In addition, they make you immune to Hypno Glasses. If a player tries to hypnotize you, the reflection will incapacitate them for 1 turn.
English Breakfast
Eat your collection of British food to enjoy the perfect breakfast! Also, you will instantly win the game!
Ethereal Dagger
This Dagger is linked to the Netherworld. You can use it to stab another player to death on your space, but only if you are dead yourself! Has 5 charges.
Fish
What a slippery Fish! Use it to whack another player 3-5 spaces forwards! If there's no player on your space, you will eat the Fish and move 3-4 spaces forwards.

It appears to be a large trout.
Banana Fish
A rare Banana Fish! Use it to whack another player 6-8 spaces forwards! If there's no player on your space, you will eat the Banana Fish and move 10-14 spaces forwards.

This creature was blessed by BananaFish, the Patron Lord of Board Game Online.
Torch
This Torch can be used to knock players who are on your space 2-3 spaces back and set them on Fire. In addition, this Torch passively grants you sight in dark places.
Night Vision Goggles
These Night Vision Goggles passively grant you sight in dark places.
Spider Mine
This Spider Mine can be thrown to a nearby location after which it needs 15 seconds to power up. After that, you can use the remote to activate it. Upon activation, it scuttles to the nearest player and explodes.

Throw range: 20 spaces
Scuttle radius: 10 spaces
Explode radius: 5 spaces
Spider Mine Remote
Wait at least 15 seconds before using this remote! Upon activation, the Spider Mine will scuttle to the nearest player within 10 spaces and explode! This device becomes useless after 45 seconds.

Scuttle radius: 10 spaces
Explode radius: 5 spaces
Diss Card: Steal Monies
This Diss Card can be used to steal up to 7-15 Rupees from someone in your next turn.
Cow
Choose a direction for your cow. Once released it will stampede 12-16 spaces in that direction each turn and crush players it runs over, causing them to skip a turn. Keeps running for 10 turns.

Alternatively, milk the cow by using a Bucket!

Cooldown: 8 turns
Chicken
What are you doing reading this tooltip?! Cluck, cluck, click me!

What do you call the ghost of a chicken?

A poultrygeist!
ACME TNT Detonator
Activate to make your TNT explode!

Kill radius: 10 spaces
Signal Jammer
Jam all radio signals, causing several items to malfunction for 2 turns:

* Teleporter Activator
* Sheep Activator
* Glue Mine Activator
* Spider Mine Remote
* Radio
* Frost Mine Activator
Balaclava
Passively increases your chance to successfully rob the Bank with a Gun from 50% to 100%. In addition, you no longer use up your Gun when you rob the Bank!

Passively makes you sneakier in certain events.
Wildcard: Shops
Visit a shop of your choice.
Parachute
This Parachute by Leonardo Da Vinci passively grants you Emergency Floating, which protects you from falling long distances.
Sword
Kill a random other player on your space. Has 3 charges.

"Hammers are for peasants. Real knights wield a sword."
- Sir Dancelot
Dark Wand
This can hold powerful dark magic.
Charged Dark Wand
Cast a powerful spell.
Light Wand
This can hold powerful light magic.
Charged Light Wand
Cast a powerful spell.
Coffee
Drink this to gain Caffeine Rush for 6 turns. Whenever you move, you move forward 1 extra space.

How does Moses make coffee?

Hebrews it.
Super Coffee
Drink this to gain Super Caffeine Rush for 6 turns. Whenever someone moves, you get all nervous and twitchy and move forward 1 space.

If you manage to move 100 spaces with this buff, it'll wear off and you'll learn 3 random feats!

I love this Super Coffee a latte!
Mining Pick
Use this in rocky areas to dig up crystals, gems, stones or ores.

Cooldown: 1 turn

Alternatively, destroy one of your own Frozen items.

Cooldown: 3 turns

Alternatively, throw it backward or forward to destroy one of the Frozen items of the first player it hits!

Range: 15 spaces
Pocket Ball
Catch pocket monsters.

There is an inscription inside:
'Gotta catch em all!'
Banana
Eat this to move 3 spaces forward and gain a Banana Peel.
Banana Peel
Throw this behind you to make players who walk over it skip a turn.
Cocaine
Sniff this to gain a +8 Speed Boost for 1 turn. However, you will become addicted and can suffer severe side effects!

Be sure not to take an overdose!
Tractor Beam
Pull another player up to 10-15 spaces towards you.
Lightsaber
Slit a random other player on your space in half.
Phaser
Set this to the appropriate setting and then fire it at another player.

Settings: Tickle, Stun, Kill
EMP Generator
Disable all Energy based items in a 25 space radius around you, reducing their Energy to 0.

Affects the Teleporter, Lightsaber and Phaser and Gallifreyan Time Watch.
Improbability Device
Use this out of turn to make yourself go to a rare event in your next turn.

Can be used in some events to cause something rare to happen.
Space Fluctuator
Zap all other players 2-4 spaces forward.

Each time you use it, it will charge more and increase the chance to explode in your face.
Tome Of Magic
Most of the pages have been ripped out of this old tome. A few pages remain, possibly filled with powerful magic spells!
Tome Of Hellfire
The tome is covered in flames. It has no more pages left...
Pixie
You've caught a magical Pixie! She'll cast one of three magic Spells for you in return for her freedom. That's a pretty good deal!
Snowballs
You can gather up to 8 Snowballs in your inventory at the same time. Throw a snowball either forward or backward, hitting the closest player within 20 spaces from you, knocking them 2-3 spaces backwards.
Wrapping Paper
Wrap an item into a Festive Present! You need to give presents to other players or Santa will find you Naughty!
Festive Present
This is a carefully wrapped present. Give it to another player or open it to see what's inside.
Candy Cane
Eat this to move 4-6 spaces forwards!

Tip: Combine with Poison to create some deadly candy. Other players can't see that it's poisoned!
Poisoned Candy Cane
Eat this to move 4-6 spaces forwards! This Candy Cane is poisoned. Do not eat this!

Tip: Combine with Poison to create some deadly candy. Other players can't see that it's poisoned!
Hookshot
Shoot a grappling hook forwards or backwards. If it hits a player, you will pull yourself towards them, ending up 1 space away from that player. Has 3 charges.

Range: 12 spaces
Roc's Feather
Jump forward 2-3 spaces.

Cooldown: 3 turns
Shield
Passively protects the bearer from most sharp melee weapons and Arrows.
Dragon Shield
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Fire Immunity.

Cooldown: 2 turns
Mirror Shield
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Silenced and Spell Reflection.

Cooldown: 2 turns
Spiked Shield
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Spiked Protection.

Cooldown: 2 turns
Jewel Shield
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Jeweled Protection. While Jeweled Protection is active, Sword and Arrow hits against you will give you a random Magic Crystal.

Cooldown: 2 turns

Alternatively insert a Magic Crystal into the Jewel Shield to gain Fire Immunity, Frost Immunity and Poison Immunity for 3 turns.

Cooldown: 2 turns

This item was designed by jesseXaikens, one of our most generous supporters!
Arctic Aegis
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Frostfire Protection and Algid Revenge.

Frostfire Protection causes Fire to Freeze for 5 turns instead.

Algid Revenge Freezes Swords and Hammers used to attack you with for 10 turns.

Cooldown: 2 turns



This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Malevolent Maw
Passively protects the bearer from most sharp melee weapons and Arrows.

This Shield can be raised to lose 2 Speed and gain Malevolent Maw, causing this shield to eat most melee weapons used to attack you, summoning a random Lesser Demon.

Cooldown: 2 turns

You can feed this Shield an item, causing it to summon a random Lesser Demon for you.

Cooldown: 3 turns

Food items summon 2 Lesser Demons instead.



This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Magic Star
Use the Magic Star to gain Star Power for 3 turns, causing you to incapacitate anyone you move through! Additionally, you can block up to 3 deaths during this effect.

You cannot block deaths inside the Pyramid.
Festive Chicken
What are you doing reading this tooltip?! Cluck, cluck, click me!

The BGO Team wishes you a Merry Easter/Christmas!
Relic
This medieval Relic seems to belong to the Church. It would be a good idea to bring it there. You can use this Relic once to pray, hoping it will help you find a Church.
Birthday Cake
Throw this to a nearby space, luring other nearby players towards it and forcing them to eat it.

Range: 30 spaces
Effect radius: 10 spaces
Strawberry Cake
Throw this to a nearby space, luring other nearby players towards it and forcing them to eat it.

Range: 20 spaces
Effect radius: 8 spaces
Deadly Item
This is a deadly item. Of course, in-game this isn't so obvious. If you use this item, you die.
Crystal Meth
Gain extreme focus, granting you Skip-A-Turn & Incapacitation Immunity for 6 turns. However, you will also become Dehydrated and will need to drink something within 6 turns or else you will die.
Weed
This is some premium stuff, dude!

Smoke it to get Stoned! Wooooh! You will be smoking Weed for 6 turns. Every turn you will blow smoke, causing every player within a 5 space radius to get Stoned for 2 turns.
GHB
Don't use this yourself! Using GHB causes you to fall asleep for 1 turn.

Combine with a Potion, Gem Elixir or Holy Water to make a Free Drink.
Free Drink
Give this to someone within a 5 space radius. The target will fall asleep and become incapacitated for 1 turn. You will move to the target's space. Any STDs you and the target have will be shared.

'Hey baby! Next drink's on me!'
Chloroform
Cause a random other player on your space to become incapacitated. Any STDs you and the target have will be shared.

"There, there... when you wake up everything's gonna be alright..."
Flask Of Mojo
Gain an incredible amount of Mojo! You'll become a sexual conquistador who is always successful in the Brothel! The Mojo effect lasts 15 turns.
Sex Bomb
Throw this to a nearby space. Anyone caught in the sexplosion will move to the space of impact and an orgy will ensue. Any STDs will be shared between the victims and they will all become incapacitated for 1 turn.

Range: 30 spaces
Explode radius: 15 spaces
Book: Bounty Hunting
Learn the Bounty Hunting feat. Bounty Hunting gives you 3 Rupees whenever you kill someone. Reading the book takes 1 turn.
Book: Tinkering Quietly
Learn the Tinkering Quietly feat. When you have this feat, placing a Glue Mine, Teleporter or TNT as well as releasing Explosive Sheep will no longer cause a log in the chat. Reading the book takes 1 turn.
Book: Spare Time Efficiency
Learn the Spare Time Efficiency feat. Spare Time Efficiency gives you 3 Rupees whenever you skip a turn. Reading the book takes 1 turn.
Book: Spell Deflecting
Learn the Spell Deflecting feat. Spell Deflecting gives you a 25% chance to deflect a spell someone targeted at you. Reading the book takes 1 turn.
Book: Pathfinding
Learn the Pathfinding feat. Pathfinding gives you an extra destination at the Crossroads event. Reading the book takes 1 turn.
Book: Bear Behavior
Learn the Bear Behavior feat. Bear Behavior will make you run less spaces when fleeing from the Bear. Reading the book takes 1 turn.
Book: Trivia Expertise
Learn the Trivia Expertise feat. Trivia Expertise will give you 1 less wrong answer in the Trivia Question event. Reading the book takes 1 turn.
Book: Human Aerodynamics
Learn the Human Aerodynamics feat. Human Aerodynamics will give you 70% extra survival chance when you launch yourself with the Catapult. Reading the book takes 1 turn.
Book: Grenadier
Learn the Grenadier feat. Grenadier will give you the ability to throw Grenades 30 spaces further than usual. Reading the book takes 1 turn.
Book: Fisherman
Learn the Fisherman feat. Fisherman will increase your chance to catch rare fish with your Fishing Pole by 20%. Reading the book takes 1 turn.
Book: Shield Mastery
Learn the Shield Mastery feat. Shield Mastery will make your Shield work against Hammers and Torches and also remove the Speed penalty from raising an upgraded Shield.
Book: Spelunking
Learn the Spelunking feat. Spelunking will make you always find 5 options when you enter the Cave. In addition, you have permanent vision inside the Cave, the Dungeon Crawl and the Archaeology Dig.
Book: Druggy
Learn the Druggy feat. Druggy will nullify any negative effects from drugs and you will receive the Blaze It buff from smoking Weed, causing your next roll to be high.
Book: Firearms Specialist
Learn the Firearms Specialist feat. Firearms Specialist will increase your kill chance when you shoot someone with the Gun.
Book: Haggle Expert
Learn the Haggle Expert feat. Haggle Expert grants you a 1 Rupee discount for most items and spells in most shops.
Ring Of Speed
Passively grants +1 Speed.
Ring Of Poison Immunity
Passively grants Poison Immunity.
Ring Of Spell Deflecting
Passively grants Spell Deflecting.
Flowing Ring
Passively grants Flow Of Magic.
Ring Of Light
Passively grants 10% chance per turn to revive when dead.
Ring Of Earth Attunement
Passively grants Earth Attunement, causing you to come across rocks to mine with a Mining Pick more often.
Ring Of Roll Streak
Passively grants +5% chance to get a Roll Streak.
Ring Of Arcane Vision
Passively grants Arcane Vision, protecting you from all forms of Blind and granting vision in the dark.
Red Dragon Egg
If you are on Fire, this Red Dragon Egg will hatch into a Red Dragonling.
Blue Dragon Egg
If you are on Fire, this Blue Dragon Egg will hatch into a Blue Dragonling.
Green Dragon Egg
If you are on Fire, this Green Dragon Egg will hatch into a Green Dragonling.
Black Dragon Egg
If you are on Fire, this Black Dragon Egg will hatch into a Black Dragonling.
Red Dragonling
The scales of this Red Dragonling radiate seething heat.

