Board Game Online Items and Skills
Game Info > Items and Skills
Items and Skills
This is a list of all the items and skills you will encounter in the game.Items
![]() | Hammer Whack a random player on your space 6-9 spaces back. Has infinite charges. |
![]() | Holy Hammer Whack a random player on your space 18-27 spaces back. Has infinite charges. |
![]() | Potion Drink it in your next turn. Who knows what's in this flask? Could be anything, really! |
![]() | Gun Shoot someone in your next turn, forcing them to run away. |
![]() | Broken Glass Some shards of Broken Glass. If you touch them, you will start Bleeding! |
![]() | Diss Card: Knockback Knock someone back 3-20 spaces in your next turn. |
![]() | Diss Card: Ensnare Permanently lower someone's Speed by 1 in your next turn. In rare cases it will even slow by 2! |
![]() | Diss Card: Shift Shift spaces with someone in your next turn. This item is insanely overpowered and insanely rare! |
![]() | Diss Card: Speed Exchange Exchange your Permanent Speed with someone in your next turn. This does not affect temporary Speed. |
![]() | Diss Card: Death Kill someone in your next turn. |
![]() | Bucket The Bucket belongs to the Lolrus. It can be filled with water in events where water is present. |
![]() | Bucket Of Water The Bucket belongs to the Lolrus. This Bucket is filled with water! Use it to douse Fire. Throw range: 20 spaces Douse radius: 5 spaces Cooldown: 1 turn |
![]() | Teleporter Lock on the space you are standing on right now. If another player is on your space, it will lock on that player instead. |
![]() | Teleporter Activator Teleport to the location it is locked on. Max distance: 100 spaces |
![]() | Glue Mine Bury this on the space you are standing on. You can activate it later to detonate it, causing an explosion that causes players in a 15 space radius to become Rooted for 1 turn, preventing all movement. Explosion radius: 15 spaces. |
![]() | Glue Mine Activator Detonate your buried Glue Mine! Players affected by the explosion become Rooted for 1 turn, preventing all movement. Explosion radius: 15 spaces. |
![]() | Space Capacitator Zap all enemy players 2-4 spaces back. Each time you use it, it will charge more and increase the chance to explode in your face. |
![]() | Hypno Glasses Use these during another player's turn. You will then be able to take over 1 turn action for that player. |
![]() | Silver Wedding Ring Propose marriage to another player in your next turn. Until death do us part... |
![]() | Golden Wedding Ring Propose marriage to another player in your next turn. Players who are attracted to your gender can not refuse. Until death do us part... |
![]() | Diamond Wedding Ring Propose marriage to another player in your next turn. No player can refuse this glorious ring! Until death do us part... |
![]() | Liquid Luck Drink this to get very Lucky for 2 turns! In addition, you'll get a lucky event in your next turn. |
![]() | Quest Gem: Assassinate Use this when the target enemy player is dead to complete the quest. |
![]() | Quest Gem: Desert Souls Use this when you are inside the Pyramid to capture a Pharaoh's Soul and complete the quest. |
![]() | Quest Gem: Gem Elixir Combine this with a Potion and a Bucket to create a Gem Elixir! |
![]() | Gem Elixir Drink this to complete your quest! |
![]() | Truth Serum Use this on a target player to steal their "No." skill. If the target doesn't have that skill, they will tell everyone a secret. |
![]() | Lemon Eat this vitamin-packed Lemon to move 2-3 spaces forward and remove 1 random Disease! |
![]() | Volatile Oil This fiery substance looks dangerous. You can pour it over an item to burn it. If it's Frozen, the item will thaw instead. You can also drink it, killing you and setting you on Fire. Sounds good, right? Can be combined with various items to create fiery weapons. |
![]() | Combustible Lemon The Combustible Lemon can be thrown to cause a fiery explosion, setting players hit by the explosion on Fire. Throw range: 20 spaces Explode radius: 8 spaces Throw deviation: 3 spaces |
![]() | Flamethrower Use the Flamethrower to shoot flames back or forward, setting all players within its range on Fire for 2 turns. Range: 10 spaces. |
![]() | Poison Better not drink it. Seriously, clicking this will let you drink poison. Think about it. Does that sound smart? Ugh, who am I kidding? You're probably gonna click it anyway. Stop wasting my time! |
![]() | Hand Grenade Throw this to cause an explosion, knocking players hit by the explosion away from the impact and causing them to skip a turn. Players on the exact space of impact die. Throw range: 20 spaces Throw deviation: 3 spaces Explode radius: 8 spaces Kill radius: 0 spaces |
![]() | Holy Water Drink this to instantly remove all Curses from you. How do you make Holy Water? Boil the hell out of it! |
![]() | Lasso Pull a nearby player to your space. Range: 20 spaces |
![]() | Bow Shoot an arrow up a butt. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Poisoned Bow Shoot a poisoned arrow up a butt. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Cupid's Bow Shoot a lovely arrow up a butt. Disarms your target for 1 turn and grants your target an Auto-Resurrection for 1 turn. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Flaming Bow Shoot a flaming arrow up a butt. Sets your target on Fire. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 3 |
![]() | Frosty Bow Shoot a frosty arrow up a butt. Freezes a random item in target's inventory for 3 turns. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Fruity Bow Shoot a fruity arrow in someone's mouth, forcing them to eat a random piece of fruit! Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Fungal Bow Shoot a fungal arrow up a butt, infecting them with Funeral Fungus for 1 turn. If they die with this effect, they get a Creeping Fungus! Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Dark Bow Shoot a dark arrow up a butt, afflicting living targets with Dark Touch. If they die with this effect, an Undead Minion spawns to do your bidding. Knockback: 5 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 5 |
![]() | Blue RainBOW Shoot an electrical arrow up a butt, violently shocking the target and all players within 2 spaces of them back. If you are Floating, also incapacitate them and reduce all your cooldowns by 3. Knockback: 5-20 spaces Miss chance: 25% Max range: 35 spaces Min range: 3 spaces Charges: 3 Dreamified by YelloJello. |
![]() | Soulstone This demonic crystal has the power to store a part of your soul. It is semi-ethereal, allowing you to release the soul when you are dead. When the soul is released, the owner of the soul revives. Smashing the Soulstone with your Hammer will kill the player whose soul is inside. |
![]() | Filled Soulstone This Soulstone contains a soul. |
![]() | Holy Hand Grenade Throw this to cause a huge explosion, knocking players hit by the explosion far away from the impact and causing them to skip a turn. Players close to the space of impact die. Throw range: 30 spaces Throw deviation: 3 spaces Explode radius: 15 spaces Kill radius: 2 spaces |
![]() | Time Travel Condom Use the Time Travel Condom to travel your sex organ back in time and retro-actively prevent yourself from getting any STDs! So yeah. It removes STDs like AIDS and Syphilis. Hurrah! Time Travel Condoms™ Have unprotected sex now, use a condom later! |
![]() | Explosive Sheep Choose a direction for your Sheep. Once released it will hop 12-18 spaces in that direction each turn for 10 turns or until you let it explode. Explode radius: 12 spaces Kill radius: 0 spaces Noob warning: When you release the Sheep, it will be on your space. Blow it up too soon and you'll kill yourself! |
![]() | Sheep Activator Use the Sheep Activator to make your sheep explode. Explode radius: 12 spaces Kill radius: 0 spaces |
![]() | Horn Click to honk the Horn! Charges: 3 |
![]() | Dark Crystal Combine with a Dark Wand to charge it with Death, Living Bomb or Dark Sacrifice. Combine with a Light Wand to charge it with Revive or Blessing Of Vengeance. |
![]() | Lovely Crystal Combine with a Dark Wand to charge it with Curse Of Riches, Curse Of Resurrection or Life Link. Combine with a Light Wand to charge it with On Love's Wings, Life Shield, Life Ward or Guardian. |
![]() | Night Crystal Combine with a Dark Wand to charge it with Blind, Disarm, Deny or Cursed Wounds. Combine with a Light Wand to charge it with Focus, Save Point or Spell Shield. |
![]() | Happy Crystal Combine with a Dark Wand to charge it with Weaponize, Curse Of Relativity or Detonation. Combine with a Light Wand to charge it with Acceleration, Scales Of Justice, Cards Of Fate or Wealth. |
![]() | Fairy Crystal Combine with a Dark Wand to charge it with Burden, Spellsteal, Liquidize or Laser. Combine with a Light Wand to charge it with Energize, Mass Energize, Wormhole or Momentum. |
![]() | Magical Winter Hat It looks like Santa has imbued this hat with festive magic! It produces 1 Snowball per turn. Let it snow! Let it snow! Let it snow! |
![]() | Pet Bear Your Pet Bear can help you by catching fish or roaring other players away. Maybe you can even ride it a little. Charges: 5 "It's so fluffy, I'm gonna DIE!" Cooldown: 1 turn |
![]() | War Helmet This item is passive. Whenever something falls on your head, this strong helmet will protect you! |
![]() | ACME Magnet Use this magnet to attract all Magnetic items from all players near you. Radius: 20 spaces |
![]() | ACME Pogo-Stick Bounce yourself 2-4 spaces forward. Warning: this is an ACME product. After 10 spaces of movement, this item may become unreliable and dangerous. |
![]() | ACME Rocket Shoot yourself somewhere with this big rocket. You will die, but you might also kill someone! Range: 15 spaces Deviation: 2 spaces Explode radius: 12 spaces Kill radius: 1 space |
![]() | ACME TNT Place the TNT on the space you are standing on. You can detonate it later! Kill radius: 10 spaces |
![]() | ACME Piano Launch the Piano with the Catapult to crush other players! |
![]() | Boots These Boots are made for walking! They passively grant you +1 Speed. |
![]() | Pegasus Boots These Boots are made for walking! They passively grant you +1 Speed. Charge up to 10 spaces backward or forward. If you hit another player, that player is knocked away 2-3 spaces and becomes incapacitated. Cooldown: 9 turns |
![]() | Rocket Boots These Boots are made for walking! They passively grant you +1 Speed. Launch yourself backward or forward 7-13 spaces. You will incapacitate anyone within 2 spaces range of the space of impact when you land. Cooldown: 9 turns |
![]() | Sexy Shoes These Boots are made for walking! They passively grant you +1 Speed. These Boots make you look sexy. Having this item passively grants you the Mojo feat. Lure a nearby player to your space. Range: 5 spaces Cooldown: 7 turns |
![]() | Sneakers These Boots are made for walking! Having this item grants you +1 Speed. These Boots soften your step. They passively grant you the Sneaky feat. Steal a random item from a nearby player. Range: 5 spaces Cooldown: 6 turns |
![]() | Bear Boots These Boots are made for walking! They passively grant you +1 Speed. Charge 7 spaces backward or forward, killing anyone on the space you land on! Cooldown: 9 turns |
![]() | Dragon Boots These Boots are made for walking! They passively grant you +1 Speed. Rush 13-16 spaces backward or forward. Anyone you move through catches on Fire. Cooldown: 8 turns |
![]() | Freudian Slippers These Boots are made for walking! They passively grant you +1 Speed. Walk 5-7 spaces backward or forward, trying to learn a random learnable feat from each living player you move through. Cooldown: 11 turns |
![]() | Spirit Slippers These Boots are made for walking! They passively grant you +1 Speed. Walk 6-8 spaces backward or forward, turning one random item of each player you move through Ethereal. Cooldown: 7 turns |
![]() | Gloves These basic Gloves serve no use. They look kinda stylish, I guess. And you could combine them with certain items to create special Gloves! |
![]() | Ethereal Gloves These ghostly Gloves connect this world with the Netherworld. They passively allow you to use items when dead. Only works for items, not skills. Charges: 5 |
![]() | Dragon Gloves Throw a fireball at a nearby player, causing them to be on Fire. Range: 15 spaces Charges: 4 Cooldown: 2 turns |
![]() | Magneto Gloves Steal a Magnetic item from a nearby player. Range: 10 spaces Charges: 4 Cooldown: 3 turns |
![]() | Power Gloves Grab a basic melee weapon. Then use your Power Gloves to use that weapon on a nearby player. Range: 6 spaces Charges: 4 Cooldown: 2 turns |
![]() | Tractor Gloves Pull a nearby player towards you. This target will land 1 space away from you. Range: 8 spaces Charges: 4 Cooldown: 2 turns |
![]() | Bear Hands Kill another nearby player with your Bear Hands! Range: 1 space Charges: 5 Cooldown: 2 turns |
![]() | Glove Of Love Violently (but in the name of love) fist a random living player on your space, incapacitating them and causing them to Bleed for 3 turns. Both of you gain Mojo for 3 turns. Charges: 5 Cooldown: 1 turn |
![]() | Reflective Shades These Shades make you look awesome when you put them on. In addition, they make you immune to Hypno Glasses. If a player tries to hypnotize you, the reflection will incapacitate them for 1 turn. |
![]() | English Breakfast Eat your collection of British food to enjoy the perfect breakfast! Also, you will instantly win the game! |
![]() | Ethereal Dagger This Dagger is linked to the Netherworld. You can use it to stab another player to death on your space, but only if you are dead yourself! Charges: 5 |