She will passively grant you Fire Immunity. At your command, she will set someone on Fire!

Cooldown: 4 turns
Blue Dragonling
The scales of this Blue Dragonling are ice cold to the touch.

He will passively grant you Frost Immunity. At your command, he will chill someone with Frost!

Cooldown: 4 turns
Green Dragonling
The scales of this Green Dragonling are teeming with life.

She will passively grant you Poison Immunity. At your command, she will inject someone with Poison!

Cooldown: 4 turns
Black Dragonling
The scales of this Black Dragonling sizzle with energy!

He will passively grant you Fire Immunity, Frost Immunity and Poison Immunity. At your command, he will aid you!

Cooldown: 2 turns
Watermelon
Hmm, that's a tasty Watermelon! Eat it to move 2-3 spaces forward and gain the Watermelon Seed Salvo skill, with which you can spit seeds at other players.
Crabs
These tasty Crabs can be used to infect other players with Crabs. Surely that makes sense.
Pi Pie
Throw this in someone's face to Blind them and make them skip a turn!

Range: 314,159,265 spaces
Egg Launcher
Shoot some eggs in someone's face! The target will be Blinded and moves back 2-3 spaces. The closer you are to your target, the higher the chance they have to skip a turn.

Range: 50 spaces
Magic Carrot
Eat this to move forward 2-3 spaces and gain Arcane Vision for 10 turns.
Chocolate Easter Bunny Of Doom
Unleash your Chocolate Easter Bunny Of Doom to wreak havoc upon your enemies! It will hop 9-15 spaces in a chosen direction each turn. When it sees a player within 8 spaces after it hops, it will detonate.

Kill radius: 5 spaces
Curse radius: 15 spaces
Tin Foil Hat
Nothing feels safer than the protection of a Tin Foil Hat.

Passively grants Spell Deflecting and Radiation Immunity.
Wizard Hat
Passively grants the Magical Mind feat, which allows you to cast Spells when Incapacitated, Disarmed and Silenced.
Wizard Robes
Passively grants you the Flow Of Magic feat, which makes you move forward 3-5 spaces whenever you cast a spell.
Staff
This Staff is currently uncharged. Charge it at the Magic Shop or by combining it with a Magic Crystal. This item combination also costs 25 Rupees and fails if you do not have enough Rupees. When charged with a spell, the Staff can be used every 9 turns to cast that spell.
Dark Staff
This Staff has been charged with powerful dark magic. It can permanently be used to cast a Spell every 9 turns.
Light Staff
This Staff has been charged with powerful light magic. It can permanently be used to cast a Spell every 9 turns.
Orb
This Orb is currently uncharged. Charge it at the Magic Shop or by combining it with a Magic Crystal.
Dark Orb
This Orb has been charged with dark magic. It can now be used to cast a spell.

Charge this Orb again to create a Shimmering Orb.
Light Orb
This Orb has been charged with light magic. It can now be used to cast a spell.

Charge this Orb again to create a Shimmering Orb.
Shimmering Orb
This Orb is shimmering with magic! It will generate a random spell every 3 turns. If you do not use a spell, it gets overridden by a new one.
Deluminator
Remove Fire from all players within a 15 space radius of you. Your Charged Deluminator will have an ability based on the amount of Fire absorbed!

"Dumbledore once stole all the lights from my house! I was absolutely delighted!"
~Minerva McGonagall
Charged Deluminator
Release the power inside!
Prism Of Ooo
Teleport yourself to Ooo in your next turn.
Enchiridion
The Enchiridion, also known as the Hero's Manual, can be read to learn a random feat, after which you instantly cast the Wormhole spell. When read, it will destroy itself and leave behind 5 Magic Crystals.
Demon Sword
Kill a random other player on your space. This sword has unlimited charges.

Passively grants Fire Immunity.
Bacon Pancakes
Eat this to move forward 4-7 spaces and gain a +4 Speed Boost for 3 turns!
Lumpy Space Candy
Eat this to move forwards 3-6 spaces and gain Lumpy Space Hiccups for 4 turns. After you've rolled, you will inflate, bouncing any player within 5 spaces of you 5 spaces away.
Beer
Become Drunk for 2 turns. Drink it yourself or give it to another player.
Brawler's Brew
Become Drunk for 2 turns and gain the Brawler's Brew effect for 3 turns, which makes your attacks with most blunt melee weapons also incapacitate the target.
Mojo Mead
Become Drunk for 2 turns and gain Mojo for 5 turns, which increases your sexual success rate!
Snail Ale
Become Drunk for 2 turns and gain the Snail Ale effect for 2 turns, which causes you to roll without Speed for the duration.
Lager Of Learning
Become Drunk for 2 turns. You also pass out, becoming incapacitated. When you wake up, you will have learned a random feat.
Hop Hops
Become Drunk for 2 turns and gain the Hop Hops effect for 5 turns, causing you to hop 2 spaces forwards every turn for the duration.
Sauerkraut
Eat this to move 1-7 spaces forward and remove one random Disease from you.
Sauerkraut Mit Bratwurst
Eat this to move 1-20 spaces forward and remove one random Disease from you. Has a 50% chance to additionally remove one random Poison.

Jokes about German sausage are the wurst.
Magic Broom
Passively grants you Floating. Charge it with a Magic Crystal to fly 7-9 spaces forwards.
Pumpkin
Eat the to move 2 spaces forwards. You could also consider carving it.

Are you looking for bad puns? I can orange that. After all, I'm a pun-king!
Pumpkin Lantern
This seasonal Pumpkin Lantern grants you vision in the dark. In addition, it makes you feel happy, increasing your Speed by 1.
Scary Pumpkin
Scare all nearby other players 10 spaces away.

Radius: 12 spaces
Terrifying Pumpkin
Scare all nearby other players 20 spaces away.

Also sets the cooldown of all affected players' Trick Or Treat skills to 10 turns.

Radius: 24 spaces
Candy Corn
Eat this to move 3-6 spaces forward.
Chocolate Bar
Eat this to move 8 spaces forward. Anyone within 10 spaces of where you land will become jealous of you and move up to 3 spaces towards you.
Lollipop
Suck on this to gain the Licking A Lollipop effect, which moves you 1 space forward every turn for 6 turns. You can lick multiple Lollipops at the same time. Yummy!
The Baron's Combination Key
This jade locket contains a very old piece of paper containing a sequence of numbers. Seems like a code, but... what is it for?

Click to read the code in private.
Decursed Cat Collar
This Collar used to be cursed, to keep Salem from escaping.

You're sure there's something you can do with this...
Sonic Screwdriver
Use sonic waves to disrupt a target player, causing all their energy-based items to lose all their energy.

Range: 30 spaces

Cooldown: 10 turns

Optionally, use the Sonic Screwdriver to call the Doctor.

Cooldown: 8 turns



The Sonic Screwdriver is also an excellent tool for opening locks. Unless they're wooden locks, of course!
Sprig Of Celery
Eat this to move 3-7 spaces forward and gain Poison Immunity for 10 turns.
Fishing Pole
Use this when there's fishable water nearby to catch a fish.

Cooldown: 1 turn
Goldfish
Eat this to move forward 3-6 spaces.

It's so shiny! It must be worth a fortune!
Hammerhead Shark
Whack a random other player on your space 7-10 spaces backwards.

If no one is on your space, you eat it and move forward 5-8 spaces.
Hypnotoad
Use this during another player's turn. You will then be able to take over 1 event action for that player.

If used during your own turn, you eat it and move forward 3-5 spaces.
Loan Shark
Ask the Loan Shark for 50 Rupees. After 10 turns, you need to pay 60 Rupees or the Loan Shark will kill you. If you get killed, the Loan Shark will keep coming back every 10 turns until you pay.

Alternatively just eat it and move 2-4 spaces forward.
Octopus
Squirt ink at a nearby player to Blind them. Has 3 charges.

Cooldown: 1 turn
Range: 20 spaces

Alternatively just eat it and move 2 spaces forward for every charge you have left.
Piranha
Throw this at a player within 20 spaces of you to incapacitate them and reduce their Speed by 1.

Alternatively just eat it and move 2-4 spaces forward.
Pufferfish
Eat this to move 12-17 spaces forward and gain a +3 Speed Boost for 4 turns. However, you will also receive a very deadly and persistent Poison!
Salmon
Eat this to move forward 10-14 spaces.

Salmon tastes great, but there's someone who loves Salmon even more than you do!
Swordfish
Kill a random other player on your space. Has 1 charge.

If no one is on your space, you eat it and move forward 8-10 spaces.
Gallifreyan Time Watch
Travel to an era of your choice!

Energy cost: 20%
Contained Huon Particles
Teleport to a random location within a 12 space radius of you. Has 3 charges.
Bottle Of Nanogenes
Regenerate yourself, removing all Diseases and Poisons from you.
Quantum Crystallizer
Passively creates a Magic Crystal whenever you travel in time.
Old Tire
It's a damaged, old tire. Man, this is useless junk!
Red Herring
Eat this to move forward 9-12 spaces.

Holy crap! A real Red Herring? Aren't these supposed to, like, not exist?
Three-Eyed Fish
Eat this to move forward 15-25 spaces. In addition you will receive Radiation Poisoning for 4 turns.
Skinning Knife
This razorsharp knife is amazing for skinning dead creatures. It seems like it could cut through even the hardest of skin.

Cooldown: 1 turn

Currently works on the Bear and Dragon right after you slay them and on the Albino Bunny, Cow and Rattlesnake if you have them in your Inventory.
Dragonskin
This piece of Dragonskin is extremely sturdy. You bet it can be used to craft an awesome piece of armor!
Ordinary Ring
This Ring holds no magic power. Combine it with a Magic Crystal to create a random Magic Ring.
The Earthwarder's Sigil
Grants Earth Attunement: You encounter rocks to mine with your Mining Pick more often.

Grants Resilience: You have a 100% chance to not move backwards when you would move 5 or less spaces backwards.

The Earthwarder's Sigil is an ancient artifact that once belonged to a powerful Earth Golem. Its defensive powers have not weakened over the ages.
Archbishop Clementis' Seal
Grants Holy Light: You have a 20% chance per turn to resurrect prematurely.

Grants Curse Resistance: You have a 25% chance per turn to remove a Curse from yourself.

This was the most powerful Ring of Archbishop Clementis, who led the war against the corruption of Dystopia. He singlehandedly cleansed half the northern province. May his soul find peace in the light.
Thorn Of Jumanji
Grants Gift Of Jumanji: The Jungle event is replaced with the Jumanji Jungle. In addition, you encounter the Jungle a bit more often.

This wooden ring feels alive. You hear the heart of the jungle beating inside of it...
The Demon Jester's Ring
Grants +1 Speed and Deadly Trickery: You have a 25% chance per turn to automatically spawn a random Deadly Illusion in the inventory of another player within 30 spaces.

This ring once belonged to Shaco, the Demon Jester. Even though he lost the ring a long time ago, it still holds the trickster's taint.
Golden Ring Of King Midas
Grants +1 Rupee per turn and Roll Streak Riches: You gain 5-9 Rupees whenever you have a Roll Streak.

This ring was once a prized possession of the cursed king Midas. It's rumored to still hold some of its master's magic power.
Box Of Chocolates
This heart-shaped box contains a few random chocolates.

"Life is like a box of chocolates. You never know what you're gonna get."
Romantic Rose
Give this to a special someone to show you love them. Grants the other player a +4 Speed Boost for 2 turns and a Lovely Crystal.
Tainted Rose
Throw this at another player to Poison them! If used against an ex of yours, it will also Deny them for 3 turns.
Ethereal Gem
Make an item Ethereal! Ethereal items can only be used while dead.

This ghostly gem fades between our realm and the realm of the dead. It can be combined with several items to create special items.

Although this item is Ethereal itself, it can be used on other items when you are alive!
Ring Of Flowers
Every turn this ring makes all players within 25 spaces of you sneeze 3-5 spaces back.

This ring was an ancient gift of the Dryads to the humans, but unfortunately it caused them severe hayfever.
Faerie Circle
Every turn this ring applies Faerie Fire to all enemies within 12 spaces of you. Faerie Fire causes their next movement forward to be cancelled.

This ring bristles with Fairy Magic!
Seventh Ring Of Hell
Every 4 turns this ring generates a violent item to hurt your enemies with!

This ring was infused with the fires of hell, causing violence to take physical form around it.
Chocolate Surprise Egg
Oh wow! This chocolate egg isn't just tasty, but it also contains a cool gadget! Eat it to move 2-4 spaces forward and find a random surprise inside!

Sponsored by ACME Industries!
Useless Valuable
This item has no use, but you can probably get decent money for it in the Pawn Shop!
Towel
This towel is multi-functional! Always remember to bring a towel!

Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is.
~Douglas Adams


Cooldown: 6 turns
Chocolate Salty Balls
Eat these to move 8-12 spaces forward and gain Mojo for 15 turns. However, you will also become Dehydrated and will need to drink something within 4 turns or else you will die.
Coconut
Drink from this Coconut to move forward 3-5 spaces.

If only you could get to the tasty cocos inside!
Cocos Pieces
Eat these to move forward 10-14 spaces.
Two Halves Of Coconut
Bang the halves together to ride 2-3 (+Speed) spaces forward.

Cooldown: 6 turns

'What? Ridden on a horse? You've got two empty halves of coconut and you're banging them together!'
Cup Of Tea
Drink this to remove a random Poison from yourself.
Cup Of Milky Tea
Drink this to remove all Poisons and a random Disease from yourself.

Additionally, all your skill cooldowns are decreased by 2 turns.
Energy Drink
Drink this to reset all your current skill cooldowns instantly. In addition, you gain a +4 Speed Boost for 2 turns.
Glass Of Milk
Drink this to remove a random Poison from yourself.
Hamburger
Oh man... this Hamburger is so damn good! Move forward a fucking 14-18 spaces eating this tasty motherfucker!
Turkey
Ahhh, a tasty Turkey! Now to decide whether you want to pluck it or roast it...
Roasted Turkey
This roasted turkey smells amazing! Eat it to move 7-9 spaces forward and gain a Wishbone! In addition, eating this will grant you an extra turn!

"It's a roasted turkey that gives you an extra turn. An... extra turnkey. It's... ugh... never mind."
~DysprosiumDy
Shroom Of Doom
Eat this big black mushroom to unleash doom upon this world. You will move 2-3 spaces forward and transform into a horrible Doom Walker with several powerful skills. You will keep your Doom Walker status until you die.
Turkey Feather
What a pretty feather! Use it to tickle a nearby player!

Range: 1 space

Cooldown: 1 turn
Wishbone
Give the other end of your Wishbone to another player. You both pull, but only one of you will get the bigger part of the bone! The winner gets to make a wish!
Bulletproof Vest
Wearing this Bulletproof Vest makes you passively immune to being shot with bullets. You gain the Bulletproof feat.
Defibrillator
Revive a dead player or remove incapacitation from an incapacitated player on your space, also setting them on Fire for 1 turn. Has 3 charges.

Cooldown: 3 turns
Peace Dove
This dove brings peace to the world. Send her towards another player and she'll turn one of their weapons into a more peaceful item. If you don't use her, she'll fly off after 5 turns.

Cooldown: 2 turns
Pillow
Take a nap on your soft Pillow mid-turn to end your turn immediately and fall asleep. Your turn will end, but you will be incapacitated. This item doesn't work when you're currently immune to incapacitation.

What's that white stain? Ah well, let's just turn it over.
Steroids
Use these manly pills to gain the Man Mode skill!
Thieving Imp
This little rascal has been stealing stuff for way too long! He will give you a choice between 4 items in return for his release. When released, he moves to a random other player. If you keep the Imp in your inventory for 3 or more turns, he will steal a random item from you and run off to a different player.
Whip
Whip a living target who is exactly 2 spaces away from you 7-10 spaces backward. If used on a player who is in the Deadly Pyramid, it will pull them out and end their event.

Cooldown: 1 turn
Wacka Ball
Eat this to get the Pacman skill for 7 turns!
Ankh Of The Pharaoh
Unleash the Pharaoh's curse, inflicting the Curse Of The Pharaoh on all players within a 10 space radius around you. Alternatively, when you die outside the Pyramid, this item will block your death and be destroyed.

'If it worked inside the Pyramid, then why the hell would the Pharaoh have died in the first place? Exactly.'
Oktoberfest Ticket
A ticket for free entry to the Oktoberfest. Use it to queue the Oktoberfest event!
Bone Of Ullr
There are 6 powerful Spells carved into this bone! When the sixth Spell has been used, the bone will disappear, granting you +1 Speed.

A bone of the prehistoric Norse god Ullr. This mighty behemoth wielded powerful magic!
Book Of Thoth
This book contains 10 Dark Spells. When the book is out of Spells, it releases a wave of pure darkness, causing all other players to be Denied for 5 turns!

Cooldown: 3 turns

This book was written by Thoth, the Egyptian God of Knowledge. His mind had already forsaken him at this point, leading him to darkness...
Brahmastra
Choose a player you wish to utterly destroy. The arrow from this bow will destroy the target's Shield, shield effects, death blocking effects, Death Immunity and then finally kills the target.

The impact of the arrow will set any player within 20 spaces of impact on Fire for 4 turns, remove their Mojo and cause them to become Dehydrated and Incapacitated.

Cooldown: 24 turns

This bow was created by Brahma, the Hindu God of Creation. This bow was his weapon of destruction, rather than creation. To limit its destructive powers, it could only be used once a day.
Claíomh Solais
Swiftly run towards a target within 6 spaces of you to strike them down. The target is killed, charging the sword with a random Light Spell. If it hits a Shield, the Shield will break and the target will survive. Alternatively just swing the sword around to charge it with a Light Spell. The sword goes on cooldown once the spell is used.

Cooldown: 5 turns

This is the famous Sword of Light from Irish legends. It has been wielded by many heroes and has struck down countless enemies. Who will be its next hero?
Club Of The Dagda
Passively grants Force Of The Dagda, which makes your dice never roll less than 4.

Slam the ground, killing up to 9 players in a 3 space radius around you. Alternatively, use the Dagda's magic to revive all other players in a 10 space radius around you, granting you a Magic Crystal for each revived player.

Cooldown: 5 turns

This Club once belonged to the Dagda, a great Celtic God of ancient times. He was a powerful protector of his people, wielding his mighty Club while controlling the earth beneath him.
Green Turtle Shell
Can be kicked forward or backward. It will move 15 spaces every round until it hits someone, incapacitating them. Moves a maximum of 150 spaces.
Red Turtle Shell
Can be kicked away. It will move 15 spaces every turn in the direction of the nearest other player until it hits someone, incapacitating them. Moves a maximum of 150 spaces.
Blue Turtle Shell
Can be kicked forward. It will move 15 spaces forward every turn in the direction of the leading player until it hits them. Knocks over any other player it encounters along the way, incapacitating them. If there are no players in front of this Turtle Shell, it disappears.
Green Mushroom
The Green Mushroom is an extra life, automatically reviving you if you are dead in the Effects Phase of your turn.
Red Mushroom
Eat this to gain the Big Goomba Crusher effect. While you have the effect, landing on another player's space after moving 5-10 spaces will incapacitate them. If you moved 11 or more spaces, you will stomp them to death. When you die, you lose this effect.
Gandiva
Strike a target with an arrow, causing the target to become incapacitated and players in a 15 space radius around the impact to be knocked away 2-4 spaces.

Minimum Range: 20 spaces

Cooldown: 5 turns

Created by Hindu god Brahma, this bow was wielded by the famous hero Arjuna. Its arrows are inexhaustible, ignore shields and strike with the force of thunder!
Hofud
Kill a random player on your space. This sword ignores shields. When you hit someone, the sword becomes Transdimensional and opens 5 rifts in space within 25 spaces around you. You can choose to teleport to one of these spaces.

Cooldown: 1 turn

This is the transdimensional sword of the Norse god Heimdall. It can rip through the fabric of space, opening rifts between worlds!
Wildcard: Traveling Salesmen
Visit a Traveling Salesmen of your choice.
Kris Of Empu Gandring
Kill a target within the weapon's range and apply a random Curse to them. The range of this item is 0 spaces, but increases by 1 or 2 every turn that it is not used to attack another player. When used to attack someone, the range is reduced by 10. After 6 kills or when the range reaches 25 spaces, the Kris kills you and disappears.

Cooldown: 1 turn

This legendary Kris from Java was crafted by Empu Gandring, the old blacksmith. He cursed the weapon when Ken Arok kept insisting that the blacksmith should finish the weapon more quickly.
Kronos' Sickle
Swing the sickle around, hitting all living players in a 5 space radius around you, causing them to skip a turn. Male players will be castrated and turned into female players, also causing incapacitation.

Additionally, up to 5 random item and skill cooldowns are decreased by 1 turn for you.

Cooldown: 3 turns

Used by Kronos to castrate his father Uranos. Later, when he became the god of time, he empowered it with his newfound magic.
Mjölnir
Throw Mjölnir to incapacitate a target player within 50 spaces of you.

Smash Mjölnir into the ground to incapacitate all players in a 6 space radius around you.

Thrust Mjölnir to fly 9 spaces forwards or backwards, killing all players on the space you land on.

Cooldown: 5 turns

Thor's powerful hammer! It was said that only he could wield it, but you seem to be proving everyone wrong!
Odin's Shieldbreaker
Passively grants Unyielding, which makes you immune to negative Speed during your Roll Phase.

Swing the Shieldbreaker around, hitting all other players on your space, incapacitating them and breaking all their Shields. If a shield was broken, all players in the game except you are incapacitated.

Cooldown: 1 turn

Defending oneself from Odin's might by hiding behind a shield was foolish. Nothing could stop his powerful blows!
Sir Lancelot's Ring Of Dispel
Passively generates a Spell Shield every 4 turns.

Dispel a random Magic Debuff from a player. If you dispelled an effect, you gain a random Magic Scroll.

Cooldown: 7 turns

This ring was once a prized possession of Sir Lancelot, given to him by the Lady of the Lake. Without it, he would have surely failed his quests.
Rod Of Asclepius
Remove a random Poison or Disease from a target player. If you removed an effect, you gain a +4 Speed Boost for 1 turn. If you removed an effect from another player, you also gain Empowered Dice.

Cooldown: 2 turns

This magical rod belonged to Asclepius, the Greek god of the healing arts. It is said he used his staff to cure thousands of heroes who deserved to live a longer life.
Sampo
Turn the handle clockwise to generate 6-9 Rupees. If you have less than 6 Rupees, this amount is doubled.

Turn the handle counterclockwise to gain Empowered Dice. If you have less than 1 Speed, you gain an extra stack of Empowered Dice.

Cooldown: 5 turns

The Sampo is a Finnish artifact from the Kalevala. Crafted by Ilmarinen, the Eternal Hammerer, it granted endless fortune to its owner.
Shamshir-e Zomorrodnegar
Passively generates Temporary Spell Reflection for 4 turns every 6 turns.

Hit a target player within 1 space of you to incapacitate them, move them 2-4 spaces back and inflict Wound Of Arsalan upon them, causing them to die after 3 turns. This death does not trigger death effects, but can be countered by Death Immunity. You also receive a Magic Crystal whenever you hit someone.

Cooldown: 3 turns

This emerald-studded sword belonged to King Solomon. It was the only sword in existence that could harm Fulad-zereh, the horned demon.
Spear Of Destiny
Kill a player exactly 7 spaces away from you. When you attack someone with it, you gain a Guardian for about 7 turns.

If your target really died, the spear will thirst for more blood. If you manage to reach 7 kills, you instantly win the game. However, if you fail to make a new kill within 7 turns after the last, this counter will reset.

Cooldown: 3 turns

When the spear drew Jesus' blood 2000 years ago, it became infused with a mixture of holy and dark magic, resulting in a twisted relic of unfathomable power.
Sudarshana Chakra
Throw the disk-like weapon to another player. The disk will travel 15 spaces per turn in the direction of that player, killing any other player standing in its path, but never yourself. When it has reached and killed its target, it will travel 15 spaces per turn back in the direction of its owner.

The speed of the disk increases by 5 per turn. It goes on cooldown when you catch it. Its cooldown is increased by 1 for every player hit.

Cooldown: 6 turns

Sudarshana Chakra was one of three holy relics crafted from sun dust by Vishvakarma, the architect of gods. Vishnu claimed this one, as it seemed to be the deadliest of the three.
Tablet Of Destinies
Use the Tablet on another player to either copy or destroy one random item. Additionally grants Cards Of Fate when used.

Cooldown: 7 turns

NOTE: Unremovable items and a few other items cannot be copied.

This artifact from Mesopotamian mythology was once held by Enki to create and destroy the world as he saw fit.
The Cornucopia
Passively generates a random Food or Drink every 3 turns.

The goddess Amalthea fed the infant Zeus to help him mature into the powerful leader of the Greek pantheon! Although Amalthea perished long ago, her horn still produces an endless supply of food.
The Grim Reaper's Scythe
Slash around you, killing every player in a 2 space radius around you. While you have this item, you passively collect 1 Soul for every kill that you make. Whenever you have collected 4 Souls, you gain a Soulstone and Soul Speed and the Souls disappear.

Cooldown: 6 turns

Used by Death himself to reap the souls of the living. Nobody knows how this could ever fall into mortal hands, but it did.
The Nanteos Cup
Whenever you drink a liquid, 2 random Diseases, Poisons and / or Magic Debuffs are removed from you.

This Welsh artifact was created by alchemists who were inspired by the legend of the Holy Grail. Its healing properties made testing their new potions considerably less risky.
The Smoking Mirror
Gaze into the mists of reality to see all the items that all players currently have in your next turn. You will be able to steal one of them.

Cooldown: 6 turns

This artifact once belonged to the Aztec god Tezcatlipoca, who used it to peer into the mists of reality.
Vijaya
Aim an arrow at a target location and then wait to release it. The more turns you wait the more powerful the arrow will be, but it fails if you die while aiming. Every turn you can adjust your aim by a maximum of 5 spaces.

While aiming you gain Karna's Focus, which grants Skip-A-Turn & Incapacitation Immunity and Disarm Immunity.

Cooldown: 6 turns


Vijaya was the bow of Karna, one of the greatest heroes of Hindu legends.
Honeycomb
This Honeycomb is dripping with sweet honey! Eat it to move 8 spaces forward.
The Glory Of Ten Powers
Kill a random player on the same space as you.

Passively grants Spell Deflecting and generates an Auto-Resurrection, a Magic Barrier and a random Magic Crystal every 7 turns.

Whenever you kill another player, the sword's generation cycle resets.

Forged through the love of a Chinese couple in ages past, this sword is dedicated to keeping its wielder safe and preventing violence.

Cooldown: 1 turn
Skull
It's a... skull. Nice.
Skull
It's a... skull. Nice.
Skull
It's a... skull. Nice.
Poundfist
The Poundfist will smash someone, causing them to skip a turn.
Fire Foliot
The Fire Foliot will set someone on Fire for 1 turn.