![]() | Fish Whack a random player on your space 3-5 spaces forward! If there's no player on your space, you will eat the Fish and move 3-4 spaces forward. It appears to be a large trout. |
![]() | Banana Fish Whack a random player on your space 6-8 spaces forward! If there's no player on your space, you will eat the Banana Fish and move 10-14 spaces forward. This creature was blessed by BananaFish, the Patron Lord of Board Game Online. |
![]() | Torch Knock a random player on your space 2-3 spaces back and set them on Fire. In addition, this Torch passively grants you sight in dark places. Charges: 5 |
![]() | Night Vision Goggles These Night Vision Goggles passively grant you sight in dark places. |
![]() | Spider Mine This Spider Mine can be thrown to a nearby location after which it needs 15 seconds to power up. After that, you can use the remote to activate it. Upon activation, it scuttles to the nearest living player and explodes. Throw range: 20 spaces Scuttle radius: 10 spaces Explode radius: 5 spaces |
![]() | Spider Mine Remote Wait at least 15 seconds before using this remote! Upon activation, the Spider Mine will scuttle to the nearest living player within 10 spaces and explode! This device becomes useless after 45 seconds. Scuttle radius: 10 spaces Explode radius: 5 spaces |
![]() | Diss Card: Steal Monies This Diss Card can be used to steal up to 7-15 Rupees from someone in your next turn. |
![]() | Cow Release your Cow in a chosen direction. It will stampede 12-16 spaces in that direction each turn and crush players it runs over, causing them to skip a turn. Keeps running for 10 turns. Alternatively, milk the cow by using a Bucket! Cooldown: 8 turns |
![]() | Chicken What are you doing reading this tooltip?! Cluck, cluck, click me! What do you call the ghost of a chicken? A poultrygeist! |
![]() | ACME TNT Detonator Activate to make your TNT explode! Kill radius: 10 spaces |
![]() | Signal Jammer Jam all radio signals, causing several items to malfunction for 2 turns: * Teleporter Activator * Sheep Activator * Glue Mine Activator * Spider Mine Remote * Radio * Frost Mine Activator |
![]() | Balaclava Passively increases your chance to successfully rob the Bank with a Gun from 50% to 100%. In addition, you no longer use up your Gun when you rob the Bank! Passively makes you sneakier in certain events. |
![]() | Wildcard: Shops Visit a shop of your choice. |
![]() | Parachute This Parachute by Leonardo Da Vinci passively grants you Emergency Floating, which protects you from falling long distances. |
![]() | Sword Kill a random player on your space. Charges: 3 "Hammers are for peasants. Real knights wield a sword." - Sir Dancelot |
![]() | Dark Wand This can hold powerful dark magic. |
![]() | Charged Dark Wand Cast a powerful spell. |
![]() | Light Wand This can hold powerful light magic. |
![]() | Charged Light Wand Cast a powerful spell. |
![]() | Coffee Drink this to gain Caffeine Rush for 6 turns. Whenever you move, you move forward 1 extra space. How does Moses make coffee? Hebrews it. |
![]() | Super Coffee Drink this to gain Super Caffeine Rush for 6 turns. Whenever someone moves, you get all nervous and twitchy and move forward 1 space. If you manage to move 100 spaces with this buff, it'll wear off and you'll learn 3 random feats! I love this Super Coffee a latte! |
![]() | Mining Pick Use this in rocky areas to dig up crystals, gems, stones or ores. Alternatively, destroy one of your own Frozen items. Cooldown: 1 turn Alternatively, throw it to destroy one of the Frozen items of the first player it hits! Range: 15 spaces |
![]() | Pocket Ball Catch pocket monsters. There is an inscription inside: "Gotta catch em all!" |
![]() | Banana Eat this to move 3 spaces forward and gain a Banana Peel. |
![]() | Banana Peel Throw this behind you to make the next player who walks over it skip a turn. |
![]() | Radioactive Banana Eat this to move 3-10 spaces forward and gain a Radioactive Banana Peel and Radiation Sickness for 5 turns. Every turn you have this in your inventory, there's a chance for a Living item in your inventory to mutate into a random other Living item. |
![]() | Radioactive Banana Peel Throw this behind you to make the next player who walks over it skip a turn, also giving them Radiation Sickness for 5 turns. |
![]() | Cocaine Sniff this to gain a +8 Speed Boost for 1 turn. However, you will become addicted and can suffer severe side effects! Charges: 3 Be sure not to take an overdose! |
![]() | Purebread Cat Whenever this is Delicious in your Effects Phase, it removes the enchantment and makes itself more buttery, increasing its effects from being eaten! Eat it to move 3-5 spaces forward and gain 1 random positive effect! Alternatively, give it boops, cuddles and pats to gain Delicious Aftertaste, making the next thing you eat count as Delicious! Cooldown: 5 turns |
![]() | Electric Eel Shock a player on your space, incapacitating them, lowering all their skill cooldowns by 3 and adding 25% Energy to their Energy-based items and effects. Alternatively eat this to move 2-3 spaces forward per charge left. Charges: 3 |
![]() | Tractor Beam Pull another player up to 10-15 spaces towards you. |
![]() | Lightsaber Slit a random player on your space in half. |
![]() | Phaser Set this to the appropriate setting and then fire it at another player. Settings: Tickle, Stun, Kill |
![]() | EMP Generator Disable all Energy based items in a 25 space radius around you, reducing their Energy to 0. Affects the Teleporter, Lightsaber and Phaser and Gallifreyan Time Watch. |
![]() | Improbability Device Use this to make something highly improbable happen in your next turn. Alternatively, transform an item into something random. |
![]() | Space Fluctuator Zap all other players 2-4 spaces forward. Each time you use it, it will charge more and increase the chance to explode in your face. |
![]() | Tome Of Magic Most of the pages have been ripped out of this old tome. A few pages remain, possibly filled with powerful magic spells! |
![]() | Tome Of Hellfire The tome is covered in flames. It has no more pages left... |
![]() | Pixie You've caught a magical Pixie! She'll cast one of three magic Spells for you in return for her freedom. That's a pretty good deal! |
![]() | Snowballs You can gather up to 8 Snowballs in your inventory at the same time. Throw a snowball, hitting the closest player within 20 spaces from you, knocking them 2-3 spaces back. Charges: 8 |
![]() | Wrapping Paper Wrap an item into a Festive Present! You need to give presents to other players or Santa will find you Naughty! |
![]() | Festive Present This is a carefully wrapped present. Give it to another player or open it to see what's inside. |
![]() | Candy Cane Eat this to move 4-6 spaces forward! Tip: Combine with Poison to create some deadly candy. Other players can't see that it's poisoned! |
![]() | Poisoned Candy Cane Eat this to move 4-6 spaces forward! This Candy Cane is poisoned. Do not eat this! Tip: Combine with Poison to create some deadly candy. Other players can't see that it's poisoned! |
![]() | Hookshot Shoot a grappling hook backward or forward. If it hits a player, you will pull yourself towards them, ending up 1 space away from them. Charges: 3 Range: 12 spaces |
![]() | Roc's Feather Jump forward 2-3 spaces. Cooldown: 3 turns |
![]() | Shield Passively protects you from arrows and most basic melee weapons. |
![]() | Dragon Shield Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Fire Immunity. Cooldown: 2 turns |
![]() | Mirror Shield Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Silenced and Spell Reflection. Cooldown: 2 turns |
![]() | Spiked Shield Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Spiked Protection. Cooldown: 2 turns |
![]() | Jewel Shield Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Jeweled Protection. While Jeweled Protection is active, Sword and Arrow hits against you will give you a random Magic Crystal. Cooldown: 2 turns Alternatively insert a Magic Crystal into the Jewel Shield to gain Fire Immunity, Frost Immunity and Poison Immunity for 3 turns. Cooldown: 2 turns |
![]() | Arctic Aegis Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Frostfire Protection and Algid Revenge. Frostfire Protection causes Fire to Freeze for 5 turns instead. Algid Revenge Freezes Swords and Hammers used to attack you with for 10 turns. Cooldown: 2 turns |
![]() | Malevolent Maw Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Malevolent Maw, causing this shield to eat most melee weapons used to attack you, summoning a random Lesser Demon. Cooldown: 2 turns You can feed this Shield an item, causing it to summon a random Lesser Demon for you. Cooldown: 3 turns Food items summon 2 Lesser Demons instead. |
![]() | Friar's Buffer Passively protects you from arrows and most basic melee weapons. This Shield can be raised to lose 2 Speed and gain Chastity & Patience. Chastity: Any attempts by an enemy player to have sex with you are negated and the enemy is incapacitated instead. Patience: You have a 5% chance to negate targeted Dark Spells and incapacitate the caster. Every turn you keep this shield raised, this chance increases by 5%. Cooldown: 2 turns |
![]() | Magic Star Use the Magic Star to gain Star Power for 3 turns, causing you to incapacitate anyone you move through! Additionally, you can block up to 3 deaths during this effect. You cannot block deaths inside the Pyramid. |
![]() | Festive Chicken What are you doing reading this tooltip?! Cluck, cluck, click me! The BGO Team wishes you a Merry Easter/Christmas! |
![]() | Relic This medieval Relic seems to belong to the Church. It would be a good idea to bring it there. You can use this Relic once to pray, hoping it will help you find a Church. |
![]() | Birthday Cake Throw this to a nearby space, luring other nearby players towards it and forcing them to eat it. Range: 30 spaces Effect radius: 10 spaces |
![]() | Strawberry Cake Throw this to a nearby space, luring other nearby players towards it and forcing them to eat it. Range: 20 spaces Effect radius: 8 spaces |
![]() | Deadly Item This is a deadly item. Of course, in-game this isn't so obvious. If you use this item, you die. |
![]() | Crystal Meth Gain extreme focus, granting you Skip-A-Turn & Incapacitation Immunity for 6 turns. However, you will also become Dehydrated and will need to drink something within 6 turns or else you will die. |
![]() | Weed This is some premium stuff, dude! Smoke it to get Stoned! Wooooh! You will be smoking Weed for 6 turns. Every turn you will blow smoke, causing every player within a 5 space radius to get Stoned for 2 turns. |
![]() | GHB Eat this to move 1 space forward and become incapacitated. Alternatively, throw it into a Drink to create a Free Drink. |
![]() | Free Drink Give this to someone within a 5 space radius. The target will fall asleep and become incapacitated. You will move to the target's space. Any STDs you and the target have will be shared. "Hey baby! Next drink's on me!" |
![]() | Chloroform Incapacitate a random player on your space. Any STDs you and the target have will be shared. Charges: 3 "There, there... when you wake up everything's gonna be alright..." |
![]() | Flask Of Mojo Gain an incredible amount of Mojo! You'll become a sexual conquistador who is always successful in the Brothel! The Mojo effect lasts 15 turns. |
![]() | Sex Bomb Throw this to a nearby space. Anyone caught in the sexplosion will move to the space of impact and an orgy will ensue. Any STDs will be shared between the victims and they will all become incapacitated for 1 turn. Range: 30 spaces Explode radius: 15 spaces |
![]() | Book: Bounty Hunting Learn the Bounty Hunting feat. Bounty Hunting gives you 3 Rupees whenever you kill someone. Reading the book takes 1 turn. |
![]() | Book: Tinkering Quietly Learn the Tinkering Quietly feat. When you have this feat, placing a Glue Mine, Teleporter or TNT as well as releasing Explosive Sheep will no longer cause a log in the chat. Reading the book takes 1 turn. |
![]() | Book: Spare Time Efficiency Learn the Spare Time Efficiency feat. Spare Time Efficiency gives you 3 Rupees whenever you skip a turn. Reading the book takes 1 turn. |
![]() | Book: Spell Deflecting Learn the Spell Deflecting feat. Spell Deflecting gives you a 25% chance to deflect a spell someone targeted at you. Reading the book takes 1 turn. |
![]() | Book: Pathfinding Learn the Pathfinding feat. Pathfinding gives you an extra destination at the Crossroads event. Reading the book takes 1 turn. |
![]() | Book: Bear Behavior Learn the Bear Behavior feat. Bear Behavior will make you run less spaces when fleeing from the Bear. Reading the book takes 1 turn. |
![]() | Book: Trivia Expertise Learn the Trivia Expertise feat. Trivia Expertise will give you 1 less wrong answer in the Trivia Question event. Reading the book takes 1 turn. |
![]() | Book: Human Aerodynamics Learn the Human Aerodynamics feat. Human Aerodynamics will give you 70% extra survival chance when you launch yourself with the Catapult. Reading the book takes 1 turn. |
![]() | Book: Grenadier Learn the Grenadier feat. Grenadier will give you the ability to throw Grenades 30 spaces further than usual. Reading the book takes 1 turn. |
![]() | Book: Fisherman Learn the Fisherman feat. Fisherman will increase your chance to catch rare fish with your Fishing Pole by 20%. Reading the book takes 1 turn. |
![]() | Book: Shield Mastery Learn the Shield Mastery feat. Shield Mastery will make your Shield blocks incapacitate the attacker and also remove the Speed penalty from raising an upgraded Shield. |
![]() | Book: Spelunking Learn the Spelunking feat. Spelunking will make you always find 5 options when you enter the Cave. In addition, you have permanent vision inside the Cave, the Dungeon Crawl and the Archaeology Dig. |