"A Foliot is cut-price Djinni."
~Bartimaeus
Frostclaw
The Frostclaw will give someone Demonic Frost, causing -2 Speed for 3 turns.
Spellbreaker
The Spellbreaker will remove one Magic Buff from a target.
Goldfiend
The Goldfiend will steal 6-8 Rupees from someone. He will not give you those monies! Hell no!
Darkcaller
The Darkcaller will Blind someone.
Libido Fiend
The Libido Fiend will remove Mojo from a target.
Power Imp
The Power Imp will grant someone Empowered Dice.
Hellrusher
The Hellrusher will give someone Demonic Rush, causing +2 Speed for 3 turns.
Filthsucker
The Filthsucker will suck away a random Disease from someone.
Hellpriest
The Hellpriest will revive someone.

"Who wants to hear some ghost puns?"

"YEAH!"

"That's the spirit!"
Hornbeast
The Hornbeast will ride someone 8 spaces forward.
Aquatic Imp
The Aquatic Imp will douse someone's Fire.
Demon Fairy
The Demon Fairy will give someone Faerie Frost, canceling their next movement backward.
Butter
Put this butter on a Food item to make it Delicious! Also makes the item contain animal products.

Delicious items move you forward an additional 3 spaces when eaten and count as 2 Food items for the Hungry Games!

"Everything's better with butter."
Fire Opal
Use the power of this Fire Opal to make an item Fireproof! Fireproof items don't burn.
Sparkle Polish
Use this polish on an item to make it Sparkling! Sparkling items sell for an additional 5 Rupees at the Pawn Shop!
Spellbinder's Charm
The next time someone casts a Spell on you, the Spellbinder's Charm will absorb the Spell, causing it to have no effect. The Charm can then be used to cast that Spell once.
Charged Spellbinder's Charm
This Charm has been charged with a Spell!
Voodoo Charm
This charm passively blocks your next death, turning you into a Volatile Zombie. As a Volatile Zombie, you will explode and die in your next Effects Phase, killing all other players in a 3 space radius around you and setting all other players in a 10 space radius around you on Fire for 2 turns.
Demonic Ritual Stone
Summon a random minor Demon!
Iron Coin
Use this coin to visit the capital of your House.

"Valar Morghulis."
Cat
Let your Cat scratch a random player on your space. If no one else is on your space, your Cat will attack you. The attack causes the victim to skip a turn and gain the Bleeding debuff.

Alternatively pet the Cat, causing it to purr, luring all other players in a 10 space radius around you 3 spaces towards you.

Cooldown: 4 turns

This item was designed by Latecat, one of our most generous supporters!

"It's so fluffy, I'm gonna DIE!!"
Collarbound Cat
Let your Collarbound Cat scratch a random player on your space. If no one else is on your space, your Cat will attack you. The attack causes the victim to become incapacitated and gain the Bleeding debuff.

Alternatively pet the Cat, causing it to purr, luring all other players in a 10 space radius around you 6 spaces towards you.

Cooldown: 3 turns

This item was designed by Latecat, one of our most generous supporters!

"It's so fluffy, I'm gonna DIE!!"
Radio
Call down an airstrike at a specified location. After 15 seconds the airstrike will be ready! If not activated within 45 seconds, the airstrike will fail. You can choose from the following strikes, each with a 3 space effect radius:

- Concussive Shells (incapacitation)
- Napalm (fire)
- Gas Bombs (poison)

Alternatively call for Reinforcements for all players!

Has 3 charges.

Cooldown: 4 turns

This item was designed by UtopiaGuy, one of our most generous supporters!
Darth Revan's Mask
Use Darth Revan's powers to master the dark side of the Force!

- Force Telekinesis
- Force Choke
- Force Wave
- Force Boost

Has 3 charges.

Cooldown: 4 turns

This item was designed by Revanfodne, one of our most generous supporters!
Donut
Eat this tasty Donut to move 20-25 spaces forward! However, you will also become incapacitated for 1 turn and Denied for 3 turns.

"Mmm... donuts!"
Ice Cream
Eat this to move forward 2-3 spaces and douse your Fire! Also gives you Cold Head for 6 turns. If you eat another Ice Cream while you have Cold Head, you get a brain freeze, causing you to become Silenced for 6 turns.
Sunscreen
Rub this on your skin to protect you from the sun for 4 turns. Has 2 charges.
Inflatable Male Crocodile
Passively protects you from drowning.

He seems classy, but lonely.
Beach Ball
Throw this to a nearby space. If there are other players within 5 spaces of impact, they will quickly move to that space and catch the ball. If multiple players were in range, they bump heads and become incapacitated.

Min Range: 2 spaces
Max Range: 10 spaces

Cooldown: 2 turns

I wondered why the Beach Ball was getting bigger. Then it hit me!
Battery
Recharge an electric item back to 100%.

The Energizer Bunny got arrested. Charged with battery.
Soldering Torch
Solder two items together to create a random mechanical item! That's how engineering works, baby!

Cooldown: 2 turns
Plunger
Stick this Plunger on a target player's face in a 1 space radius. That player becomes Silenced and Unable To Eat Or Drink for 7 turns.
Used Plunger
Stick this Used Plunger on a target player's face in a 1 space radius. That player becomes Silenced and Unable To Eat Or Drink for 7 turns and is infected with a random STD. Eww!
Duct Tape
Tape yourself to a player on your space. For 1 turn, whenever either of you moves, the other moves along. The tape also breaks after 50 spaces of movement.
Screw
Screw a player on your space. Both players exchange all their STDs.
Spanner
Repair one of several items, such as the Sword and the Pogo-Stick or repair a Broken item.

Cooldown: 6 turns
Shovel
Dig for treasure.

Cooldown: 3 turns

HINT: Digging while you are at certain events may yield increased chances and special results.

The invention of the shovel was absolutely groundbreaking!
Anvil
You need a Hammer to use this item!

Reforge a metal item into a random different metal item.

Alternatively, repair your Sword or Iron Helmet restoring a charge.

Cooldown: 4 turns
Extendo Fist
Shoot your Extendo Fist backwards or forwards, knocking the first player in range 8-12 spaces away and incapacitating them. If you fail to hit a player, the fist comes back and hits you.

Range: 5-7 spaces
Explosive Cigar
Offer a nearby player an Explosive Cigar. In their next turn they smoke it, causing an explosion which ends their turn and incapacitates nearby players.

Give range: 8 spaces

Explode radius: 4 spaces
Hand Buzzer
Shock another player within 1 space of you, causing them to skip a turn. If already skipping a turn, they become incapacitated. If already incapacitated, it has a 50% chance to kill them! Has 3 charges.

Cooldown: 1 turn
Sneezing Powder
Throw some sneezing powder around, causing you and everyone in a 10 space radius around you to sneeze yourselves back 4-6 spaces. Has 3 charges.
Squirting Flower
Squirt water into another player's face, which douses Fire and causes them to drink some water. Has 3 charges.

Range: 20 spaces
Fake Fake Turd
Throw this at a nearby player, incapacitating them. In addition, they will become Very Stinky for 5 turns, causing nearby players to run to a safe distance of at least 8 spaces during their Effects Phase.

NOTE: This debuff may have some side-effects. You're very stinky after all.

Range: 20 spaces
Inflatable Female Crocodile
Passively protects you from drowning.

She seems lonely.
Inflatable Egg
This Inflatable Egg can hatch when its cooldown is over. You're not exactly sure how this makes sense, but you don't care enough to doubt it.
Ruby Necklace
When equipped, this Necklace grants you a +4 Speed Boost whenever you spend a turn on Fire.

You can only equip a single Necklace at the same time.
Amethyst Necklace
When equipped, this Necklace grants you a Spell Shield for 6 turns whenever you are the victim of a targeted harmful Spell.

You can only equip a single Necklace at the same time.
Peridot Necklace
When equipped, this Necklace grants you a random plant-based item or fungus whenever you die.

You can only equip a single Necklace at the same time.
Topaz Necklace
When equipped, this Necklace grants you Empowered Dice whenever you spend a turn Incapacitated.

You can only equip a single Necklace at the same time.
Sapphire Necklace
When equipped, this Necklace grants you 6 Snowballs whenever you roll 3 or less (including Speed).

You can only equip a single Necklace at the same time.
Opal Necklace
When equipped, this Necklace grants you a random item whenever you move back 13 or more spaces.

You can only equip a single Necklace at the same time.
Pearl Necklace
When equipped, this Necklace turns one of your items Sparkling whenever you have the least Rupees of all players in your game during your Effects Phase.

You can only equip a single Necklace at the same time.
Diamond Necklace
When equipped, this Necklace reduces the cooldown of a random item or skill by 2 whenever you are in last place during your Effects Phase.

You can only equip a single Necklace at the same time.
Obsidian Necklace
When equipped, this Necklace grants you a random Demon whenever you spend your turn Disarmed or Denied.

You can only equip a single Necklace at the same time.
Catseye Necklace
When equipped, this Necklace teaches you a random feat whenever you are Blinded.

You can only equip a single Necklace at the same time.
Ordinary Necklace
This Necklace holds no magic power. Combine it with a Magic Crystal to create a random Magic Necklace.
Butterbeer
Makes you Drunk for 2 turns. Also moves you 3-5 spaces forward and gives you Delicious Aftertaste, which makes the next Food item you eat count as Delicious!
Wolf
Command your Wolf to bite or howl! This loyal companion will never leave your side!

Bite
Bite a player within 3 spaces of you, causing them to skip a turn and gain Bleeding for 3 turns.

Howl
Let forth an eerie howl, causing other players in a 10 space radius to become Silenced for 3 turns.

Cooldown: 5 turns

This item was designed by zento, one of our most generous supporters!
Creepy Candy
Eat this Creepy Candy to move 8-12 spaces forwards, but beware the side effects...
Eye Of The Dragon
Passively grants Arcane Vision.

This item was designed by jesseXaikens, one of our most generous supporters!
D6
Turn 6 random items in your inventory into random new items!

This item was designed by Champion, one of our most generous supporters!
Syringe
Inject yourself with the unknown fluid inside! This will grant you 2 random positive effects and 1 random Disease.
Trash Can
Throw away one of your items.

Cooldown: 1 turn
Tube Of Glue
Use this glue on an item to make it Soulbound! Soulbound items cannot be lost, stolen or traded. Soulbound can still be burned, eaten, transformed or used up.
Human Brain
Eat this to move 2-4 spaces forward and learn a random Feat.

People say that nuts and bananas are brain food. That's nonsense. Brains are brain food!
Bearskin
This furry Bearskin can be used to craft a Bearskin Vest. Optionally it can be combined with certain items to create items of great ursine power!
Bearskin Vest
This warm vest passively grants you Frost Immunity.
Creeping Fungus
Every 7 turns this fungus will try to eat one of your Food items. If you have no Food, it will infect you with Fungal Infection, causing movement from Food to be reduced by 50%.
Gasoline
Turn an item Highly Flammable, causing that item to burn first when you are on Fire. Has 3 charges.
Red Meat
Eat this to move 6 spaces forward.

Who cares what it's from? It's meat! Eat it!
Unlabeled Can
Open the can!
Totem Of The Beast
This totem passively increases your chance to be Reincarnated as an animal when you die, allows you to use items and skills while Reincarnated and grants each Reincarnation a unique bonus:
  • Cow - Completion grants Milk.
  • Dog - Completion makes you take a random item from a random player within 15 spaces.
  • Turtle - Completion grants a Turtle Shell.
  • Pigeon - You roll with 2 dice.
  • Hyena - Whenever you kill someone, you receive Red Meat.
Wait. Are these Indians… actual Indians? I'm confused now.
Horcrucifix
Each time you kill a player, the Horcrucifix will enchant a random other item in your inventory to become a Horcrux. A Horcrux will revive you if you are dead during your Effects Phase, destroying itself. If you have multiple Horcruxes, only one will trigger. Whenever one of your Horcruxes is removed from the game, you will receive a -2 Slow for 3 turns.

Cooldown: 4 turns
Pensieve
Copy a random learnable Feat from another living player who is standing on your space.

Cooldown: 3 turns
Gubraithian Fire
Set another player on your space or yourself on Fire for 1 turn.

Cooldown: 4 turns
Ley Prism
The next Spell that is targeted at you will be redirected to up to 2 random other targets.

Cooldown: 10 turns
Mana Potion
It's Sorcerer Saturday! Drink this to grant you 10 Mana if you're a Sorcerer. Also decreases all skill cooldowns by 1 turn.
Flying Carpet
Pour a liquid onto the carpet to fly 7-9 spaces forward.

Cooldown: 1 turn
Sonic Shotgun
Shoot a blast of sonic energy backward or forward that can hit players between 4 and 12 spaces away from you.

The first player hit and all other players within 3 spaces of that target are blown away 7 spaces. If you hit multiple targets, they also become incapacitated.

Cooldown: 8 turns
Genesis Device
Throw the Genesis Device to a nearby space, causing all living players within a 10 space radius to die and dead players to revive.

Throw range: 8 spaces
Effect radius: 10 spaces
Clonegg 5000
Prime the Clonegg on an item in your inventory to get your Clonegg to start producing an exact replica of that item, which is ready after 2 to 9 turns. Doesn't work on Unremovable items.
Spice Weasel
Punch this cute little bugger to turn any non-Food item into edible Food with these spices. Has 3 charges.
Brain Massager
This passively massages your brain every 10 turns, causing you to learn a random Feat.
Betazoid Conductor
When you are targeted by a harmful Spell, the Betazoid Conductor redirects it to a random other target and all your cooldowns are decreased by 2.

Cooldown: 15 turns
Unstable Warp Plasm
Unleash a cloud of warp plasm. If you are on Fire, you cause all other players in a 15 space radius around you to be set on Fire, also blasting you 8-12 spaces forwards.

Luckily it's inside a Fireproof container!
Torn Memento: Left Side
It's a picture of a tall guy. It seems that it is missing a piece.

There's something written on it:

"Together..."
Torn Memento: Right Side
It's a picture of a beautiful girl. It seems that it is missing a piece.

There's something written on it:

"...forever"
Lost Memento
It's a picture of a couple. It seems oddly familiar...

Use the picture on your turn to instantly end it. In addition, the power of love will grant you a Guardian, a Lovely Crystal and +1 Speed.

There's something written on it: "Together forever"

This item was designed by Latecat, one of our most generous supporters!
The Philosopher's Stone
Passively grants Death Immunity for 2 turns whenever you drink something. This passive effect triggers a cooldown.

Cooldown: 3 turns

Turn an item into Rupees. The amount of Rupees is roughly determined by its shop price.

Cooldown: 2 turns

Mankind had been trying to create The Philosopher's Stone for millennia before Albertus Magnus finally discovered its secret formula. Passed down from pupil to pupil, stolen, hidden, recovered and lost again, this artifact's current location is unknown...
The Hand Of Glory
Passively grants Arcane Vision, Sneaky and +1 Speed.

Sacrifice a Living item while you are on Fire to remove the Fire, Root all other players in a 25 space radius around you in place and Freeze 5 of their items for 5 turns.

Cooldown: 9 turns

History has forgotten the name of the warlock whose left hand was pickled and preserved, but his dead limb still radiates with eerie power to this day.
Baetylus
Summon one of three random living things for yourself or a target player.

Passively generates an Auto-Resurrection for 6 turns whenever you revive naturally.

Cooldown: 6 turns

Baetylus has been said to have been a meteorite, landing on our barren earth before life even existed here. Even now, billions of years later, it still pulsates with life. Perhaps even a mortal adventurer might be able to wield its life-giving powers...
The Cup Of Jamshid
Drink the Elixir Of Immortality from the cup, removing all Debuffs from you and granting Death Immunity for 20 turns. Be careful: the Pyramid can remove this powerful buff!

Once in the possession of Jamshid, the fourth and greatest king of the Pishdadian Dynasty, this cup was said to hold the Elixir Of Immortality. For reasons unknown, the wise king never drank it.
The Pied Piper's Pipe
Steal a random Living item from every player in a 20 space radius around you.

Alternatively, move all players in a 20 space radius around you up to 10 spaces towards you.

Alternatively, decrease the cooldowns of all your Living items by 4.

Cooldown: 6 turns

The Pied Piper played his pipe to lure away the rats of Hamelin. After their refusal to pay him for his service, he used the same pipe to lure away all the children of Hamelin, who were never heard from again...
Cockatiel
Whenever another player within 15 spaces of you casts a Spell, there is a 40% chance that your Cockatiel will remember it. When your Cockatiel remembers a Spell, it can be used to cast that Spell, which then causes it to forget the Spell.

Cooldown: 5 turns

This item was designed by BananaFish, one of our most generous supporters!
Jalapenos
Turn a Food item Spicy. After eating a Spicy item you set yourself and all players within 6 spaces of you on Fire for 1 turn. Eating a Spicy item when you are already on Fire causes you to die instead. Has 3 charges.
Tomatoes
Throw a tomato forward or backward to Blind the first player hit.

Alternatively eat a tomato to move 1 space forward. Has 3 charges.
Cereal Box
Eat this to move 3-5 spaces forward. Ooo, and there's a toy inside!
Bowl Of Cereal
Eat this to move 13-15 spaces forward and remove a random Poison from yourself!
Clock
Increase or decrease the cooldowns of all items and skills in the game that are currently on cooldown by 2. Has 5 charges.

Cooldown: 2 turns

If a clock gets hungry, it goes back four seconds.
Mustache Of Life
Put this mustache on a non-Living item to make it Living!

I didn't like my mustache at first. Then it grew on me!
Zento's Lunar Loop
Grants Ethereal Soul: You can use items while dead.

Grants Ethereal Aura: Every turn you have a 20% chance to turn a random item of another player within 15 spaces of you Ethereal.

This item was designed by zento, one of our most generous supporters!
Jinxed Jewel Of Anxiety
Whenever you are within 3 spaces of another player during your Effects Phase, you run 6 spaces backwards.
Jinxed Jewel Of Encumberment
Whenever you carry 12 or more items during your Effects Phase, a random item is destroyed.
Jinxed Jewel Of Impotence
You cannot properly engage in sexual activity.
Jinxed Jewel Of Hellfire
Whenever you die, you are set on Fire for 1 turn.
Jinxed Jewel Of Death
If you keep this item in your inventory for 8 turns in a row, it kills you and disappears.
Jinxed Jewel Of Hypothermia
Every turn, if any of your items are Frozen, you'll gain Demonic Frost for 2 turns, giving you -2 Speed.
Swiss Cheese
Eat this to move 3-4 spaces forward, also giving you 3 Cheese Eyes.
Cheese Eyes
Use this to gain Arcane Vision for 1 turn. Has 3 charges.
Chocolate Milk
Drink this to remove a random Poison, move 8 spaces forward and gain a +4 Speed Boost for 3 turns.
Halle Berries
Eat these to move 2-3 spaces forward and gain a random Halle Berry power for 6 turns!
Piggy Bank
Smash this little piggy with a Hammer to retrieve the monies inside! And to get some Bacon of course!
Albino Bunny
Pet your Albino Bunny to gain a +4 Speed Boost for 1 turn.

Be careful! This bunny is Highly Flammable!

Cooldown: 6 turns
Raccoon
Order your Raccoon to eat a Food item of another player or a specific Food item from your own inventory.

If the target has no Food or if the Raccoon hasn't eaten in 10 turns, it will incapacitate you and run away.

Cooldown: 6 turns
Doom Raccoon
Order your Doom Raccoon to eat an item of another player or a specific item from your own inventory.

If the target has no items or if the Doom Raccoon hasn't eaten in 8 turns, it will kill you and run away.

Cooldown: 6 turns
Rattlesnake
Order your Rattlesnake to attack a nearby player, applying a Deadly Poison which kills them after 3 turns.

If you move more than 20 spaces in a single movement, the Rattlesnake bites you and slithers away.

This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns.

Range: 6 spaces

Cooldown: 18 turns
Tree Frog
Throw your Tree Frog at a nearby player, applying a Deadly Poison which kills them after 3 turns.

If you don't wear Gloves when you throw the frog, you get Deadly Poison as well.

This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns.

Range: 10 spaces

Cooldown: 18 turns
Pipe Bomb
Oh fuck! It's gonna explode in a few turns, killing you and any player in a 5 space radius around you! It's time to PANIC!
Sniper Rifle
Aim your rifle at another player 50 spaces or more away from you. After 15 seconds, you can fire a shot! If the player you aimed at is within 5 spaces of their initial space, you will kill them. If you move while aiming or if you wait more than 45 seconds to shoot, the shot will fail, but won't cost you a bullet. Has 2 charges.

Firearms Specialist reduces the aim time to 8 seconds.

Sneaky prevents aiming from playing a sound.

Min range: 50 spaces

Cooldown: 4 turns
Lure Module
Set up a Lure Module on a space within 10 spaces of you. Whenever a player is within 15 spaces of your Lure Module during their turn, they will have an increased chance to encounter a creature that can be caught with your Pocket Ball! The Lure Module lasts 7 turns.

Be careful though… some of these creatures might be dangerous!
Chikapu
This Chikapu seems pretty worthless. Command it to unleash its Bunder Tholt attack on another player. Just... don't get your hopes up.

Cooldown: 6 turns
Freakachu
Holy shit! This Freakachu is sizzling with power! Command it to unleash its Thundering Doom attack on another player!

Cooldown: 6 turns
Marieke Doll
Passively grants Marieke's Magic, which gives +1 Speed, Mojo and a random useful item every 6 turns.

You can give a Food item to Marieke to keep her happy. If you fail to feed her for 10 turns straight, she turns into Goth Marieke!

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.

This item was designed by Revanfodne, one of our most generous supporters!
Goth Marieke Doll
Passively grants Gothic Gloom, which gives -1 Speed and a random lesser Curse every 6 turns.

You can give two Jewelry items to Goth Marieke to turn her back into Marieke again.

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.

This item was designed by Revanfodne, one of our most generous supporters!
Scouting Marieke Doll
Passively grants Be Prepared, which gives +3 Speed and a great item every 2 turns.

After 10 turns, Scouting Marieke turns back into Marieke.

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.
Valentines Marieke Doll
Passively grants Aegis Of Amore, which gives +2 Speed and an Auto-Resurrection every 2 turns. If you are dead, she revives you instead.

After 14 turns, Valentines Marieke turns back into Marieke.

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.
Darth Marieke Doll
Passively grants The Dark Side Of The Force, which gives you a Lightsaber every 7 turns. Every 4 turns, she'll attack an enemy player for you. She also grants you The Force permanently.

After 16 turns, Darth Marieke turns back into Marieke.

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.

This item was designed by Revanfodne, one of our most generous supporters!
Doom Marieke Doll
Passively inflicts all other players with -1 Speed and gives you a random Fungus item every 6 turns.

Upon creation, she also casts the Doom Spell on all other players once.

When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game.
Bee Hive
Produces a Honeycomb every 5 turns.

If you move more than 15 spaces at once, you will annoy the bees! Their sting will make you skip a turn and applies a Slow Poison, after which you'll lose the Bee Hive.
Crocodile
Bite a nearby player, incapacitating them.

This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns.

Range: 10 spaces

Cooldown: 12 turns
Deadly Virus
Use this on a Living item to destroy it.

Alternatively, use this on another player to destroy a random Living item in their inventory. If they have no Living items, the target player gets AIDS.
Wildcard: Flavor Events
Visit a rare Flavor Event of your choice from a random selection of 7 options.
Wildcard: Skills
Choose a rare skill of your choice!
Goat
Scream at a player within 15 spaces of you, causing them to skip a turn and Silencing them for 2 turns.

Alternatively, use your Bucket on the Goat to receive a Glass Of Milk.

Cooldown: 8 turns
Lure Whistle
Use this on another nearby player to steal a random Living item from their inventory.

Range: 15 spaces

Cooldown: 8 turns
Chameleon
Order your Chameleon to hide and move into a nearby player's inventory. If it successfully stays there until that player's next Effects Phase (and at least 20 seconds), it'll steal a random item and bring it back to you. If, however, it is clicked by that player, it will return to you without any loot.

This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns.

Range: 10 spaces

Cooldown: 15 turns
Mystery Seeds
Use a Bucket Of Water on your Mystery Seeds to gain a Mystery Sprout. Has 4 charges.
Mystery Sprout
Let's wait a few turns and see what it turns into! Fuck me, this is so exciting!
Mystery Mixer
Turn a Living item into a Mystery Meal. Yummy?

Cooldown: 3 turns
Mystery Meal
Eat this to move 4-8 spaces forward. It may have a random side-effect.

"Vegan? Sure, it's vegan! Don't worry about it!"
Owl
Silence a player within 20 spaces of you for 2 turns.

Cooldown: 5 turns
Arcane Owl
Learn a random feat.

Cooldown: 5 turns
Poison Ivy
Throw this at another nearby player, applying Slow Poison and Fire.

Range: 20 spaces

WARNING: Do not touch this with your bare hands!
Scarab
Oooo, lucky! Let's hold on to this!
Squirrel
Order your Squirrel to bury an item in the ground or to dig an item back up. Max 3 items can be buried at the same time. Buried items count as if you do not own them.

Cooldown: 2 turns
Unstable Mutagen
Use this on a Living item to Transform it into a random other Living item.
Tasty Treats
Feed this to a Living item to reset its cooldown!

Alternatively, eat them to move 1 space forward.
Core Crystal
Use this on a player to remove a random Magic effect from them, turning this item into a random Magic Crystal.
Cursing Crown
Nope, this crown isn't cursed. It just tends to curse other players! Every turn there's a small chance a random other player within 8 spaces of you will be cursed.
Jewelizer
Turn any item into a random Jewel for just 3 Rupees!

Cooldown: 3 turns
Tasty Tongue Piercing
Passively makes all Food you eat count as Delicious.
Tiara Of Transcendence
Whenever you die, the Tiara gets charged with a random Spell.
Reading Glasses
Passively allows you to learn feats instantly from Books.
Axe
Use this on a random other living player on your space. In their next turn, you axe them a random Trivia question. If answered wrong, you will jump towards them and axe-murder them.

Jump range: 30 spaces

"Hey you, let me axe you a question!"
Jewel Juicer
Destroy a Jewel to decrease all your item and skill cooldowns by 3 turns.

Cooldown: 4 turns
Conjurer's Cookbook
Use a Magic Crystal to conjure one of 4 random Food items.

Cooldown: 4 turns
Doge
Much excite! Very doge! Give yourself and all players within 15 spaces of you something positive.

Cooldown: 8 turns
Bling Bot
Insert a Rupee to turn a Jewel Fireproof, Frostproof, Soulbound or Sparkling!

Cooldown: 2 turns
Reset Button
Reset the cooldown of a non-Living item instantly!
Rooster
Passively crows you awake when you are about to skip a turn, preventing you from skipping your turn.