![]() | Book: Druggy Learn the Druggy feat. Druggy will nullify any negative effects from drugs and you will receive the Blaze It buff from smoking Weed, causing your next roll to be high. |
![]() | Book: Firearms Specialist Learn the Firearms Specialist feat. Firearms Specialist will increase your kill chance when you shoot someone with the Gun. |
![]() | Book: Haggle Expert Learn the Haggle Expert feat. Haggle Expert grants you a 1 Rupee discount for most items and spells in most shops. |
![]() | Ring Of Speed Passively grants +1 Speed. |
![]() | Ring Of Poison Immunity Passively grants Poison Immunity. |
![]() | Ring Of Spell Deflecting Passively grants Spell Deflecting. Whenever a player casts a Dark Spell at you, you have a 25% chance to deflect it. |
![]() | Flowing Ring Passively grants Flow Of Magic, causing you to move 3-5 spaces forward whenever you cast a Spell. |
![]() | Ring Of Light Passively grants 10% chance per turn to revive when dead. |
![]() | Ring Of Earth Attunement Passively grants Earth Attunement, causing you to come across rocks to mine with a Mining Pick more often. |
![]() | Ring Of Roll Streak Passively grants +5% chance to get a Roll Streak. |
![]() | Ring Of Arcane Vision Passively grants Arcane Vision, protecting you from all forms of Blind and granting vision in the dark. |
![]() | Red Dragon Egg If you are on Fire, this Red Dragon Egg will hatch into a Red Dragonling. |
![]() | Blue Dragon Egg If you are on Fire, this Blue Dragon Egg will hatch into a Blue Dragonling. |
![]() | Green Dragon Egg If you are on Fire, this Green Dragon Egg will hatch into a Green Dragonling. |
![]() | Black Dragon Egg If you are on Fire, this Black Dragon Egg will hatch into a Black Dragonling. |
![]() | Red Dragonling The scales of this Red Dragonling radiate seething heat. She will passively grant you Fire Immunity. At your command, she will set someone on Fire! Cooldown: 4 turns Dragonlings grow up and leave their nest after 8 to 14 turns. |
![]() | Blue Dragonling The scales of this Blue Dragonling are ice cold to the touch. He will passively grant you Frost Immunity. At your command, he will chill someone with Frost! Cooldown: 4 turns Dragonlings grow up and leave their nest after 8 to 14 turns. |
![]() | Green Dragonling The scales of this Green Dragonling are teeming with life. She will passively grant you Poison Immunity. At your command, she will inject someone with Poison! Cooldown: 4 turns Dragonlings grow up and leave their nest after 8 to 14 turns. |
![]() | Black Dragonling The scales of this Black Dragonling sizzle with energy! He will passively grant you Fire Immunity, Frost Immunity and Poison Immunity. At your command, he will aid you! Cooldown: 2 turns Nightfuries grow up and leave their nest after 14 to 20 turns. |
![]() | Watermelon Hmm, that's a tasty Watermelon! Eat it to move 2-3 spaces forward and gain the Watermelon Seed Salvo skill, with which you can spit seeds at other players. Eating this also counts as drinking! |
![]() | Crabs These tasty Crabs can be used to infect other players with Crabs. Surely that makes sense. |
![]() | Pi Pie Throw this in someone's face to Blind them and make them skip a turn! Range: 314,159,265 spaces |
![]() | Egg Launcher Shoot some eggs in someone's face! The target will be Blinded and moves back 2-3 spaces. The closer you are to your target, the higher the chance they have to skip a turn. Range: 50 spaces Charges: 3 |
![]() | Magic Carrot Eat this to move 2-3 spaces forward and gain Arcane Vision for 10 turns. |
![]() | Chocolate Easter Bunny Of Doom Unleash your Chocolate Easter Bunny Of Doom to wreak havoc upon your enemies! It will hop 9-15 spaces in a chosen direction each turn. When it sees a player within 8 spaces after it hops, it will detonate. Kill radius: 5 spaces Curse radius: 15 spaces |
![]() | Tin Foil Hat Nothing feels safer than the protection of a Tin Foil Hat. Passively grants Spell Deflecting and Radiation Immunity. |
![]() | Wizard Hat Passively grants the Magical Mind feat, which allows you to cast Spells when Incapacitated, Disarmed and Silenced. |
![]() | Wizard Robes Passively grants you the Flow Of Magic feat, which makes you move forward 3-5 spaces whenever you cast a spell. |
![]() | Staff This Staff is currently uncharged. Charge it at the Magic Shop or by combining it with a Magic Crystal. This item combination also costs 25 Rupees and fails if you do not have enough Rupees. When charged with a spell, the Staff can be used every 9 turns to cast that spell. |
![]() | Dark Staff This Staff has been charged with powerful dark magic. It can permanently be used to cast a Spell every 9 turns. Charged with a Dark Spell |
![]() | Light Staff This Staff has been charged with powerful light magic. It can permanently be used to cast a Spell every 9 turns. Charged with a Light Spell |
![]() | Orb This Orb is currently uncharged. Charge it at the Magic Shop or by combining it with a Magic Crystal. |
![]() | Dark Orb This Orb has been charged with dark magic. It can now be used to cast a spell. Charge this Orb again to create a Shimmering Orb. Charged with a Dark Spell |
![]() | Light Orb This Orb has been charged with light magic. It can now be used to cast a spell. Charge this Orb again to create a Shimmering Orb. Charged with a Light Spell |
![]() | Shimmering Orb This Orb is shimmering with magic! It will generate a random spell every 3 turns. If you do not use a spell, it gets overridden by a new one. The Orb is shimmering... 3 charges left. |
![]() | Deluminator Remove Fire from all players within a 15 space radius of you. Your Charged Deluminator will have an ability based on the amount of Fire absorbed! "Dumbledore once stole all the lights from my house! I was absolutely delighted!" ~Minerva McGonagall |
![]() | Charged Deluminator Release the power inside! |
![]() | Prism Of Ooo Teleport yourself to Ooo in your next turn. |
![]() | Enchiridion The Enchiridion, also known as the Hero's Manual, can be read to learn a random feat, after which you instantly cast the Wormhole spell. When read, it will destroy itself and leave behind 5 Magic Crystals. |
![]() | Demon Sword Kill a random player on your space. This sword has unlimited charges. Passively grants Fire Immunity. |
![]() | Bacon Pancakes Eat this to move 4-7 spaces forward and gain a +4 Speed Boost for 3 turns! |
![]() | Lumpy Space Candy Eat this to move 3-6 spaces forward and gain Lumpy Space Hiccups for 4 turns. After you've rolled, you will inflate, bouncing any player within 5 spaces of you 5 spaces away. |
![]() | Beer Become Drunk for 2 turns. Drink it yourself or give it to another player. |
![]() | Brawler's Brew Become Drunk for 2 turns and gain the Brawler's Brew effect for 3 turns, which makes your attacks with most blunt melee weapons also incapacitate the target. |
![]() | Mojo Mead Become Drunk for 2 turns and gain Mojo for 5 turns, which increases your sexual success rate! |
![]() | Snail Ale Become Drunk for 2 turns and gain the Snail Ale effect for 2 turns, which causes you to roll without Speed for the duration. |
![]() | Lager Of Learning Become Drunk for 2 turns. You also pass out, becoming incapacitated. When you wake up, you will have learned a random feat. |
![]() | Hop Hops Become Drunk for 2 turns and gain the Hop Hops effect for 5 turns, causing you to hop 2 spaces forward every turn for the duration. |
![]() | Sauerkraut Eat this to move 1-7 spaces forward and remove one random Disease from you. |
![]() | Sauerkraut Mit Bratwurst Eat this to move 1-20 spaces forward and remove one random Disease from you. Has a 50% chance to additionally remove one random Poison. Jokes about German sausage are the wurst. |
![]() | Magic Broom Passively grants you Floating. Charge it with a Magic Crystal to fly 7-9 spaces forward. |
![]() | Pumpkin Eat the to move 2 spaces forward. You could also consider carving it. Are you looking for bad puns? I can orange that. After all, I'm a pun-king! |
![]() | Pumpkin Lantern This seasonal Pumpkin Lantern grants you vision in the dark. In addition, it makes you feel happy, increasing your Speed by 1. |
![]() | Scary Pumpkin Scare all nearby other players 10 spaces away. Radius: 12 spaces |
![]() | Terrifying Pumpkin Scare all nearby other players 20 spaces away. Also sets the cooldown of all affected players' Trick Or Treat skills to 10 turns. Radius: 24 spaces |
![]() | Candy Corn Eat this to move 3-6 spaces forward. |
![]() | Chocolate Bar Eat this to move 8 spaces forward. Anyone within 10 spaces of where you land will become jealous of you and move up to 3 spaces towards you. |
![]() | Lollipop Suck on this to move 0 spaces forward and gain the Licking A Lollipop effect, which moves you 1 space forward every turn for 6 turns. You can lick multiple Lollipops at the same time. Yummy! |
![]() | The Baron's Combination Key This jade locket contains a very old piece of paper containing a sequence of numbers. Seems like a code, but... what is it for? Click to read the code in private. |
![]() | Decursed Cat Collar This Collar used to be cursed, to keep Salem from escaping. You're sure there's something you can do with this... |
![]() | Sonic Screwdriver Use sonic waves to disrupt a target player, causing all their energy-based items to lose all their energy. Range: 30 spaces Cooldown: 10 turns Optionally, use the Sonic Screwdriver to call the Doctor. Cooldown: 8 turns The Sonic Screwdriver is also an excellent tool for opening locks. Unless they're wooden locks, of course! |
![]() | Sprig Of Celery Eat this to move 3-7 spaces forward and gain Poison Immunity for 10 turns. |
![]() | Fishing Pole Use this when there's fishable water nearby to catch a fish. Cooldown: 1 turn |
![]() | Goldfish Eat this to move 3-6 spaces forward. It's so shiny! It must be worth a fortune! |
![]() | Hammerhead Shark Whack a random other player on your space 7-10 spaces back. If no one is on your space, you eat it and move 5-8 spaces forward. |
![]() | Hypnotoad Use this during another player's turn. You will then be able to take over 1 event action for that player. If used during your own turn, you eat it and move 3-5 spaces forward. |
![]() | Loan Shark Ask the Loan Shark for 50 Rupees. After 10 turns, you need to pay 60 Rupees or the Loan Shark will kill you. If you get killed, the Loan Shark will keep coming back every 10 turns until you pay. Alternatively just eat it and move 2-4 spaces forward. |
![]() | Octopus Squirt ink at a nearby player to Blind them. Cooldown: 1 turn Range: 20 spaces Alternatively just eat it and move 2 spaces forward for every charge you have left. Charges: 3 |
![]() | Piranha Throw this at a player within 20 spaces of you to incapacitate them and reduce their Speed by 1. Alternatively just eat it and move 2-4 spaces forward. |
![]() | Pufferfish Eat this to move 12-17 spaces forward and gain a +3 Speed Boost for 4 turns. However, you will also receive a very deadly and persistent Poison! |
![]() | Salmon Eat this to move 10-14 spaces forward. |
![]() | Swordfish Kill a random player on your space. Has 1 charge. If no one is on your space, you eat it and move 8-10 spaces forward. |
![]() | Gallifreyan Time Watch Travel to an era of your choice! Energy cost: 20% |
![]() | Contained Huon Particles Teleport to a random location within a 12 space radius of you. Charges: 3 |
![]() | Bottle Of Nanogenes Regenerate yourself, removing all Diseases and Poisons from you. |
![]() | Quantum Crystallizer Passively creates a Magic Crystal whenever you travel in time. |
![]() | Old Tire It's a damaged, old tire. Man, this is useless junk! |
![]() | Red Herring Eat this to move 9-12 spaces forward. Holy crap! A real Red Herring? Aren't these supposed to, like, not exist? |
![]() | Three-Eyed Fish Eat this to move 15-25 spaces forward. In addition you will receive Radiation Sickness for 4 turns. |
![]() | Skinning Knife This razorsharp knife is amazing for skinning dead creatures. It seems like it could cut through even the hardest of skin. Cooldown: 1 turn Currently works on the Bear and Dragon right after you slay them and on the Albino Bunny, Cow and Rattlesnake if you have them in your Inventory. |
![]() | Dragonskin This piece of Dragonskin is extremely sturdy. You bet it can be used to craft an awesome piece of armor! |
![]() | Ordinary Ring This Ring holds no magic power. Combine it with a Magic Crystal to create a random Magic Ring. |
![]() | The Earthwarder's Sigil Grants Earth Attunement: You encounter rocks to mine with your Mining Pick more often. Grants Resilience: Whenever you move 5 or less spaces back, block it. The Earthwarder's Sigil is an ancient artifact that once belonged to a powerful Earth Golem. Its defensive powers have not weakened over the ages. |
![]() | Archbishop Clementis' Seal Grants Holy Light: You have a 20% chance per turn to resurrect prematurely. Grants Curse Resistance: You have a 25% chance per turn to remove a Curse from yourself. This was the most powerful Ring of Archbishop Clementis, who led the war against the corruption of Dystopia. He singlehandedly cleansed half the northern province. May his soul find peace in the light. |
![]() | Thorn Of Jumanji Grants Gift Of Jumanji: The Jungle event is replaced with the Jumanji Jungle. In addition, you encounter the Jungle a bit more often. This wooden ring feels alive. You hear the heart of the jungle beating inside of it... |
![]() | The Demon Jester's Ring Grants +1 Speed and Deadly Trickery: You have a 25% chance per turn to automatically spawn a random Deadly Illusion in the inventory of another player within 30 spaces. This ring once belonged to Shaco, the Demon Jester. Even though he lost the ring a long time ago, it still holds the trickster's taint. |
![]() | Golden Ring Of King Midas Grants +1 Rupee per turn and Roll Streak Riches: You gain 5-9 Rupees whenever you have a Roll Streak. This ring was once a prized possession of the cursed king Midas. It's rumored to still hold some of its master's magic power. |
![]() | Box Of Chocolates This heart-shaped box contains a few random chocolates. "Life is like a box of chocolates. You never know what you're gonna get." |
![]() | Romantic Rose Give this to a special someone to show you love them. Grants the other player a +4 Speed Boost for 2 turns and a Lovely Crystal. |
![]() | Tainted Rose Throw this at another player to Poison them! If used against an ex of yours, it will also Deny them for 3 turns. |
![]() | Ethereal Gem Make an item Ethereal! Ethereal items can only be used while dead. This ghostly gem fades between our realm and the realm of the dead. It can be combined with several items to create special items. Although this item is Ethereal itself, it can be used on other items when you are alive! |
![]() | Ring Of Flowers Every 3 turns this ring makes all players within 25 spaces of you sneeze 4-6 spaces back. You sneeze 4-6 spaces forward instead. This ring was an ancient gift of the Dryads to the humans, but unfortunately it caused them severe hayfever. |
![]() | Faerie Circle Every 3 turns this ring applies Faerie Fire to all enemies within 15 spaces of you. Faerie Fire causes their next movement forward to be cancelled. It also gives you Faerie Frost, which cancels your next move backward. This ring bristles with ancient Fairy Magic! |
![]() | Seventh Ring Of Hell Every 6 turns this ring generates a violent item to hurt your enemies with! This ring was infused with the fires of hell, causing violence to take physical form around it. |
![]() | Chocolate Surprise Egg Oh wow! This chocolate egg isn't just tasty, but it also contains a cool gadget! Eat it to move 2-4 spaces forward and find a random surprise inside! Sponsored by ACME Industries! |
![]() | Useless Valuable This item has no use, but you can probably get decent money for it in the Pawn Shop! |
![]() | Towel This towel is multi-functional! Always remember to bring a towel! Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is. ~Douglas Adams Cooldown: 6 turns |
![]() | Chocolate Salty Balls Eat these to move 8-12 spaces forward and gain Mojo for 15 turns. However, you will also become Dehydrated and will need to drink something within 4 turns or else you will die. Just put 'em in your mouth and suck em! |
![]() | Coconut Drink from this Coconut to move forward 3-5 spaces. If only you could get to the tasty cocos inside! |
![]() | Cocos Pieces Eat these to move 10-14 spaces forward. |
![]() | Two Halves Of Coconut Bang the halves together to ride 2-3 (+Speed) spaces forward. Cooldown: 6 turns "What? Ridden on a horse? You've got two empty halves of coconut and you're banging them together!" |
![]() | Cup Of Tea Drink this to remove a random Poison from yourself. |
![]() | Cup Of Milky Tea Drink this to remove all Poisons and a random Disease from yourself. Additionally, all your skill cooldowns are decreased by 2 turns. |
![]() | Energy Drink Drink this to reset all your current skill cooldowns instantly. In addition, you gain a +4 Speed Boost for 2 turns. |
![]() | Fortune Cookie Eat this to move 2-4 spaces forward and find a special message inside! |
![]() | Glass Of Milk Drink this to remove a random Poison from yourself. |
![]() | Hamburger Oh man... this Hamburger is so damn good! Move a fucking 14-18 spaces forward eating this tasty motherfucker! |
![]() | Turkey Ahhh, a tasty Turkey! Now to decide whether you want to pluck it or roast it... |
![]() | Roasted Turkey This roasted turkey smells amazing! Eat it to move 7-9 spaces forward and gain a Wishbone! In addition, eating this will grant you an extra turn! "It's a roasted turkey that gives you an extra turn. An... extra turnkey. It's... ugh... never mind." ~DysprosiumDy |
![]() | Shroom Of Doom Eat this big black mushroom to unleash doom upon this world. You will move 2-3 spaces forward and transform into a horrible Doom Walker with several powerful skills. You will keep your Doom Walker status until you die. |
![]() | Turkey Feather What a pretty feather! Use it to tickle a nearby player! Range: 1 space Cooldown: 1 turn |
![]() | Wishbone Give the other end of your Wishbone to another player. You both pull, but only one of you will get the bigger part of the bone! The winner gets to make a wish! |
![]() | Bulletproof Vest Wearing this Bulletproof Vest makes you passively immune to being shot with bullets. You gain the Bulletproof feat. |
![]() | Defibrillator Revive a dead player or remove incapacitation from an incapacitated player on your space, also setting them on Fire. Charges: 3 Cooldown: 3 turns |
![]() | Peace Dove This dove brings peace to the world. Send her towards another player and she'll turn one of their weapons into a more peaceful item. If you don't use her, she'll fly off after 5 turns. Cooldown: 2 turns |
![]() | Pillow Take a nap on your soft Pillow mid-turn to end your turn immediately and fall asleep. Your turn will end, but you will be incapacitated. This item doesn't work when you're currently immune to incapacitation. What's that white stain? Ah well, let's just turn it over. |
![]() | Steroids Eat these manly pills to move 1 space forward and gain the Man Mode skill! |
![]() | Thieving Imp This little rascal has been stealing stuff for way too long! He will give you a choice between 4 items in return for his release. When released, he moves to a random other player. If you keep the Imp in your inventory for 3 or more turns, he will steal a random item from you and run off to a different player. |
![]() | Whip Whip a living target who is exactly 2 spaces away from you 7-10 spaces back. If used on a player who is in the Deadly Pyramid, it will pull them out and end their event. Cooldown: 1 turn |
![]() | Wacka Ball Eat this to move 0 spaces forward and get the Pacman skill for 7 turns! |
![]() | Ankh Of The Pharaoh Unleash the Pharaoh's curse, inflicting the Curse Of The Pharaoh on all players within a 10 space radius around you. Alternatively, when you die outside the Pyramid, this item will block your death and be destroyed. 'If it worked inside the Pyramid, then why the hell would the Pharaoh have died in the first place? Exactly.' |
![]() | Oktoberfest Ticket A ticket for free entry to the Oktoberfest. Use it to queue the Oktoberfest event! |
![]() | Bone Of Ullr There are 6 powerful Spells carved into this bone! When the sixth Spell has been used, the bone will disappear, granting you +1 Speed. A bone of the prehistoric Norse god Ullr. This mighty behemoth wielded powerful magic! |
![]() | Book Of Thoth This book contains 10 Dark Spells. When the book is out of Spells, it releases a wave of pure darkness, causing all other players to be Denied for 5 turns! Cooldown: 3 turns This book was written by Thoth, the Egyptian God of Knowledge. His mind had already forsaken him at this point, leading him to darkness... |
![]() | Brahmastra Choose a player you wish to utterly destroy. The arrow from this bow will destroy the target's Shield, shield effects, death blocking effects, Death Immunity and then finally kills the target. The impact of the arrow will set any player within 20 spaces of impact on Fire for 4 turns, remove their Mojo and cause them to become Dehydrated and Incapacitated. Cooldown: 24 turns This bow was created by Brahma, the Hindu God of Creation. This bow was his weapon of destruction, rather than creation. To limit its destructive powers, it could only be used once a day. |
![]() | Claíomh Solais Swiftly run towards a target within 6 spaces of you to strike them down. The target is killed, charging the sword with a random Light Spell. If it hits a Shield, the Shield will break and the target will survive. Alternatively just swing the sword around to charge it with a Light Spell. The sword goes on cooldown once the spell is used. Cooldown: 5 turns This is the famous Sword of Light from Irish legends. It has been wielded by many heroes and has struck down countless enemies. Who will be its next hero? |
![]() | Club Of The Dagda Passively grants Force Of The Dagda, which makes your dice never roll less than 4. Slam the ground, killing up to 9 players in a 3 space radius around you. Alternatively, use the Dagda's magic to revive all other players in a 10 space radius around you, granting you a Magic Crystal for each revived player. Cooldown: 5 turns This Club once belonged to the Dagda, a great Celtic God of ancient times. He was a powerful protector of his people, wielding his mighty Club while controlling the earth beneath him. |
![]() | Green Turtle Shell Can be kicked backward or forward. It will move 15 spaces every round until it hits someone, incapacitating them. |
![]() | Red Turtle Shell Can be kicked away. It will move 15 spaces every turn in the direction of the nearest other player until it hits someone, incapacitating them. |
![]() | Blue Turtle Shell Can be kicked forward. It will move 15 spaces forward every turn in the direction of the leading player until it hits them. Knocks over any other player it encounters along the way, incapacitating them. If there are no players in front of this Turtle Shell, it disappears. |
![]() | Green Mushroom The Green Mushroom is an extra life, automatically reviving you if you are dead in the Effects Phase of your turn. |
![]() | Red Mushroom Eat this to gain the Big Goomba Crusher effect. While you have the effect, landing on another player's space after moving 5-10 spaces will incapacitate them. If you moved 11 or more spaces, you will stomp them to death. When you die, you lose this effect. |
![]() | Gandiva Strike a target with an arrow, causing the target to become incapacitated and players in a 15 space radius around the impact to be knocked away 2-4 spaces. Minimum Range: 20 spaces Cooldown: 5 turns Created by Hindu god Brahma, this bow was wielded by the famous hero Arjuna. Its arrows are inexhaustible, ignore shields and strike with the force of thunder! |
![]() | Hofud Kill a random player on your space. This sword ignores shields. When you hit someone, the sword becomes Transdimensional and opens 5 rifts in space within 25 spaces around you. You can choose to teleport to one of these spaces. Cooldown: 1 turn This is the transdimensional sword of the Norse god Heimdall. It can rip through the fabric of space, opening rifts between worlds! |
![]() | Wildcard: Traveling Salesmen Visit a Traveling Salesmen of your choice. |
![]() | Kris Of Empu Gandring Kill a target within the weapon's range and apply a random Curse to them. The range of this item is 0 spaces, but increases by 1 or 2 every turn that it is not used to attack another player. When used to attack someone, the range is reduced by 10. After 6 kills or when the range reaches 25 spaces, the Kris kills you and disappears. Cooldown: 1 turn This legendary Kris from Java was crafted by Empu Gandring, the old blacksmith. He cursed the weapon when Ken Arok kept insisting that the blacksmith should finish the weapon more quickly. |
![]() | Kronos' Sickle Swing the sickle around, hitting all living players in a 5 space radius around you, causing them to skip a turn. Male players will be castrated and turned into female players, also causing incapacitation. Additionally, up to 5 random item and skill cooldowns are decreased by 1 turn for you. Cooldown: 3 turns Used by Kronos to castrate his father Uranos. Later, when he became the god of time, he empowered it with his newfound magic. |
![]() | Mjölnir Throw Mjölnir to incapacitate a target player within 50 spaces of you. Smash Mjölnir into the ground to incapacitate all players in a 6 space radius around you. Thrust Mjölnir to fly 9 spaces backward or forward, killing all other players on the space you land on. Cooldown: 5 turns Thor's powerful hammer! It was said that only he could wield it, but you seem to be proving everyone wrong! |
![]() | Odin's Shieldbreaker Passively grants Unyielding, which makes you immune to negative Speed during your Roll Phase. Swing the Shieldbreaker around, hitting all other players on your space, incapacitating them and breaking all their Shields. If a shield was broken, all players in the game except you are incapacitated. Cooldown: 1 turn Defending oneself from Odin's might by hiding behind a shield was foolish. Nothing could stop his unyielding blows! |
![]() | Sir Lancelot's Ring Of Dispel Passively generates a Spell Shield every 4 turns. Dispel a random Magic Debuff from a player. If you dispelled an effect, you gain a random Magic Scroll. Cooldown: 7 turns This ring was once a prized possession of Sir Lancelot, given to him by the Lady of the Lake. Without it, he would have surely failed his quests. |
![]() | Rod Of Asclepius Remove a random Poison or Disease from a target player. If you removed an effect, you gain a +4 Speed Boost for 1 turn. If you removed an effect from another player, you also gain Empowered Dice. Cooldown: 2 turns This magical rod belonged to Asclepius, the Greek god of the healing arts. It is said he used his staff to cure thousands of heroes who deserved to live a longer life. |
![]() | Sampo Turn the handle clockwise to generate 6-9 Rupees. If you have less than 6 Rupees, this amount is doubled. Turn the handle counterclockwise to gain Empowered Dice. If you have less than 1 Speed, you gain an extra stack of Empowered Dice. Cooldown: 5 turns The Sampo is a Finnish artifact from the Kalevala. Crafted by Ilmarinen, the Eternal Hammerer, it granted endless fortune to its owner. |