Cooldown: 12 turns
Bone Wand
Summon a random undead minion to aid you for 7 turns.
Holly's Thicc Booty
Passively grants you Mojo.
  • Spank it to move forward 4 spaces.
  • Rub it to grant you Booty Boost for 1 turn, giving you +4 Speed.
  • Shake it to lure another player up to 6 spaces towards you.
If you have Gloves, the effects of spanking and rubbing are increased by 50%.

Cooldown: 6 turns

This item was designed by Hollister, one of our most generous supporters!
Ancient Dragon Claw
This ancient dragon claw holds arcane power. Several items, such as Orbs and Dragon Eggs, can be placed inside it. And maybe more?

How mysterious!

This item was designed by jesseXaikens, one of our most generous supporters!
Free Shavacadoo
Eat this to move 2-4 spaces forward, granting you Superfood for 9 turns. Superfood grants +2 Speed and removes a random Disease or Poison every 3 turns.
Grapes
Eat a grape to move 1 space forward.

Cooldown: 5 turns
Ketchup
Put some Ketchup on a Food item to make it Delicious! Has 3 charges.

Delicious Food moves you forward an additional 3 spaces and counts as 2 Food items for the Hungry Games!

"It's vegan AND delicious? Inform the president!"
Four-Leaf Clover
Ooo, how lucky! Let's hold on to this!
Homing Pigeon
Choose a location behind you. Instantly move to a random space within 2 spaces of that location.

Range: 100 spaces

Cooldown: 8 turns
Lucky Cricket
What a lucky little fellow! Let's hold onto him! <3
Brain Transplanter
Use this on another player on your space. You switch brains, causing you to swap all learnable feats.

"I didn't plan on getting a brain transplant, but then I changed my mind."
Neuralyzer
Blind all players within 10 spaces behind you, causing them to lose a random learnable feat. In addition, you may command them to either give you a random item, move 10 spaces backwards or skip a turn.
The Elder Wand
This wand radiates with pure power! It passively grants Flow Of Magic and Magical Mind. Every 2 turns it will generate a Spell Shield for 2 turns and it will empower itself with 3 possible Spells to choose from.

You can empower the wand manually with a Magic Crystal.

When the owner of the Elder Wand is killed, the murderer takes possession of it.

Long ago bestowed upon Antioch Peverell by Death himself, this is the most powerful wand in the history of wizardkind.
Monkey
Send your monkey at another player to steal an item. The monkey will hold on to the stolen item. If your monkey already held an item, that item is returned to its original owner.

You can give your monkey a Banana to take the item it holds from him.

Range: 15 spaces

Cooldown: 4 turns

This item was designed by PrimatePimp, one of our most generous supporters!
First AIDS Kit
Remove Bleeding and all Diseases from a player. Then give that player AIDS.
Rabbit's Foot
Lucky lucky! Let's hold on to this!

Unfortunately for the rabbit, only his foot was lucky.
Satchel Of The Citadel
Open the satchel to discover a Scroll or Book from 4 options. Has 3 charges.
Raven
Send an item from your inventory to another player.

Cooldown: 5 turns
Three-Eyed Raven
The cooldowns of all your other Living items tick down twice as fast.

Choose a player. In your next turn you will reveal their entire inventory and be able to steal one item from them.

Cooldown: 7 turns
Bag Of Schmeckles
The exchange rate of Schmeckles varies a lot from time to time. You can exchange your Schmeckles for Rupees based on the current exchange rate.
Plumbus
Just use your Plumbus.

"Everyone knows what it does, so there is no reason to explain it."
Boomerang
Throw your Boomerang at another player. If they are within 20 spaces of you in their next turn, the Boomerang will incapacitate them. Then it returns to you.

Cooldown: 12 turns

I forgot how to throw a boomerang. Then it came back to me.
BOOM-erang
Throw your BOOM-erang at another player. If they are within 20 spaces of you in their next turn, the BOOM-erang will kill them and everyone in a 5 space radius around them. Then it returns to you.

Cooldown: 12 turns

Hey you, catch my boomerang! Don't worry, you're gonna have a BLAST!
Seven-Leaf Clover
Holy crap! Now that's what I call lucky!
Pose Master's Mirror
Strike a pose! Has 4 charges.

Strong Pose - Gain Skip-A-Turn & Incapacitation Immunity for 3 turns.
Sexy Pose - Gain Mojo for 12 turns.
Fabulous Pose - Gain Absolutely Fabulous for 5 turns. Whenever you skip a turn, receive a random piece of Jewelry.

Cooldown: 5 turns

This item was designed by Hawkeman, one of our most generous supporters!
Library Card
Use this to visit Sasha Lore's Mobile Library.

Cooldown: 10 turns
Azure Bracelet
After you cast a Spell on another player, Freeze a random item in their inventory for 5 turns.
Bottle Of Antifreeze
Use this on an item to make it Frostproof! Frostproof items cannot be Frozen.
Freeze Ray
Root a player for 1 turn and Freeze 3 random items in their inventory for 5 turns.

Cooldown: 12 turns
Fridge Bot
Lock Fridge-bot on another player. It will move into their inventory, Freezing a random Food item for 5 turns every 3 turns.
Frigid Fairy
Freeze one of your items for 4 turns.

Cooldown: 2 turns
Wabbajack
Unleash the Wabbajack's unstable powers on another player. Has 4-8 charges.

Cooldown: 1-12 turns

This item was designed by SheogorathTheMadGod, one of our most generous supporters!
Spear Of Skadi
Passively grants Frost Immunity.

Throw your spear at another player, causing them to Bleed for 4 turns and get Rooted. This also Freezes 3 random items of any player within 5 spaces of impact for 6 turns.

Cooldown: 8 turns

The Norse gods stopped laughing when Skadi, the fierce mountain goddess, actually stood in Asgard to avenge her father's death. If they hadn't met her demands then and there, she surely would've killed them all...
Downie's Gift
Open your gift to retrieve items from it!

"Oy! The guys at F-Bolt ran out of ideas to make your inventory look spiffy for you, so they're compensating you with this rare batch of items instead! Get down to it, adventurer!" ~ Sincerely, a box-lover. <3

This item was designed by Downie, one of our most generous supporters!
Frost Mine
Bury this on the space you are standing on. You can activate it later to detonate it, causing an explosion that Freezes 6 items for 4 turns for all affected players.

Explosion radius: 15 spaces.
Frost Mine Activator
Detonate your buried Frost Mine! Players affected by the explosion will have 6 of their items Frozen for 4 turn.

Explosion radius: 15 spaces.
Dys Action Figure
Make a donation to Dys and he'll hack the game for you! Each reward can only be claimed once.
  • 5 Rupees - Change a target's name.
  • 10 Rupees - Gain an extra stack of Luck.
  • 15 Rupees - Gain two Cards Of Fate buffs.
  • 25 rupees - Deny all other players for 3 turns.
  • 100 Rupees - Receive a random class!
This item was designed by Revanfodne, one of our most generous supporters!
Serrated Shiv
Attack a random player on your space, causing them to Bleed for 2 turns. If the target was already Bleeding, kill them instead.

Cooldown: 2 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Scarf Of The Serpent
All your items gain Coldblooded, causing their cooldown to tick down an additional 5 turns whenever you spend a turn on Fire.

Whenever one of your items is Frozen, the duration is doubled.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Guitar
Play a chord to create a powerful sound wave in a radius of 6 spaces around you, knocking all players it hits 3-5 spaces away and Silencing them for 2 turns. This has 6 charges.

Cooldown: 3 turns

When the Guitar is out of charges, you can use it to smash it on a random living player's head on your space, incapacitating them and Silencing them for 4 turns.

This is such a sweet guitar! You're gonna call her Hailey!

This item was designed by Flynt, one of our most generous supporters!
Potato
Eat this to move forward 2 spaces.
Ancient Ice Crystal
Throw this at a player, Rooting them for 1 turn and doubling the Freeze duration of any Frozen items in their inventory. (Up to a max of 99 turns.)
Fridge Fairy
Feed the fairy to charge her with a random Light Spell. After it's been cast, she'll be charged with a random Dark Spell. If you fail to feed her for 10 turns, she'll incapacitate you and leave.

Cooldown: 2 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Slavemaster's Knout
Reduce a Living item's cooldown by 4 turns.

Warning: Repeated use of the knout on a Living item may result in its destruction!

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Fighter's Gi
Put on your Fighter's Gi to gain three powerful skills as well as Death Immunity for 3 turns. You will lose these skills next time you die.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Duel Dissk Of Sick Burns
Whenever you use a Diss Card on someone, you also give them a random Disease and set them on Fire for 1 turn.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Drunkard's Bar
Knock a random player on the same space as you 4-6 spaces backwards. If you're Drunk, knock them back 12-18 spaces instead!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Aristocrat's Loot Crate
Open it to find 4 random Jewelry items inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Biologist's Loot Crate
Open it to find 4 random Living items inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Bomber's Loot Crate
Open it to find 4 random Explosive items inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Machinist's Loot Crate
Open it to find 4 random Mechanical items inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Defective Turret
Deploy it on a nearby space. For 5-8 turns it'll try to fire at up to 2 nearby other players, knocking them back.

When the duration ends, the turret explodes, knocking all nearby players away and causing them to skip a turn. Players on the same space as the turret will be killed!

Deploy range: 20 spaces
Shoot range: 12 spaces
Shoot knockback: 3-4 spaces
Explosion radius: 10 spaces
Explosion knockback: 5-9 spaces

This item was designed by Turret, one of our most generous supporters!
Scintillating Spellstone
Remove all enchantments from your items. For every enchantment removed, cast a random Spell on a random target, up to a maximum of 10 Spells.
Liquid Nitrogen
Throw this at a nearby player to Freeze a random item for 5 turns.

Range: 20 spaces
Paper Lantern
Passively grants vision in the dark and a bit of Luck.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Red Envelope
Open this envelope to find some money inside! And maybe even some chocolate!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Plush Downie
This plush seems infused with skills! I wonder if you can do anything with it...

"It's what you do with life, Downie, not how long you go..."

Smile - Crack a smile. Gain a +4 Speed Boost for 1 turn.
Ponder - You sit and think for a moment. Learn a random feat after 3 turns.
Motivate - Get into the groove. Decrease all your cooldowns by 2 turns.

Cooldown: 3 turns

Using an ability transforms this into the Heroic Plush Downie!

Cooldown: 3 turns

This item was designed by Downie, one of our most generous supporters!
Heroic Plush Downie
Use one of the Teal Curtain's abilities.

"The impossible is possible! All you have to do is make it so!"

Smash! - Jump 10 spaces in a chosen direction. Any player on your landing space will be knocked 20-30 spaces back. However, you'll be incapacitated!

Splashdown! - Fly 10-20 spaces forward and incapacitate all other players within 20 spaces of the landing space. However, you'll be Rooted for 1 turn and slowed by -6 for 4 turns.

Snap! - Unleash a cold wind in a chosen direction. Anyone within 25 spaces will have 8 items Frozen for 6 turns. However, you'll be Disarmed for 4 turns.

Cooldown: 4 turns

Using an ability transforms this into the Plush Downie!
Empowered Heroic Plush Downie
Use the Teal Curtain's final ability!

"The impossible is possible! All you have to do is make it so!"

Chaotic Big Bang! - The words of encouragement start ringing through your head. Your life has come to this. Become a self-destructing hydrogen bomb, exploding instantaneously, killing everyone and removing all death blocking mechanics. After 5 turns, everyone receives a Downie's Gift!
Frostfire Figurine
Passively causes Fire to prioritize Frozen items in your inventory.
Sealed Container Of The Arcane
This container is sealed by 10 runes. Whenever you cast a Spell, one rune will break. When all runes have been broken, you'll gain access to the treasures inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Sealed Container Of Hunger
This container is sealed by 5 runes. Whenever you feed it a Food item, one rune will break. When all runes have been broken, you'll gain access to the treasures inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Sealed Container Of Carnage
This container is sealed by 8 runes. Whenever you kill a player, one rune will break. When all runes have been broken, you'll gain access to the treasures inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Sealed Container Of Force
This container is sealed by 10 runes. Whenever you have a Roll Streak, one rune will break. When all runes have been broken, you'll gain access to the treasures inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Sealed Container Of The Gemini
This container is sealed by 6 runes. Whenever you roll doubles, one rune will break. When all runes have been broken, you'll gain access to the treasures inside!

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Fireflies
Give a player vision in the dark for 15 turns.

Alternatively, thaw all of a player's Frozen items!
Hot Potato
Hot hot hot! Quickly, throw this to another nearby player! If you hold it in your inventory, it'll set you on Fire every 4 turns!

Range: 15 spaces

Cooldown: 2 turns
French Fries
Eat these fries to move 15-20 spaces forward! However, you will also receive a -4 Slow for 2 turns. Because you're a fatty!
Szechuan Sauce
Holy crap, this sauce is delicious! Put some of it on any item to make it count as Delicious Food! Has 2 charges.
Butter Bot
Whenever you receive a Food item, this robot will automatically put butter on it to make it Delicious!

After a while, it may start to contemplate its terrible existence and commit suicide.

"What is my purpose?"

"You pass butter."
Ice Sculpting Saw
Turn a Frozen item into a random new Mechanical item!

Of course that's how it works! Engineering, baby!
Heart Of The BGO Slut
Whenever you have sex, add a Flame Of Seduction to the heart, up to a max of 5 flames.

Use this to have sex with a random player on your space, exchanging STDs in the process.

Cooldown: 5 turns

When the heart has 5 Flames Of Seduction, you can sacrifice the heart to be able to choose a powerful donator-designed item from a random selection of 4 items.