![]() | Shamshir-e Zomorrodnegar Passively generates Temporary Spell Reflection for 4 turns every 6 turns. Hit a target player within 1 space of you to incapacitate them, move them 2-4 spaces back and inflict Wound Of Arsalan upon them, causing them to die after 3 turns. This death does not trigger death effects, but can be countered by Death Immunity. You also receive a Magic Crystal whenever you hit someone. Cooldown: 3 turns This emerald-studded sword belonged to King Solomon. It was the only sword in existence that could harm Fulad-zereh, the horned demon. |
![]() | Spear Of Destiny Kill a player exactly 7 spaces away from you. When you attack someone with it, you gain a Guardian for about 7 turns. If your target really died, the spear will thirst for more blood. If you manage to reach 7 kills, you instantly win the game. However, if you fail to make a new kill within 7 turns after the last, this counter will reset. Cooldown: 3 turns When the spear drew Jesus' blood 2000 years ago, it became infused with a mixture of holy and dark magic, resulting in a twisted relic of unfathomable power. |
![]() | Sudarshana Chakra Throw the disk-like weapon to another player. The disk will travel 15 spaces per turn in the direction of that player, killing any other player standing in its path, but never yourself. When it has reached and killed its target, it will travel 15 spaces per turn back in the direction of its owner. The speed of the disk increases by 5 per turn. It goes on cooldown when you catch it. Its cooldown is increased by 1 for every player hit. Cooldown: 6 turns Sudarshana Chakra was one of three holy relics crafted from sun dust by Vishvakarma, the architect of gods. Vishnu claimed this one, as it seemed to be the deadliest of the three. |
![]() | Tablet Of Destinies Use the Tablet on another player to either copy or destroy one random item. Additionally grants Cards Of Fate when used. Cooldown: 7 turns NOTE: Unremovable items and a few other items cannot be copied. This artifact from Mesopotamian mythology was once held by Enki to create and destroy the world as he saw fit. |
![]() | The Cornucopia Passively generates a random Food or Drink every 3 turns. The goddess Amalthea fed the infant Zeus to help him mature into the powerful leader of the Greek pantheon! Although Amalthea perished long ago, her horn still produces an endless supply of food. |
![]() | The Grim Reaper's Scythe Slash around you, killing every player in a 2 space radius around you. While you have this item, you passively collect 1 Soul for every kill that you make. Whenever you have collected 4 Souls, you gain a Soulstone and Soul Speed and the Souls disappear. Current Souls: 0 Cooldown: 6 turns Used by Death himself to reap the souls of the living. Nobody knows how this could ever fall into mortal hands, but it did. |
![]() | The Nanteos Cup Whenever you drink a liquid, 2 random Diseases, Poisons and / or Magic Debuffs are removed from you. This Welsh artifact was created by alchemists who were inspired by the legend of the Holy Grail. Its healing properties made testing their new potions considerably less risky. |
![]() | The Smoking Mirror Gaze into the mists of reality to see all the items that all players currently have in your next turn. You will be able to steal one of them. Cooldown: 6 turns This artifact once belonged to the Aztec god Tezcatlipoca, who used it to peer into the mists of reality. |
![]() | Vijaya Aim an arrow at a target location and then wait to release it. The more turns you wait the more powerful the arrow will be, but it fails if you die while aiming. Every turn you can adjust your aim by a maximum of 5 spaces. While aiming you gain Karna's Focus, which grants Skip-A-Turn & Incapacitation Immunity and Disarm Immunity. Cooldown: 6 turns Vijaya was the bow of Karna, one of the greatest heroes of Hindu legends. |
![]() | Honeycomb This Honeycomb is dripping with sweet honey! Eat it to move 8 spaces forward. |
![]() | The Glory Of Ten Powers Kill a random player on the same space as you. Passively grants Spell Deflecting and generates an Auto-Resurrection, a Magic Barrier and a random Magic Crystal every 7 turns. Whenever you kill another player, the sword's generation cycle resets. Forged through the love of a Chinese couple in ages past, this sword is dedicated to keeping its wielder safe and preventing violence. Cooldown: 1 turn |
![]() | Skull It's a... skull. Nice. |
![]() | Skull It's a... skull. Nice. |
![]() | Skull It's a... skull. Nice. |
![]() | Poundfist Smash someone, causing them to skip a turn. |
![]() | Fire Foliot Set someone on Fire. "A Foliot is cut-price Djinni." ~Bartimaeus |
![]() | Frostclaw Give someone Demonic Frost, causing -3 Speed for 2 turns. |
![]() | Spellbreaker Remove one Magic Buff from a target. |
![]() | Goldfiend Steal 6-8 Rupees from someone. He will not give you those monies! Hell no! |
![]() | Darkcaller Blind someone. |
![]() | Libido Fiend Assault a player's mouth, causing them to become Unable To Eat Or Drink and Silenced for 2 turns. |
![]() | Power Imp Grant someone Empowered Dice. Who doesn't love imp-powered dice? |
![]() | Hellrusher Give someone Demonic Rush, granting +2 Speed for 3 turns. |
![]() | Filthsucker Suck away a random Disease from someone. |
![]() | Hellpriest Revive someone. "Who wants to hear some ghost puns?" "YEAH!" "That's the spirit!" |
![]() | Hornbeast Ride someone 8 spaces forward. |
![]() | Aquatic Imp Douse someone's Fire. |
![]() | Demon Fairy Give someone Faerie Frost, canceling their next movement backward. |
![]() | Butter Put this butter on a Food item to make it Delicious! Also makes the item contain animal products. Delicious items move you forward an additional 3 spaces when eaten and count as 2 Food items for the Hungry Games! "Everything's better with butter." |
![]() | Fire Opal Use the power of this Fire Opal to make an item Fireproof! Fireproof items don't burn. |
![]() | Sparkle Polish Use this polish on an item to make it Sparkling! Sparkling items sell for an additional 5 Rupees at the Pawn Shop! |
![]() | Spellbinder's Charm The next time someone casts a Spell on you, the Spellbinder's Charm will absorb the Spell, causing it to have no effect. The Charm can then be used to cast that Spell once. |
![]() | Charged Spellbinder's Charm This Charm has been charged with a Spell! |
![]() | Voodoo Charm This charm passively blocks your next death, turning you into a Volatile Zombie. As a Volatile Zombie, you will explode and die in your next Effects Phase, killing all other players in a 3 space radius around you and setting all other players in a 10 space radius around you on Fire for 2 turns. |
![]() | Demonic Ritual Stone Summon a random Lesser Demon! |
![]() | Iron Coin Use this coin to visit the capital of your House. "Valar Morghulis." |
![]() | Cat Let your Cat scratch a random player on your space. If no one else is on your space, your Cat will attack you. The attack causes the victim to skip a turn and gain the Bleeding debuff. Alternatively pet the Cat, causing it to purr, luring all other players in a 10 space radius around you 3 spaces towards you. Cooldown: 4 turns "It's so fluffy, I'm gonna DIE!!" |
![]() | Collarbound Cat Let your Collarbound Cat scratch a random player on your space. If no one else is on your space, your Cat will attack you. The attack causes the victim to become incapacitated and gain the Bleeding debuff. Alternatively pet the Cat, causing it to purr, luring all other players in a 10 space radius around you 6 spaces towards you. Cooldown: 3 turns "It's so fluffy, I'm gonna DIE!!" |
![]() | Radio Call down an airstrike at a specified location. After 15 seconds the airstrike will be ready! If not activated within 45 seconds, the airstrike will fail. You can choose from the following strikes, each with a 3 space effect radius: - Concussive Shells (incapacitation) - Napalm (fire) - Gas Bombs (poison) Alternatively call for Reinforcements for all players! Charges: 3 Cooldown: 4 turns |
![]() | Darth Revan's Mask Use Darth Revan's powers to master the dark side of the Force!
Cooldown: 4 turns |
![]() | Donut Eat this tasty Donut to move 20-25 spaces forward! However, you will also become incapacitated for 1 turn and Denied for 3 turns. "Mmm... donuts!" |
![]() | Ice Cream Eat this to move 2-3 spaces forward and douse your Fire! Also gives you Cold Head for 6 turns. If you eat another Ice Cream while you have Cold Head, you get a Brain Freeze, causing you to become Silenced for 6 turns. |
![]() | Sunscreen Rub this on your skin to protect you from the sun for 4 turns. Charges: 2 |
![]() | Inflatable Male Crocodile Passively protects you from drowning. He seems classy, but lonely. |
![]() | Beach Ball Throw this to a nearby space. If there are other players within 5 spaces of impact, they will quickly move to that space and catch the ball. If multiple players were in range, they bump heads and become incapacitated. Min Range: 2 spaces Max Range: 10 spaces Cooldown: 2 turns I wondered why the Beach Ball was getting bigger. Then it hit me! |
![]() | Battery Recharge an electric item back to 100%. The Energizer Bunny got arrested. Charged with battery. |
![]() | Soldering Torch Solder two items together to create a random Mechanical item! That's how engineering works, baby! Cooldown: 2 turns |
![]() | Plunger Stick this Plunger on another player's face in a 1 space radius. That player becomes Silenced and Unable To Eat Or Drink for 7 turns. |
![]() | Used Plunger Stick this Used Plunger on another player's face in a 1 space radius. That player becomes Silenced and Unable To Eat Or Drink for 7 turns and is infected with a random STD. Eww! |
![]() | Duct Tape Tape yourself to a player on your space. For 1 turn, whenever either of you moves, the other moves along. The tape also breaks after 50 spaces of movement. |
![]() | Screw Screw a random player on your space. You exchange all your STDs. |
![]() | Spanner Repair one of several items, such as the Sword and the Pogo-Stick or repair a Broken item. Cooldown: 6 turns |
![]() | Shovel Dig for treasure. Cooldown: 3 turns HINT: Digging while you are at certain events may yield increased chances and special results. The invention of the shovel was absolutely groundbreaking! |
![]() | Anvil You need a Hammer to use this item! Reforge a metal item into a random different metal item. Alternatively, repair your Sword or Iron Helmet restoring a charge. Cooldown: 4 turns |
![]() | Extendo Fist Shoot your Extendo Fist backward or forward, knocking the first player in range 8-12 spaces away and incapacitating them. If you fail to hit a player, the fist comes back and hits you. Range: 5-7 spaces |
![]() | Explosive Cigar Offer a nearby player an Explosive Cigar. In their next turn they smoke it, causing an explosion which ends their turn and incapacitates nearby players. Give range: 8 spaces Explode radius: 4 spaces |
![]() | Hand Buzzer Shock another player within 1 space of you, causing them to skip a turn. If already skipping a turn, they become incapacitated. If already incapacitated, it has a 50% chance to kill them! Charges: 3 Cooldown: 1 turn |
![]() | Sneezing Powder Throw some sneezing powder around, causing you and everyone in a 10 space radius around you to sneeze yourselves back 4-6 spaces. Charges: 3 |
![]() | Squirting Flower Squirt water into another player's face, which douses Fire and causes them to drink some water. Charges: 3 Range: 20 spaces |
![]() | Fake Fake Turd Throw this at a nearby player, causing them to skip a turn. In addition, they will become Very Stinky for 5 turns, causing nearby players to run to a safe distance of at least 8 spaces during their Effects Phase. NOTE: This debuff may have some side-effects. You're very stinky after all. Range: 20 spaces |
![]() | Inflatable Female Crocodile Passively protects you from drowning. She seems lonely. |
![]() | Inflatable Egg This Inflatable Egg can hatch when its cooldown is over. You're not exactly sure how this makes sense, but you don't care enough to doubt it. |
![]() | Ruby Necklace When equipped, this Necklace grants you a +4 Speed Boost whenever you spend a turn on Fire. You can only equip a single Necklace at the same time. |
![]() | Amethyst Necklace When equipped, this Necklace grants you a Spell Shield for 6 turns whenever you are the victim of a targeted Dark Spell. You can only equip a single Necklace at the same time. |
![]() | Peridot Necklace When equipped, this Necklace grants you a random plant item or fungus whenever you die. You can only equip a single Necklace at the same time. |
![]() | Topaz Necklace When equipped, this Necklace grants you Empowered Dice whenever you spend a turn Incapacitated. You can only equip a single Necklace at the same time. |
![]() | Sapphire Necklace When equipped, this Necklace grants you 6 Snowballs whenever you roll 3 or less (including Speed). You can only equip a single Necklace at the same time. |
![]() | Opal Necklace When equipped, this Necklace grants you a random item whenever you move back 13 or more spaces. You can only equip a single Necklace at the same time. |
![]() | Pearl Necklace When equipped, this Necklace turns one of your items Sparkling whenever you have the least Rupees of all players in your game during your Effects Phase. You can only equip a single Necklace at the same time. |
![]() | Diamond Necklace When equipped, this Necklace reduces the cooldown of a random item or skill by 2 whenever you are in last place during your Effects Phase. You can only equip a single Necklace at the same time. |
![]() | Obsidian Necklace When equipped, this Necklace grants you a random Demon whenever you spend your turn Disarmed or Denied. You can only equip a single Necklace at the same time. |