This item was designed by Hawkeman, one of our most generous supporters!
Easy Button
Press it!

Cooldown: 7 turns

This item was designed by Velveteen, one of our most generous supporters!
Pyramid Trap Card
Choose another player. Blind all players and give a fake Wildcard: Shops to the chosen target in a random spot in their inventory. When used, this fake item will queue the Pyramid event, forcing them to enter it.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Turbulent Juice
Make an item Sparkling.

Alternatively, drink a sip to give yourself Mojo and a +1 Speed Boost for 2 turns. Has 5 charges.
Courier Flap
Skip a turn to transport yourself to a location within 30 spaces. You will arrive there in your skipped turn.

Cooldown: 9 turns

Alternatively, send an item to another player. It will arrive on that player's next turn.

Cooldown: 6 turns
Unidentified Loot Crate
Ooo! What kind of Loot Crate is this?

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Wildcard: Shops
Visit a shop of your choice.
Apollo's Phoenix
Whenever an item burns within 50 spaces of you, a copy of it respawns in your inventory after 3 turns.

Cooldown: 2 turns

Apollo, bright God of the Sun, had always admired the mighty Phoenix. He decided to raise one himself and it grew into the biggest and brightest of them all; a true symbol of the cycle of destruction and creation.
Ugly Duckling
You're not quite sure what kind of bird this is gonna be. Let's take a closer look!
Gobbo
Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo!
Fluffy Gobbo
Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo!
Fuzzy Gobbo
Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo!
Gobbo King
His royal cuteness will grant you a handy utensil every 4 turns. Such a benevolent king!

"People far and wide had heard of King Rufus the Intolerant and feared him for his name alone."
Jason's Mask
Put on Jason's Mask to become a nearly unstoppable serial killer! While wearing it, you'll be Denied, block the next 3 deaths and gain 3 powerful skills.

Each death will only make you more relentless:
  1. Skip-A-Turn, Incapacitation & Root Immunity.
  2. Slash now destroys Shields and Shield effects.
  3. Cooldowns of Morph, Stalk and Slash are now 3 turns. Kills reduce all of Jason's cooldowns by 1.
If you manage to get 13 kills before you die, you instantly win the game.

If you finally die, you get Jason's Defeat for 13 turns, making you Denied and giving you a -6 Slow. This duration is lowered for every kill you made.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Wooden Stake
Stab another player on your space through the heart to kill them.

If, for whatever reason, your target didn't die, they will take the stake from you and reset its cooldown! Yikes!

Cooldown: 7 turns

This item was designed by Tormaigh, one of our most generous supporters!
Sanctified Stake
Stab another player on your space through the heart to kill them.

If the target died and had a Curse, all their Curses will be removed and you gain Angelic Wings for 1 turn per Curse removed. Angelic Wings grants you +7 Speed and Floating.

If, for whatever reason, your target didn't die, they will take the stake from you and reset its cooldown! Yikes!

Cooldown: 7 turns

This item was designed by Tormaigh, one of our most generous supporters!
Red Card
Throw this at another nearby player, causing them to skip a turn and be Denied for 2 turns. If it is their turn, then it ends immediately.

Range: 20 spaces

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Bola
Throw this at another nearby player, causing them to be unable to move via dice rolls for 2 turns.

Range: 20 spaces

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Evolution Stone
Target a Living item in your inventory. Evolve it into a creature of your choice from a random selection of 4. Has 3 charges.

This item was designed by PrimatePimp, one of our most generous supporters!
Pamela's Sweater
Whenever someone attacks you with a Sword or Hammer, the attack fails and the weapon goes on cooldown for 1 turn instead.

Cooldown: 3 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Vendroid
Insert a Rupee to generate 4 random items of a chosen category. You can buy any of those for their regular shop price.

Alternatively, don't buy an item and insert another Rupee to generate new options.

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Dragon Balls
It is said that those who obtain all the Dragon Balls will be granted a mighty wish. Whenever you kill a player holding Dragon Balls, you will steal one of them.

This item was designed by Asmodaios, one of our most generous supporters!
Sphere Of Annihilation
Use this to kill all nearby players and destroy all nearby Living items. This effect is so powerful that it causes players to die up to 3 times if they were protected against death.

Radius: 4 spaces

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Skull
It's a... skull. Nice.
Skull
It's a... skull. Nice.
Skull
It's a... skull. Nice.
Gaulish Magic Potion
Drink this to gain the Gaulish Invincibility effect for 3 turns, which grants Skip-A-Turn & Incapacitation Immunity, Death Immunity, Root Immunity and Disarm Immunity.
Ambrosia
Drink this to gain the Nectar Of The Gods effect for 3 turns, which grants Death Immunity and reduces 3 skill cooldowns by 2 every turn.
Pit Lord
Whenever you get incapacitated, put this on a 5 turn cooldown instead. Has 3 charges.
Frostfire Archfiend
Whenever you summon a Demon, enchant it with Fireproof and Frostproof. Has 5 charges.
Mistress Of Pain
Whenever a Dark Spell is used on you, summon a random Lesser Demon. Has 3 charges.
Infernal Overseer
Whenever you die, sacrifice a random Lesser Demon to block the death. Has 2 charges.
Black Hole In A Box
This box can only barely contain its unstable miniature black hole! Every turn, its gravity will lower your Speed by 1 more due to its increasing gravity. (Max -10 Speed) You regain this Speed when you lose the box.

You can choose to destroy the box, causing the black hole to release a load of random items. The longer the black hole has been active, the more items it will release! (Max 10 items)

Warning: the box doesn't release items when it gets destroyed in other ways, so be careful with it!

This item was designed by Tormaigh, one of our most generous supporters!
Weather Balloon
Release this on a space of your choice. For the next 10 rounds, it'll cause a chosen weather effect in a 15 space radius around it.
  • Sunny - Items thaw twice as fast. Staying in the sun for 3 turns causes Dehydration for 6 turns.
  • Rainy - Players drink some water and Fires are doused. Staying in the rain for 4 turns causes you to drown.
  • Snowy - Players receive 4 Snowballs. Staying in the snow for 3 turns Freezes 2 random items for 5 turns.
  • Stormy - Players are blown forward 2-4 spaces. Staying in the storm for 3 turns causes you to lose a random item.
This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Party Cooler
Open it to discover 2 Food or Drink items inside. This item can hold a maximum of 3 items.

Take out one item. It'll be Frozen for 3 turns.

Cooldown: 3 turns

Put in an item, causing it to become Frozen.

Cooldown: 1 turn
Solar Panel
Whenever a Light Spell is cast on you, reduce the cooldown of a random Mechanical item by 2 turns and restore 15 Energy to a random Energy-based item.
Salsamander
Turn a Food item Delicious and Spicy!

Cooldown: 5 turns
Cocktail Shaker
Discover 4 random Drinks and choose 2 of them to create a cocktail. Drink the cocktail to get both of their effects, also making you Drunk for 4 turns.
Corn
Eat this to move forward 5-6 spaces. When this burns, it turns into Popcorn!
Popcorn
Eat this to move 5 spaces forward and continue to eat popcorn for 5 turns. Whenever another player dies while you're eating popcorn, laugh your ass off and gain a +4 Speed Boost for 2 turns.

All entertainment is better with popcorn!
One-Trick Pony
Teach your pony a trick!
  • Gallop - Gain a +3 Speed Boost for 2 turns.
  • Jump - Move 7-8 spaces forward.
  • Kick - Kick a player on your space 4-6 spaces back and incapacitate them.


Cooldown: 5 turns

She doesn't have a sore throat. She's just a little horse.
Uni-Corn
Whenever you eat something, cast a random Light Spell which tries to target you and turn a random item in your inventory Sparkling.

Cooldown: 3 turns
Lilith's Staff
Passively grants you Focused Spellcasting, causing your Spells to ignore all defenses against Spells.
The Avaril
Passively grants Floating.

Use this to fly 6-10 spaces backward or forward.

Whenever you cast a Spell, reduce the Avaril's cooldown by 4 turns.

Cooldown: 10 turns
Iron Helmet
The first time you get incapacitated, block it. The second time you get incapacitated, skip a turn instead.
Damaged Iron Helmet
The next time you get incapacitated, skip a turn instead.
Personal Forcefield
Give yourself a Forcefield with 100% Energy, which grants Skip-A-Turn & Incapacitation Immunity. Every turn this loses 15% Energy. Whenever you block a Skip-A-Turn or Incapacitation, this Forcefield loses an additional 25% Energy.
Nutritious Mold
Eat from this to move forward 3-4 spaces. Every 7 turns the mold grows and gains an extra charge. Max 3 charges.
Magic Mushrooms
Eat one of these to move forward 2-3 spaces and gain Magic Mushrooms for 3 turns. This buff grants you Magical Mind for the duration and gives Spells you cast a 50% chance to grow a new Magic Mushroom. Max 3 charges.
Tesseract
Dice rolls no longer move you and are stored in the Tesseract instead. The stored rolls can be used to move. Max 6 rolls stored.

Alternatively, convert your rolls into Pulses to charge the Tesseract, gaining 1 Pulse per space. Spend 5 Pulses to give yourself Cards Of Fate. This cost becomes the next prime number after each use. (7, 11, 13, etc.)

Be careful! If you roll when the Tesseract is full, your roll will neither move you nor be stored.

This item was designed by Doil, one of our most generous supporters!
ICE-Bot
Steal a Living item from a nearby player and Freeze it for 6 turns. When it thaws in your inventory or when the ICE-Bot is removed from the game, the item is returned to its owner.

Range: 20 spaces

Cooldown: 6 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Angel Doll
Enchant all items in your inventory to become Unremovable for 3 turns. Afterwards, all Unremovable enchantments will be removed.

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Camera
Blind a player. If that player is skipping a turn, also receive 4-6 Rupees.

Cooldown: 5 turns

This item was designed by Hawkeman, one of our most generous supporters!
Go-Kart
Passively uses 5% Gas per turn to move you 2 spaces forward.

Spend 10% Gas to use a skill:
  • Turbo Boosters - Gain Turbo Boosters for 2 turns, giving you +5 Speed.
  • Drift - Gain Kansei Dorifto for 3 turns, granting you Skip-a-Turn & Incapacitation Immunity and a 50% chance of dodging most melee attacks.
  • Donuts! - Make donuts around you, incapacitating and Blinding all other players in an 8 space radius.
Or you could press the Big Red Button. Surely nothing bad happens if you press this big, glowing red button, right?

Cooldown: 3 turns

This item was designed by Downie, one of our most generous supporters!
Baseball Bat
Swing this forward or backward, hitting all players on that space next to you. All players hit are knocked 2-3 spaces away from you, become incapacitated and lose a random learned feat.

Cooldown: 8 turns

"Swing for the fences!"

This item was designed by Downie, one of our most generous supporters!
Home Run Bat
Swing this forward or backward, hitting all players on that space next to you. All players hit are knocked 15-18 spaces away from you, become incapacitated and lose a random learned feat. Players hit have a 25% chance to get their head smashed right off, causing them to die.

Cooldown: 8 turns

"Hearing that sweet crack of the bat feels great!"

This item was designed by Downie, one of our most generous supporters!
Log
"It's lo-hog! Lo-hog! It's big, it's heavy, it's wood!
It's lo-hog! Lo-hog! It's better than bad, it's good!"


Grab your Skinning Knife and who knows what you might make! Only the log knows what it'll become. The log's wisdom is profound.

Skills

Sprint
Run 3-10 spaces forwards. The cooldown is equal to the amount of spaces you run, up to a maximum of 7 turns.
Assassinate
Jump towards another nearby player to try to assassinate them. You will incapacitate them or kill them when they were incapacitated already.

Range: 6 spaces

Cooldown: 7 turns
Fair Trade
Trade a random item of yourself with a random item of another player.

Cooldown: 3 turns
Trade Routes
Find a trade route to lead you 2-3 spaces forward. You can also pick a shop you want to visit in your next turn.

Cooldown: 7 turns
Pacman
If an enemy player is on your space, use the Pacman skill to eat them.
"No."
Use this skill when someone tries to shoot you to stop the bullets.

Normal duration: 12 turns
Leap
Take a leap to another space.

Range: 10 spaces

Cooldown: 6 turns
Roar
When you roar with brutal intensity, other players will flee until they are 14 spaces away from you.

Cooldown: 7 turns
Resurrect
Use your holy powers to bring a dead player back to life. If the target is already alive they will gain an Auto-Resurrection for 1 turn.

Cooldown: 7 turns
Dispel Magic
Dispel a Magic Debuff from yourself or a teammate or a Magic Buff from an enemy player.

Cooldown: 6 turns
Hinder
Hinder another player. This skill has no cooldown, but recharges its 4 uses every 10 turns. Every 10 turns, you can do all these things once:
  • Disarm a target for 1 turn.
  • Set a target on Fire.
  • Blind a target.
  • Knock a target 5 spaces backwards.
Sabotage
Inspect all of another player's items. Freeze one of them for 10 turns or make the item Highly Flammable. If it's a Mechanical item, it will become an extra option the next time you use Tinker to create an item.

Cooldown: 6 turns
Frostbolt
Root a player and all players in a 5 space radius around them, causing them to be unable to move for 1 turn.

Cost: 10 Mana

Cooldown: 2 turns
Telekinesis
Steal a random item from a target player.

Range: 50 spaces
Cost: 6 Mana

Cooldown: 7 turns
Pyroblast
Hurl a huge ball of liquid fire at a target player. The target player dies and all enemy players within 25 spaces of impact catch on Fire for 3 turns.

Cost: 40 Mana
Holy Hammer
Bless your hammer with holy might for 2 turns, increasing its power trifold. (Gives you a new Hammer if you have none.)

Cooldown: 8 turns
Divine Blessing
Remove up to 2 Curses or Diseases from someone. If you remove an effect, you gain Empowered Dice, giving you a guaranteed Roll Streak.

Cooldown: 8 turns
Concoct
Concoct one of 4 randomly chosen liquids.

You can use Broken Glass to reduce the cooldown of this skill by 3 and increase the number of options to 6.

Cooldown: 6 turns
Transmute
Turn 1 item of your choice into 4-7 Rupees.

When alchemists die, they barium.

Cooldown: 3 turns
The Force
Knock another player 4-6 spaces away from you.

Cooldown: 4 turns
Murder
Murder the player that is Marked For Death when they are on your space!
Pick Snowballs
If you notice snow around you, you can use this skill to pick up a Snowball or two. Happy winter time, everyone!

Hint: Pay close attention to the text in events during your turn. If it mentions snow, you can use this skill!
Grand Disappearance
Teleport a distance between 10 and 30 spaces backwards and return to your original space afterwards.
Deadly Illusion
Give a Deadly Illusion of a specific item to another player. Using a Deadly Illusion kills you.

Cooldown: 8 turns
Seduction
Seduce a target, causing them to move up to 8 spaces in your direction. If the target reaches your space, they'll be incapacitated and any STDs you and the target have, will be shared.

Cooldown: 6 turns
Fear
Strike fear into nearby enemies' hearts. Any opponent within a 7 space radius will flee 5-7 spaces away from you.

Cooldown: 5 turns
Sue
Sue someone for 3 turns. If the sued player commits murder during those 3 turns, they will be convicted and forced to pay you 10 Rupees and skip a turn. If they don't have the 10 Rupees, they will be sentenced to death and pay whatever Rupees they had.

Successfully suing a player resets this skill's cooldown.

Cooldown: 7 turns
Objection!
Object to the current player's actions, immediately ending their turn! Can be used on your own turn.

Cooldown: 8 turns
Watermelon Seed Salvo
Spit Watermelon seeds at nearby players, knocking the first player in range 1-2 spaces backwards.

Range: 10 spaces
Yes! Yes!
Use M. Bison's ultimate skill of gloating by shouting "Yes! Yes!" to humiliate your enemies. You will gain 4 Rupees and move forwards 4 spaces for each dead enemy. If all enemies are dead, you also receive a bonus item.

This skill can be used once.
Ni!
Use the ancient power of "Ni!" to slowly destroy other players. Each time you use it on a player, they gain a stack of Ni!. At 4 stacks, they become incapacitated and at 8 stacks they die. Players lose all their stacks if they're not shouted at for 4 turns.

This skill is permanent.

Range: 10 spaces

Cooldown: 1 turn

I used to be an adventurer like you, then I took an arrow to the ni!
Man Mode
Go balls deep! While Man Mode is active, you're immune to incapacitation and skip-a-turn and cannot move back. This effect lasts 15 seconds.

This skill can be used once.
THIS IS SPARTA!
You've been granted the Spartan fighting spirit! Crush your foes by kicking them into a well, incapacitating them and kicking them 1-3 spaces forwards. Only usable when someone is on your space.

Cooldown: 3 turns
Activate Runes Of Guidance
Activate your Runes Of Guidance!
Yodel
Perform a good yodel to get 2-3 Rupees from every player within 5 spaces of you. Perform a bad yodel to make every player around you move to a safe distance of 5 spaces away.

Cooldown: 5 turns
Trick Or Treat
Whenever you're on the same space as another player, you can Trick Or Treat them. You will gain a random piece of candy and move forwards 2-3 spaces.

Cooldown: 2 turns
Schrödinger's Box
Hide inside a scientific cardboard box for 2 turns. While inside the box, you cannot die. When you get out of the box, you have a 50% chance to die. Does not work inside the Pyramid.

Cooldown: 6 turns
Multiversal Flux
Force an item to go out of sync with our universe, pulling in a random item from a parallel universe to replace it.

Cooldown: 2 turns

Optionally, you can cause a Global Multiversal Flux, causing a Multiversal Flux on every player that also has that same item.

Cooldown: 3 turns
Shapeshift
You are in Human Form. You can use the Entangling Roots skill.

Cooldown: 2 turns
Shapeshift
You are in Bear Form. You have a Thick Hide. You can use the Maul skill.

Cooldown: 2 turns
Shapeshift
You are in Snake Form. You have Poison Immunity. You can use the Venomous Bite skill.

Cooldown: 2 turns
Shapeshift
You are in Crow Form. You have Floating. You can use the Soar skill.

Cooldown: 2 turns
Shapeshift
You are in Wolf Form. You have +1 Speed. You can use the Growl skill.

Cooldown: 2 turns
Human Form: Entangling Roots
Choose a target player, causing roots to grow on their current space. In their next turn, the roots will shoot up, Rooting all players in a 5 space radius for 1 turn. The roots need at least 10 seconds to grow before they're big enough to trigger.

Cooldown: 4 turns
Bear Form: Maul
Run up to a target player within 2 spaces and maul them, causing them to become incapacitated.

Cooldown: 4 turns
Snake Form: Venomous Bite
Slither up to a target player within 4 spaces and bite them, causing them to become Poisoned.

Cooldown: 4 turns
Crow Form: Soar
Soar 4-6 spaces forward.

Cooldown: 4 turns
Wolf Form: Growl
Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces.

Cooldown: 4 turns
Hammer Of Justice
Throw your Hammer at another nearby player, causing them to skip a turn. If you throw a Holy Hammer, the target will become incapacitated. You lose your Hammer when you use this skill.

Range: 40 spaces

Cooldown: 4 turns
Magic Hat
Store up to 3 items in your Magic Hat, which functions like a separate inventory. Items inside your hat count as if you don't have them. Retrieving an item invokes a 1 turn cooldown.
Energize
Energize yourself, resetting the cooldowns of all your other skills.
Travel
Travel to a common event of your choice in your next turn.
Like A Boss!
Perform one of various awesome actions. Like a BAWS!
Gobble Gobble!
"Gobble gobble gobble gobble!"

Cooldown: 1 turn
Shroom Of Doom: Fungal Doom
Infect someone with Fungal Doom, causing them to inevitably die after 15 turns! When the infected player dies, all players in a 5 space radius around them will be infected with Fungal Doom.

'Let the Cordyceps Fungus slowly take over your weak, mortal body.'

Cooldown: 10 turns
Shroom Of Doom: Eclipse
Release a cloud of dark spores from your body, causing an eclipse and Blinding every other player in the process!

Cooldown: 3 turns
Shroom Of Doom: Cannibalize
Overtaken by hunger, you eat a part of a nearby dead player's corpse and move forwards 8-11 spaces.

Range: 3 spaces

Cooldown: 2 turns
Nature's Swiftness
You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills.
Sexual Ritual
Sacrifice a living creature from your inventory to the powers of Hell to gain a random STD and an Ethereal Gem.

Alternatively, sacrifice an STD to instantly move 10 spaces forwards.

Cooldown: 7 turns
Free Skin
During Party Time every player gets to choose a free Tombstone or Dice skin in every game! This skin lasts until the end of this game.

If you want to unlock one permanently, check them out in the BG Shop!
Enchant
Enchant one of your items to grant it a special property. An item may receive multiple different Enchantments.

Enchanting an item with an Enchantment it already has, will remove it.

Cooldown: 3 turns
Condense Magic
Destroy an item to create a random Magic Crystal. Alternatively destroy a Magic Crystal to create a Scroll of a chosen Spell from that Magic Crystal.

Cooldown: 8 turns
Arcane Relocation
Move another player backwards or forwards 2 spaces + their Speed. You can also move yourself, but the movement will be 2 spaces + half your Speed (rounded down).

Cooldown: 5 turns
Steady Progression
Cause a target player to be affected by Steady Progression, ignoring Speed in their next Roll Phase.

Cooldown: 3 turns
Lock Time
Store a player's Space, Permanent Speed or Rupees. Choose to revert it back to its stored state by using this skill again, otherwise it happens automatically in your next Effects Phase.

Maximum effect on yourself: 15 Spaces, 1 Speed or 10 Rupees.

Maximum effect on other player: 30 Spaces, 2 Speed or 20 Rupees.

Cooldown: 5 turns
Bend Space
All other players within 8 spaces of a chosen space are moved to that space. This skill cannot be used on your current space.

Cooldown: 6 turns
Call Demon
Receive a minor debuff to get a choice from 4 Demons to summon.

You can use a Skull to receive no debuff.

Cooldown: 4 turns
Harvest Power
Siphon the power from a Skull, Magic Crystal or an item containing a Spell to turn this skill into Chaos Infusion.

You can siphon the power from an item while this skill is on cooldown to reduce its cooldown by 6 turns.

Cooldown: 7 turns
Chaos Infusion
You can feel the chaos!

Chaotic Energy
Lower the cooldown of one of your items or skills by 5 turns.

Chaotic Magic
Your next targeted harmful Dark Spell ignores all defenses against Spells and will incapacitate the target or set them on Fire for 1 turn.

Chaotic Power
You gain Empowered Dice and a +4 Speed Boost for 1 turn. In your next Effects Phase, you die.

Chaotic Fire
Remove Fire from a target and turn it into a flask of Volatile Oil.
Ring Of Fire
Unleash a blazing ring of fire, setting yourself and players in an 8 space radius around you on Fire for 1 turn.

You can use a Skull to increase the radius to 12 spaces and you won't set yourself on Fire.

Cooldown: 8 turns
It's Summertime!
Celebrate the summer by going to the beach!

Cooldown: 10 turns
Flash
Quickly teleport 4-5 spaces forward.

Cost: 7 Mana

Costs 2 Mana if another player is currently standing on your space.
Drain Soul
Put a Drain Soul Curse on a living target player for 2 turns. If that player dies, the effect is removed and you gain +1 SP even if the death was blocked. If the death wasn't blocked, Drain Soul's cooldown resets instantly.

Cooldown: 3 turns
Army Of The Dead
Summon an undead minion. You can have one Skeleton, one Zombie and one Specter. Each of these can be upgraded to a specific improved version.

You can Unsummon a minion for 1 SP, removing it and giving you back the SP it cost to create it.

Upgrade your minions with Undead Haste for 4 SP to reduce the trigger cycle of all your minions by 1 turn permanently.
Command Undead
Command a minion to target a specific player instantly. This skill resets the minion's cycle.

Alternatively, spend 1 SP to reduce this skill's cooldown by 6 turns.

Cooldown: 7 turns
Legendary Discovery!
You've discovered a legendary Artifact! Let's have a look!
Hadouken
Fire a ball of energy forward or backward. The first player hit must skip a turn.

When this skill spends 4 turns off cooldown, it becomes Shinku Hadouken and will incapacitate all players in its range.

Range: 12 spaces

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Shinku Hadouken
Fire a ball of energy forward or backward. All players hit become incapacitated.

Range: 12 spaces

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Shoryuken
Knock a player on the same space as you 3 spaces back and incapacitate them.

When this skill spends 4 turns off cooldown, it becomes Metsu Shoryuken and will kill the target.

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Metsu Shoryuken
Knock a player on the same space as you 3 spaces back and kill them.

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Tatsumaki Senpukyaku
Move 6 spaces forward or backward, pushing anyone you hit 6 spaces in the same direction.

When this skill spends 4 turns off cooldown, it becomes Tatsumaki Zankukyaku and will move you 12 spaces instead. Anyone hit by you will move backwards, regardless of the direction you went in.

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Tatsumaki Zankukyaku
Move 12 spaces forward or backward, knocking anyone you hit 12 spaces back.

Cooldown: 4 turns

This item was designed by AmIKawaiiUguu, one of our most generous supporters!
Morph
Move towards another player. You will land within 5 spaces of their location.

Range: 30 spaces

Cooldown: 4 turns
Stalk
Gain Stalking for 1 turn. Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player.

Cooldown: 4 turns
Slash
Kill up to 2 random players within 1 space of you. Shields block this attack.

Cooldown: 4 turns
Alchemize
Spend 8 Rupees to create a random item.

Cooldown: 6 turns
Evasion
Gain Skip-A-Turn & Incapacitation Immunity and Disarm Immunity for 2 turns.

Cooldown: 8 turns
Break Free
Remove Skip-A-Turn, Incapacitation and Rooted from yourself.

Cooldown: 7 turns
Radiance
Choose a Light Spell from 3 random options. If it's a targeted Spell and you cast it on another player, then you will also cast a copy of it on yourself.

Cooldown: 10 turns
Confiscate Evidence
Confiscate the item that a target player has used most recently. If that item cannot be stolen, then this skill fails.

Cooldown: 8 turns
Purchase
Every 6 turns this skill offers 4 random items for sale. You can choose to buy one for 80% of its normal price.
Quantum Quality
Give yourself a random positive effect.

Cooldown: 10 turns
Tinker
Take two items from your inventory. Use them to create a Mechanical item of your choice from a random selection of three.

Cooldown: 5 turns
Dice Jump
Rolls do not move you forward in this game.

Rolls instead fuel this skill, which can store up to 5 rolls. The stored movement can be used to move backward or forward whenever you like.
Defensive Stance
Take on a Defensive Stance for 30 seconds. If another player kills you in that time, block the death and incapacitate the killer. Using this skill doesn't produce a chat log.

Cooldown: 3 turns
My Little Shoppy
Time to build your own shop! Repeatedly choose one of 4 random items to add to your shop's inventory.