![]() | Catseye Necklace When equipped, this Necklace teaches you a random feat whenever you are Blinded. You can only equip a single Necklace at the same time. |
![]() | Ordinary Necklace This Necklace holds no magic power. Combine it with a Magic Crystal to create a random Magic Necklace. |
![]() | Butterbeer Become Drunk for 2 turns. Also moves you 3-5 spaces forward and gives you Delicious Aftertaste, which makes the next Food item you eat count as Delicious! |
![]() | Wolf Command your Wolf to bite or howl! This loyal companion will never leave your side! Bite Bite a player within 3 spaces of you, causing them to skip a turn and gain Bleeding for 3 turns. Howl Let forth an eerie howl, causing other players in a 10 space radius to become Silenced for 3 turns. Cooldown: 5 turns |
![]() | Creepy Candy Eat this Creepy Candy to move 8-12 spaces forward, but beware the side effects... |
![]() | Eye Of The Dragon Passively grants Arcane Vision. |
![]() | D6 Transform 6 random items in your inventory into random new items! |
![]() | Syringe Inject yourself with the unknown fluid inside! This will grant you 2 random positive effects and 1 random Disease. |
![]() | Trash Can Throw away one of your items. Cooldown: 1 turn |
![]() | Tube Of Glue Use this glue on an item to make it Soulbound! Soulbound items cannot be lost, stolen or traded. Soulbound can still be burned, eaten, transformed or used up. |
![]() | Human Brain Eat this to move 2-4 spaces forward and learn a random Feat. People say that nuts and bananas are brain food. That's nonsense. Brains are brain food! |
![]() | Bearskin This furry Bearskin can be used to craft a Bearskin Vest. Optionally it can be combined with certain items to create items of great ursine power! |
![]() | Bearskin Vest This warm vest passively grants you Frost Immunity. |
![]() | Creeping Fungus Every 7 turns this fungus will try to eat one of your Food items. If you have no Food, it will infect you with Fungal Infection, causing movement from Food to be reduced by 50%. |
![]() | Gasoline Turn an item Highly Flammable, causing that item to burn first when you are on Fire. Charges: 3 |
![]() | Red Meat Eat this to move 6 spaces forward. Who cares what it's from? It's meat! Eat it! |
![]() | Unlabeled Can Open the can! |
![]() | Totem Of The Beast This totem passively increases your chance to be Reincarnated as an animal when you die, allows you to use items and skills while Reincarnated and grants each Reincarnation a unique bonus:
|
![]() | Horcrucifix Each time you kill a player, the Horcrucifix will enchant a random other item in your inventory to become a Horcrux. A Horcrux will revive you if you are dead during your Effects Phase, destroying itself. If you have multiple Horcruxes, only one will trigger. Whenever one of your Horcruxes is removed from the game, you will receive a -2 Slow for 3 turns. Cooldown: 4 turns |
![]() | Pensieve Copy a random learnable Feat from another living player who is standing on your space. Cooldown: 3 turns |
![]() | Gubraithian Fire Set a player on your space on Fire. Cooldown: 4 turns |
![]() | Ley Prism The next Spell that is targeted at you will be redirected to up to 2 random other targets. Cooldown: 10 turns |
![]() | Mana Potion It's Sorcerer Saturday! Drink this to grant you 10 Mana if you're a Sorcerer. Also decreases all skill cooldowns by 1 turn. |
![]() | Flying Carpet Pour a liquid onto the carpet to fly 7-9 spaces forward. Cooldown: 1 turn |
![]() | Sonic Shotgun Shoot a blast of sonic energy backward or forward that can hit players between 4 and 12 spaces away from you. The first player hit and all other players within 3 spaces of that target are blown away 7 spaces. If you hit multiple targets, they also become incapacitated. Cooldown: 8 turns |
![]() | Genesis Device Throw the Genesis Device to a nearby space, causing all living players within a 10 space radius to die and dead players to revive. Throw range: 8 spaces Effect radius: 10 spaces |
![]() | Clonegg 5000 Prime the Clonegg on an item in your inventory to get your Clonegg to start producing an exact replica of that item, which is ready after 2 to 9 turns. Doesn't work on Unremovable items. |
![]() | Primed Clonegg 5000 Your Clonegg is creating a copy of an item! |
![]() | Spice Weasel Punch this cute little bugger to turn any non-Food item into edible Food with these spices. Charges: 3 |
![]() | Brain Massager This passively massages your brain every 10 turns, causing you to learn a random Feat. |
![]() | Betazoid Conductor When you are targeted by a Dark Spell, the Betazoid Conductor redirects it to a random other target and all your cooldowns are decreased by 2. Cooldown: 15 turns |
![]() | Unstable Warp Plasm Unleash a cloud of warp plasm. If you are on Fire, you cause all other players in a 15 space radius around you to be set on Fire, also blasting you 8-12 spaces forward. Luckily it's inside a Fireproof container! |
![]() | Torn Memento: Left Side It's a picture of a tall guy. It seems that it is missing a piece. There's something written on it: "Together..." |
![]() | Torn Memento: Right Side It's a picture of a beautiful girl. It seems that it is missing a piece. There's something written on it: "...forever" |
![]() | Lost Memento It's a picture of a couple. It seems oddly familiar... Use the picture on your turn to instantly end it. In addition, the power of love will grant you a Guardian, a Lovely Crystal and +1 Speed. There's something written on it: "Together forever" |
![]() | The Philosopher's Stone Passively grants Death Immunity for 2 turns whenever you drink something. This passive effect triggers a cooldown. Cooldown: 3 turns Turn an item into Rupees. The amount of Rupees is roughly determined by its shop price. Cooldown: 2 turns Mankind had been trying to create The Philosopher's Stone for millennia before Albertus Magnus finally discovered its secret formula. Passed down from pupil to pupil, stolen, hidden, recovered and lost again, this artifact's current location is unknown... |
![]() | The Hand Of Glory Passively grants Arcane Vision, Sneaky and +1 Speed. Sacrifice a Living item while you are on Fire to remove the Fire, Root all other players in a 25 space radius around you in place and Freeze 5 of their items for 5 turns. Cooldown: 9 turns History has forgotten the name of the warlock whose left hand was pickled and preserved, but his dead limb still radiates with eerie power to this day. |
![]() | Baetylus Summon one of three random Living things for yourself or a target player. Passively generates an Auto-Resurrection for 6 turns whenever you revive naturally. Cooldown: 6 turns Baetylus has been said to have been a meteorite, landing on our barren earth before life even existed here. Even now, billions of years later, it still pulsates with life. Perhaps even a mortal adventurer might be able to wield its life-giving powers... |
![]() | The Cup Of Jamshid Drink the Elixir Of Immortality from the cup, removing all Debuffs from you and granting Death Immunity for 20 turns. Be careful: the Pyramid can remove this powerful buff! Once in the possession of Jamshid, the fourth and greatest king of the Pishdadian Dynasty, this cup was said to hold the Elixir Of Immortality. For reasons unknown, the wise king never drank it. |
![]() | The Pied Piper's Pipe Steal a random Living item from every player in a 20 space radius around you. Alternatively, lure all living players in a 20 space radius around you up to 10 spaces towards you. Alternatively, decrease the cooldowns of all your Living items by 4. Cooldown: 6 turns The Pied Piper played his pipe to lure away the rats of Hamelin. After their refusal to pay him for his service, he used the same pipe to lure away all the children of Hamelin, who were never heard from again... |
![]() | Cockatiel Whenever another player within 15 spaces of you casts a Spell, there is a 40% chance that your Cockatiel will remember it. When your Cockatiel remembers a Spell, it can be used to cast that Spell, which then causes it to forget the Spell. Cooldown: 5 turns |
![]() | Jalapenos Turn a Food item Spicy. After eating a Spicy item you set yourself and all players within 6 spaces of you on Fire. Eating a Spicy item when you are already on Fire causes you to die instead. Charges: 3 |
![]() | Pomegranate Eat this to move 4-5 spaces forward and gain 3 Pomegranate Seeds. |
![]() | Pomegranate Seeds Spit a seed at a nearby living player to curse them with Calling Of The Underworld, which causes their next death to last an additional turn. Range: 20 spaces Charges: 3 |
![]() | Tomatoes Throw a tomato backward or forward to Blind the first player hit. Alternatively eat a tomato to move 1 space forward. Charges: 3 |
![]() | Cereal Box Eat this to move 3-5 spaces forward. Ooo, and there's a toy inside! |
![]() | Bowl Of Cereal Eat this to move 13-15 spaces forward and remove a random Poison from yourself! |
![]() | Clock Increase or decrease the cooldowns of all items and skills in the game that are currently on cooldown by 2. Charges: 5 Cooldown: 2 turns If a clock gets hungry, it goes back four seconds. |
![]() | Mustache Of Life Put this mustache on a non-Living item to make it Living! I didn't like my mustache at first. Then it grew on me! |
![]() | Zento's Lunar Loop Grants Ethereal Soul: You can use items while dead. Grants Ethereal Aura: Every turn you have a 15% chance to turn a random item of another player within 15 spaces of you Ethereal. |
![]() | Jinxed Jewel Of Anxiety Whenever you are within 3 spaces of another player during your Effects Phase, you run 6 spaces back. |
![]() | Jinxed Jewel Of Encumberment Whenever you carry 12 or more items during your Effects Phase, a random item is destroyed. |
![]() | Jinxed Jewel Of Impotence You cannot properly engage in sexual activity. |
![]() | Jinxed Jewel Of Hellfire Whenever you die, you are set on Fire. |
![]() | Jinxed Jewel Of Death If you keep this item in your inventory for 8 turns in a row, it kills you and disappears. |
![]() | Jinxed Jewel Of Hypothermia Every turn, if any of your items are Frozen, you'll gain Demonic Frost for 2 turns, giving you -2 Speed. |
![]() | Swiss Cheese Eat this to move 3-4 spaces forward, also giving you 3 Cheese Eyes. |
![]() | Cheese Eyes Use this to gain Arcane Vision for 1 turn. Charges: 3 |
![]() | Chocolate Milk Drink this to remove a random Poison, move 8 spaces forward and gain a +4 Speed Boost for 3 turns. |
![]() | Halle Berries Eat these to move 2-3 spaces forward and gain a random Halle Berry power for 6 turns! |
![]() | Piggy Bank Smash this little piggy with a Hammer to retrieve the monies inside! And to get some Bacon of course! |
![]() | Albino Bunny Pet your Albino Bunny to gain a +4 Speed Boost for 1 turn. Be careful! This bunny is Highly Flammable! Cooldown: 6 turns |
![]() | Raccoon Order your Raccoon to eat a Food item of another player or a specific Food item from your own inventory. If the target has no Food or if the Raccoon hasn't eaten in 10 turns, it will incapacitate you and run away. Cooldown: 6 turns |
![]() | Doom Raccoon Order your Doom Raccoon to eat an item of another player or a specific item from your own inventory. If the target has no items or if the Doom Raccoon hasn't eaten in 8 turns, it will kill you and run away. Cooldown: 6 turns |
![]() | Rattlesnake Order your Rattlesnake to attack a nearby player, applying a Deadly Poison which kills them after 3 turns. If you move more than 20 spaces in a single movement, the Rattlesnake bites you and slithers away. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 6 spaces Cooldown: 18 turns |
![]() | Tree Frog Throw your Tree Frog at a nearby player, applying a Deadly Poison which kills them after 3 turns. If you don't wear Gloves when you throw the frog, you get Deadly Poison as well. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 10 spaces Cooldown: 18 turns |
![]() | Pipe Bomb Oh fuck! It's gonna explode in a few turns, killing you and any player in a 5 space radius around you! It's time to PANIC! |
![]() | Sniper Rifle Aim your rifle at another player 50 spaces or more away from you. After 15 seconds, you can fire a shot! If the player you aimed at is within 5 spaces of their initial space, you will kill them. If you move while aiming or if you wait more than 45 seconds to shoot, the shot will fail, but won't cost you a bullet. Firearms Specialist reduces the aim time to 8 seconds. Sneaky prevents aiming from playing a sound. Min range: 50 spaces Charges: 2 Cooldown: 4 turns |
![]() | Lure Module Set up a Lure Module on a space within 10 spaces of you. Whenever a player is within 15 spaces of your Lure Module during their turn, they will have an increased chance to encounter a creature that can be caught with your Pocket Ball! The Lure Module lasts 7 turns. Be careful though… some of these creatures might be dangerous! |
![]() | Chikapu This Chikapu seems pretty worthless. Command it to unleash its Bunder Tholt attack on another player. Just... don't get your hopes up. Cooldown: 6 turns |
![]() | Freakachu Holy shit! This Freakachu is sizzling with power! Command it to unleash its Thundering Doom attack on another player! Cooldown: 6 turns |
![]() | Marieke Doll Passively grants Marieke's Magic, which gives +1 Speed, Mojo and a random useful item every 6 turns. You can give a Food item to Marieke to keep her happy. If you fail to feed her for 10 turns straight, she turns into Goth Marieke! When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Goth Marieke Doll Passively grants Gothic Gloom, which gives -1 Speed and a random minor Curse every 6 turns. You can give two Jewelry items to Goth Marieke to turn her back into Marieke again. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Scouting Marieke Doll Passively grants Be Prepared, which gives +3 Speed and a nice item every 2 turns. After 10 turns, Scouting Marieke turns back into Marieke. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Valentines Marieke Doll Passively grants Aegis Of Amore, which gives +2 Speed and an Auto-Resurrection every 2 turns. If you are dead, she revives you instead. After 14 turns, Valentines Marieke turns back into Marieke. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Darth Marieke Doll Passively grants The Dark Side Of The Force, which gives you a Lightsaber every 7 turns. Every 4 turns, she'll attack an enemy player for you. She also grants you The Force permanently. After 16 turns, Darth Marieke turns back into Marieke. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Doom Marieke Doll Passively inflicts all other players with -1 Speed and gives you a random Fungus item every 6 turns. Upon creation, she also casts the Doom Spell on all other players once. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Glitchieke Doll Passively grants Itchy Glitchy, which gives a random item a random enchantment or category every turn and gives you a Glitch every 3 turns. After 12 turns, Glitchieke glitches out completely, transforming herself into a random item with random Enchantments and possibly altered categories. This doesn't cause Wrath Of The Admin. When she is destroyed or otherwise removed from the game, you will be affected by Wrath Of The Admin, which does terrible, terrible things to you for the rest of the game. |
![]() | Bee Hive Produces a Honeycomb every 5 turns. If you move more than 15 spaces at once, you will annoy the bees! Their sting will make you skip a turn and applies a Slowing Poison, after which you'll lose the Bee Hive. |
![]() | Crocodile Bite a nearby player, incapacitating them. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 10 spaces Cooldown: 12 turns |
![]() | Deadly Virus Use this on a Living item to destroy it. Alternatively, use this on another player to destroy a random Living item in their inventory. If they have no Living items, the target player gets AIDS. |
![]() | Wildcard: Flavor Events Visit a rare Flavor Event of your choice from a random selection of 7 options. |
![]() | Wildcard: Skills Choose a rare skill of your choice! |
![]() | Goat Scream at a player within 15 spaces of you, causing them to skip a turn and Silencing them for 2 turns. Alternatively, use your Bucket on the Goat to receive a Glass Of Milk. Cooldown: 8 turns |
![]() | Lure Whistle Use this on another nearby player to steal a random Living item from their inventory. Range: 15 spaces Cooldown: 8 turns |
![]() | Chameleon Order your Chameleon to hide and move into a nearby player's inventory. If it successfully stays there until that player's next Effects Phase (and at least 20 seconds), it'll steal a random item and bring it back to you. If, however, it is clicked by that player, it will return to you without any loot. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 10 spaces Cooldown: 15 turns |
![]() | Hidden Chameleon Click it quickly before it steals your stuff! Ssssshhhhh... don't mind me. I'm just trying to steal your stuff. |
![]() | Mystery Seeds Use a Bucket Of Water on your Mystery Seeds to gain a Mystery Sprout. Charges: 4 |
![]() | Mystery Sprout Let's wait a few turns and see what it turns into! Fuck me, this is so exciting! |
![]() | Mystery Mixer Turn a Living item into a Mystery Meal. Yummy? Cooldown: 3 turns |
![]() | Mystery Meal Eat this to move 4-8 spaces forward. It may have a random side-effect. "Vegan? Sure, it's vegan! Don't worry about it!" |
![]() | Owl Silence a player within 20 spaces of you for 2 turns. Cooldown: 5 turns |
![]() | Arcane Owl Learn a random feat. Cooldown: 5 turns |
![]() | Poison Ivy Throw this at another nearby player, applying Slowing Poison and Fire. Range: 20 spaces WARNING: Do not touch this with your bare hands! |
![]() | Scarab Oooo, lucky! Let's hold on to this! |
![]() | Squirrel Order your Squirrel to bury an item in the ground or to dig an item back up. Max 3 items can be buried at the same time. Buried items count as if you do not own them. Cooldown: 2 turns |
![]() | Unstable Mutagen Use this on a Living item to Transform it into a random other Living item. |
![]() | Tasty Treats Feed this to a Living item to reset its cooldown! Alternatively, eat them to move 1 space forward. |
![]() | Core Crystal Use this on a player to remove a random Magic effect from them, turning this item into a random Magic Crystal. |
![]() | Cursing Crown Nope, this crown isn't cursed. It just tends to curse other players! Every turn there's a small chance a random other player within 8 spaces of you will be cursed. |
![]() | Jewelizer Turn any item into a random Jewel for just 3 Rupees! Cooldown: 3 turns |
![]() | Tasty Tongue Piercing Passively makes all Food you eat count as Delicious, increasing movement from eating it by 3 spaces. |
![]() | Tiara Of Transcendence Whenever you die, the Tiara gets charged with a random Spell. |
![]() | Reading Glasses Passively allows you to learn feats instantly from Books. |
![]() | Axe Use this on a random living player on your space. In their next turn, you axe them a random Trivia question. If answered wrong, you will jump towards them and axe-murder them. Jump range: 30 spaces "Hey you, let me axe you a question!" |
![]() | Jewel Juicer Destroy a Jewel to decrease all your item and skill cooldowns by 3 turns. Cooldown: 4 turns |
![]() | Conjurer's Cookbook Use a Magic Crystal to conjure one of 4 random Food items. Cooldown: 4 turns |
![]() | Snake Stew Eat this to move 7-9 spaces forward, granting you Gorgonic Gaze for 6 turns, causing you to Petrify all players 5 spaces in front of you every turn. Petrified players cannot use items and skills or roll dice for 1 turn. If a Petrified player moves more than 5 spaces in a single movement, they'll die, which removes the Petrified effect. |
![]() | Doge Much excite! Very doge! Give yourself and all players within 15 spaces of you something positive. Cooldown: 8 turns |
![]() | Bling Bot Insert a Rupee to turn a Jewel Fireproof, Frostproof, Soulbound or Sparkling! Cooldown: 2 turns |
![]() | Reset Button Reset the cooldown of a non-Living item instantly! |
![]() | Rooster Passively crows you awake when you are about to skip a turn, preventing you from skipping your turn. Cooldown: 12 turns |
![]() | Bone Wand Summon a random undead minion to aid you for 7 turns. |
![]() | Holly's Thicc Booty Passively grants you Mojo.
Cooldown: 6 turns |
![]() | Ancient Dragon Claw This ancient dragon claw holds arcane power. Several items, such as Orbs and Dragon Eggs, can be placed inside it. And maybe more? How mysterious! |
![]() | Free Shavacadoo Eat this to move 2-4 spaces forward, granting you Superfood for 9 turns. Superfood grants +2 Speed and removes a random Disease or Poison every 3 turns. |
![]() | Grapes Eat a grape to move 1 space forward. Cooldown: 5 turns |
![]() | Ketchup Put some Ketchup on a Food item to make it Delicious! Charges: 3 Delicious Food moves you forward an additional 3 spaces and counts as 2 Food items for the Hungry Games! "It's vegan AND delicious? Inform the president!" |
![]() | Plums Eat these to move 3-6 spaces forward and gain Active Digestion for 7 turns. Whenever you eat something while you have this buff, you will gain a Fake Fake Turd. If you wait long enough, the Plums will dry and increase in nutritional value! |
![]() | Prunes Eat these to move 6-12 spaces forward and gain Active Digestion for 12 turns. Whenever you eat something while you have this buff, you will gain a Fake Fake Turd. |
![]() | Four-Leaf Clover Ooo, how lucky! Let's hold on to this! |
![]() | Homing Pigeon Choose a location behind you. Instantly move to a random space within 2 spaces of that location. Range: 100 spaces Cooldown: 8 turns |
![]() | Lucky Cricket What a lucky little fellow! Let's hold onto him! <3 |
![]() | Niffler This cute little fellow is an absolute menace! Every turn it'll try to steal one of your Sparkling or Jewelry items, putting it inside its magical pouch. Sometimes it'll jump into another player's inventory! If the Niffler gets killed or destroyed, all of its stolen items will be added to its current owner's inventory! |
![]() | Brain Transplanter Use this on another player on your space. You switch brains, causing you to swap all learnable feats. "I didn't plan on getting a brain transplant, but then I changed my mind." |
![]() | Neuralyzer Blind all living players within 10 spaces behind you, causing them to lose a random learnable feat. In addition, you may command them to either give you a random item, move 10 spaces back or skip a turn. |
![]() | Slipstream Slingshot Activate the slingshot on your current space. If you manage to re-activate it within 20 seconds behind the space you were on, you'll move twice that amount of spaces forward, up to a maximum of 100 spaces. Cooldown: 7 turns |
![]() | The Elder Wand This wand radiates with pure power! It passively grants Flow Of Magic and Magical Mind. Every 2 turns it will generate a Spell Shield for 2 turns and it will empower itself with 3 possible Spells to choose from. You can empower the wand manually with a Magic Crystal. When the owner of the Elder Wand is killed, the murderer takes possession of it. Long ago bestowed upon Antioch Peverell by Death himself, this is the most powerful wand in the history of wizardkind. |
![]() | Monkey Send your monkey at another player to steal an item. The monkey will hold on to the stolen item. If your monkey already held an item, that item is returned to its original owner. You can give your monkey a Banana to take the item it holds from him. Range: 15 spaces Cooldown: 4 turns |
![]() | First AIDS Kit Remove Bleeding and all Diseases from a player. Then give that player AIDS. |
![]() | Rabbit's Foot Lucky lucky! Let's hold on to this! Unfortunately for the rabbit, only his foot was lucky. |
![]() | Satchel Of The Citadel Open the satchel to discover a Scroll or Book from 4 options. Charges: 3 |
![]() | Raven Send an item from your inventory to another player. Cooldown: 5 turns |
![]() | Three-Eyed Raven The cooldowns of all your other Living items tick down twice as fast. Choose a player. In your next turn you will reveal their entire inventory and be able to steal one item from them. Cooldown: 7 turns |
![]() | Bag Of Schmeckles The exchange rate of Schmeckles varies a lot from time to time. You can exchange your Schmeckles for Rupees based on the current exchange rate. |
![]() | Plumbus Just use your Plumbus. "Everyone knows what it does, so there is no reason to explain it." |
![]() | Boomerang Throw your Boomerang at another player. If they are within 20 spaces of you in their next turn, the Boomerang will incapacitate them. Then it returns to you. Cooldown: 12 turns I forgot how to throw a boomerang. Then it came back to me. |
![]() | BOOM-erang Throw your BOOM-erang at another player. If they are within 20 spaces of you in their next turn, the BOOM-erang will kill them and everyone in a 5 space radius around them. Then it returns to you. Cooldown: 12 turns Hey you, catch my boomerang! Don't worry, you're gonna have a BLAST! |
![]() | Seven-Leaf Clover Holy crap! Now that's what I call lucky! |
![]() | Pose Master's Mirror Strike a pose! Strong Pose - Gain Skip-A-Turn & Incapacitation Immunity for 3 turns. Sexy Pose - Gain Mojo for 12 turns. Fabulous Pose - Gain Absolutely Fabulous for 5 turns. Whenever you skip a turn, receive a random piece of Jewelry. Charges: 4 Cooldown: 5 turns |
![]() | Library Card Use this to visit Sasha Lore's Mobile Library. Cooldown: 10 turns |
![]() | Azure Bracelet After you cast a Spell on another player, Freeze a random item in their inventory for 5 turns. |
![]() | Bottle Of Antifreeze Use this on an item to make it Frostproof! Frostproof items cannot be Frozen. |
![]() | Freeze Ray Root a player for 1 turn and Freeze 3 random items in their inventory for 5 turns. Cooldown: 12 turns |
![]() | Fridge Bot Lock Fridge-bot on another player. It will move into their inventory, Freezing a random Food item for 5 turns every 3 turns. |
![]() | Frigid Fairy Freeze one of your items for 4 turns. Cooldown: 2 turns |
![]() | Wabbajack Unleash the Wabbajack's unstable powers on another player. Charges: 4-8 Cooldown: 1-12 turns |
![]() | Spear Of Skadi Passively grants Frost Immunity. Throw your spear at another player, causing them to Bleed for 4 turns and get Rooted. This also Freezes 3 random items of any player within 5 spaces of impact for 6 turns. Cooldown: 8 turns The Norse gods stopped laughing when Skadi, the fierce mountain goddess, actually stood in Asgard to avenge her father's death. If they hadn't met her demands then and there, she surely would've killed them all... |
![]() | Downie's Gift Open your gift to retrieve items from it! "Oy! The guys at F-Bolt ran out of ideas to make your inventory look spiffy for you, so they're compensating you with this rare batch of items instead! Get down to it, adventurer!" ~ Sincerely, a box-lover. <3 |
![]() | Frost Mine Bury this on the space you are standing on. You can activate it later to detonate it, causing an explosion that Freezes 6 items for 4 turns for all affected players. Explosion radius: 15 spaces. |
![]() | Frost Mine Activator Detonate your buried Frost Mine! Players affected by the explosion will have 6 of their items Frozen for 4 turn. Explosion radius: 15 spaces. |
![]() | Dys Action Figure Make a donation to Dys and he'll hack the game for you! Each reward can only be claimed once.
|
![]() | Serrated Shiv Attack a random player on your space, causing them to Bleed for 2 turns. If the target was already Bleeding, kill them instead. Cooldown: 2 turns |
![]() | Scarf Of The Serpent All your items gain Coldblooded, causing their cooldown to tick down an additional 5 turns whenever you spend a turn on Fire. Whenever one of your items is Frozen, the duration is doubled. |
![]() | Guitar Play a chord to create a powerful sound wave in a radius of 6 spaces around you, knocking all players it hits 3-5 spaces away and Silencing them for 2 turns. Charges: 6 Cooldown: 3 turns When the Guitar is out of charges, you can use it to smash it on a random living player's head on your space, incapacitating them and Silencing them for 4 turns. This is such a sweet guitar! You're gonna call her Hailey! |
![]() | Potato Eat this to move 2 spaces forward. |
![]() | Ancient Ice Crystal Throw this at a player, Rooting them for 1 turn and doubling the Freeze duration of any Frozen items in their inventory. |
![]() | Fridge Fairy Feed the fairy to charge her with a random Light Spell. After it's been cast, she'll be charged with a random Dark Spell. If you fail to feed her for 10 turns, she'll incapacitate you and leave. Cooldown: 2 turns |
![]() | Slavemaster's Knout Reduce a Living item's cooldown by 4 turns. Warning: Repeated use of the knout on a Living item may result in its destruction! Cooldown: 4 turns |
![]() | Fighter's Gi Put on your Fighter's Gi to gain three powerful skills as well as Death Immunity for 3 turns. You will lose these skills next time you die. |
![]() | Duel Dissk Of Sick Burns Whenever you use a Diss Card on someone, you also give them a random Disease and set them on Fire. |
![]() | Drunkard's Bar Knock a random player on the same space as you 4-6 spaces back. If you're Drunk, knock them 12-18 spaces back instead! |
![]() | Aristocrat's Loot Crate Open it to find 4 random Jewelry items inside! |
![]() | Biologist's Loot Crate Open it to find 4 random Living items inside! |
![]() | Bomber's Loot Crate Open it to find 4 random Explosive items inside! |
![]() | Machinist's Loot Crate Open it to find 4 random Mechanical items inside! |
![]() | Defective Turret Deploy it on a nearby space. For 5-8 turns it'll try to fire at up to 2 nearby other players, knocking them back. When the duration ends, the turret explodes, knocking all nearby players away and causing them to skip a turn. Players on the same space as the turret will be killed! Deploy range: 20 spaces Shoot range: 12 spaces Shoot knockback: 3-4 spaces Explosion radius: 10 spaces Explosion knockback: 5-9 spaces |
![]() | Scintillating Spellstone Remove all enchantments from your items. For every enchantment removed, cast a random Spell on a random target, up to a maximum of 10 Spells. |
![]() | Skullripper Rip a Skull from a dead player's body. |
![]() | Liquid Nitrogen Throw this at a nearby player to Freeze a random item for 5 turns. Range: 20 spaces Alternatively, Freeze one of your own items for 5 turns. |
![]() | Dice Devil Give a player 3 guaranteed sixes on their next rolls. |
![]() | Paper Lantern Passively grants vision in the dark and a bit of Luck. |
![]() | Red Envelope Open this envelope to find some money inside! And maybe even some chocolate or a Fortune Cookie! |
![]() | Plush Downie This plush is infused with skills! I wonder if you can do anything with it... "It's what you do with life, Downie, not how long you go..." Smile - Crack a smile. Gain a +4 Speed Boost for 1 turn. Ponder - You sit and think for a moment. Learn a random feat after 3 turns. Motivate - Get into the groove. Decrease all your cooldowns by 2 turns. Cooldown: 3 turns Using an ability transforms this into the Heroic Plush Downie! Cooldown: 3 turns |
![]() | Heroic Plush Downie Use one of the Teal Curtain's abilities. "The impossible is possible! All you have to do is make it so!" Smash! - Jump 10 spaces in a chosen direction. Any player on your landing space will be knocked 20-30 spaces back. However, you'll be incapacitated! Splashdown! - Fly 10-20 spaces forward and incapacitate all other players within 20 spaces of the landing space. However, you'll be Rooted for 1 turn and slowed by -6 for 4 turns. Snap! - Unleash a cold wind in a chosen direction. Anyone within 25 spaces will have 8 items Frozen for 6 turns. However, you'll be Disarmed for 4 turns. Cooldown: 4 turns Using an ability transforms this into the Plush Downie! |
![]() | Empowered Heroic Plush Downie Use the Teal Curtain's final ability! "The impossible is possible! All you have to do is make it so!" Chaotic Big Bang! - The words of encouragement start ringing through your head. Your life has come to this. Become a self-destructing hydrogen bomb, exploding instantaneously, killing everyone and removing all death blocking mechanics. After 5 turns, everyone receives a Downie's Gift! |
![]() | Specter Downie Let the specter burn one of your items, increasing its Burning Conviction by 1 and granting you Ethereal Soul for 1 turn. Upon reaching 5 Burning Conviction, Specter Downie erupts in a wave of fire, causing all other players in a 20 space radius to catch on Fire! From its ashes, a new Plush Downie will rise! Burning Conviction: 0 / 5 Cooldown: 3 turns |
![]() | Frostfire Figurine Passively causes Fire to prioritize Frozen items in your inventory. |
![]() | Sealed Container Of The Arcane This container is sealed by 10 runes. Whenever you cast a Spell, one rune will break. When all runes have been broken, you'll gain access to the treasures inside! |
![]() | Sealed Container Of Hunger This container is sealed by 5 runes. Whenever you feed it a Food item, one rune will break. When all runes have been broken, you'll gain access to the treasures inside! |
![]() | Sealed Container Of Carnage This container is sealed by 8 runes. Whenever you kill a player, one rune will break. When all runes have been broken, you'll gain access to the treasures inside! |
![]() | Sealed Container Of Force This container is sealed by 10 runes. Whenever you have a Roll Streak, one rune will break. When all runes have been broken, you'll gain access to the treasures inside! |
![]() | Sealed Container Of The Gemini This container is sealed by 6 runes. Whenever you roll doubles, one rune will break. When all runes have been broken, you'll gain access to the treasures inside! |
![]() | Fireflies Give a player vision in the dark for 15 turns. Alternatively, thaw all of a player's Frozen items! |
![]() | Hot Potato Hot hot hot! Quickly, throw this to another nearby player! If you hold it in your inventory, it'll set you on Fire every 4 turns! Range: 15 spaces Cooldown: 2 turns |
![]() | French Fries Eat these fries to move 15-20 spaces forward! However, you will also receive a -4 Slow for 2 turns. Because you're a fatty! |
![]() | Szechuan Sauce Holy crap, this sauce is delicious! Put some of it on any item to make it count as Delicious Food! Charges: 2 |
![]() | Butter Bot Whenever you receive a Food item, this robot will automatically put butter on it to make it Delicious! After a while, it may start to contemplate its terrible existence and commit suicide. "What is my purpose?" "You pass butter." |
![]() | Ice Sculpting Saw Turn a Frozen item into a random new Mechanical item! Of course that's how it works! Engineering, baby! |
![]() | Heart Of The BGO Slut Whenever you have sex, add a Flame Of Seduction to the heart, up to a max of 5 flames. Use this to have sex with a random player on your space, exchanging STDs in the process. Cooldown: 5 turns When the heart has 5 Flames Of Seduction, you can sacrifice the heart to be able to choose a powerful donator-designed item from a random selection of 4 items. |
![]() | Easy Button Press it! Cooldown: 7 turns |
![]() | Pyramid Trap Card Choose another player. Blind all players and give a fake Wildcard: Shops to the chosen target in a random spot in their inventory. When used, this fake item will queue the Pyramid event, forcing them to enter it. |
![]() | Turbulent Juice Make an item Sparkling. Alternatively, drink a sip to give yourself Mojo and a +1 Speed Boost for 2 turns. Charges: 5 |
![]() | Courier Flap Skip a turn to transport yourself to a location within 30 spaces. You will arrive there in your skipped turn. Cooldown: 9 turns Alternatively, send an item to another player. It will arrive on that player's next turn. Cooldown: 6 turns |
![]() | Unidentified Loot Crate Ooo! What kind of Loot Crate is this? |
![]() | Varunastra This ancient water globe is impossible for you to control. It changes into a random item every turn. Whenever it is used up, Varunastra reverts back to its original form. Varunastra was imbued by Varuna with the ability to take on any form. It took ancient heroes years of meditation to master its transformative powers. |
![]() | Wildcard: Shops Visit a shop of your choice. |
![]() | Apollo's Phoenix Whenever an item burns within 50 spaces of you, a copy of it respawns in your inventory after 3 turns. Cooldown: 2 turns Apollo, bright God of the Sun, had always admired the mighty Phoenix. He decided to raise one himself and it grew into the biggest and brightest of them all; a true symbol of the cycle of destruction and creation. |
![]() | Ugly Duckling You're not quite sure what kind of bird this is gonna be. Let's take a closer look! |
![]() | Gobbo Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo! |
![]() | Fluffy Gobbo Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo! |
![]() | Fuzzy Gobbo Gobbos don't like being alone. When this Gobbo spends 6 turns without any other Gobbos in your inventory, it will call another Gobbo! |
![]() | Gobbo King His royal cuteness will grant you a handy utensil every 4 turns. Such a benevolent king! "People far and wide had heard of King Rufus the Intolerant and feared him for his name alone." |
![]() | Jason's Mask Put on Jason's Mask to become a nearly unstoppable serial killer! While wearing it, you'll be Denied, block the next 3 deaths and gain 3 powerful skills. Each death will only make you more relentless:
If you finally die, you get Jason's Defeat for 13 turns, making you Denied and giving you a -6 Slow. This duration is lowered for every kill you made. |
![]() | Wooden Stake Stab another player on your space through the heart to kill them. If, for whatever reason, your target didn't die, they will take the stake from you and reset its cooldown! Yikes! Cooldown: 7 turns |
![]() | Sanctified Stake Stab another player on your space through the heart to kill them. If the target died and had a Curse, all their Curses will be removed and you gain Angelic Wings for 1 turn per Curse removed. Angelic Wings grants you +7 Speed and Floating. If, for whatever reason, your target didn't die, they will take the stake from you and reset its cooldown! Yikes! Cooldown: 7 turns |
![]() | Red Card Throw this at another nearby player, causing them to skip a turn and be Denied for 2 turns. If it is their turn, then it ends immediately. Range: 30 spaces |
![]() | Bola Throw this at another nearby player, causing them to be unable to move via dice rolls for 2 turns. Range: 30 spaces |
![]() | Evolution Stone Target a Living item in your inventory. Evolve it into a creature of your choice from a random selection of 4. Charges: 3 |
![]() | Pamela's Sweater Whenever someone attacks you with most basic melee attacks, the attack fails and the weapon goes on cooldown for 1 turn instead. Cooldown: 3 turns |
![]() | Glitch Every turn this item glitches and takes on a random category from the following: Food, Jewelry, Living and Mechanical. In addition, some enchantments randomly turn on and off: Delicious, Fireproof, Frostproof, Sparkling and Soulbound. You can stabilize this item, transforming it into a random item of its current category. It'll keep its random enchantments. |
![]() | Vendroid Insert a Rupee to generate 4 random items of a chosen category. You can buy any of those for their regular shop price. Alternatively, don't buy an item and insert another Rupee to generate new options. Cooldown: 4 turns |
![]() | Improbaglitchity Device Activate the device to mark up to 5 random items. When you use the activated device, the marked items will glitch and transform into random new items. For 20 seconds, you can re-activate this device to make the marked items glitch again. After 20 seconds or after 5 uses, the device will stop working. |
![]() | Dragon Balls It is said that those who obtain all the Dragon Balls will be granted a mighty wish. Whenever you kill a player holding Dragon Balls, you will steal one of them. |
![]() | Sphere Of Annihilation Use this to kill all nearby players and destroy all nearby Living items. This effect is so powerful that it causes players to die up to 3 times if they blocked the death. Radius: 4 spaces |
![]() | Skull It's a... skull. Nice. |
![]() | Skull It's a... skull. Nice. |
![]() | Skull It's a... skull. Nice. |
![]() | Gaulish Magic Potion Drink this to gain the Gaulish Invincibility effect for 3 turns, which grants Skip-A-Turn & Incapacitation Immunity, Death Immunity, Root Immunity and Disarm Immunity. |
![]() | Ambrosia Drink this to gain the Nectar Of The Gods effect for 3 turns, which grants Death Immunity and reduces 3 skill cooldowns by 2 every turn. |
![]() | Pit Lord Whenever you get incapacitated, put this on a 5 turn cooldown instead. Charges: 3 Cooldown: 5 turns |
![]() | Frostfire Archfiend Whenever you summon a Demon, enchant it with Fireproof and Frostproof. Charges: 5 |
![]() | Mistress Of Pain Whenever a Dark Spell is used on you, summon a random Lesser Demon. Charges: 3 |
![]() | Infernal Overseer Whenever you die, sacrifice a random Lesser Demon to block the death. Charges: 2 |
![]() | Black Hole In A Box This box can only barely contain its unstable miniature black hole! Every turn, its gravity will lower your Speed by 1 more due to its increasing gravity. (Max -10 Speed) You regain this Speed when you lose the box. You can choose to destroy the box, causing the black hole to release a load of random items. The longer the black hole has been active, the more items it will release! (Max 10 items) Warning: the box doesn't release items when it gets destroyed in other ways, so be careful with it! |
![]() | Weather Balloon Release this on a space of your choice. For the next 10 rounds, it'll cause a chosen weather effect in a 15 space radius around it.
|
![]() | Party Cooler Open it to discover 2 Food or Drink items inside. This item can hold a maximum of 3 items. Take out one item. It'll be Frozen for 3 turns. Cooldown: 3 turns Put in an item, causing it to become Frozen. Cooldown: 1 turn |
![]() | Solar Panel Whenever a Light Spell is cast on you, reduce the cooldown of a random Mechanical item by 2 turns and restore 15 Energy to a random Energy-based item. |
![]() | Salsamander Turn a Food item Delicious and Spicy! Cooldown: 5 turns |
![]() | Cocktail Shaker Discover 4 random Drinks and choose 2 of them to create a cocktail. Drink the cocktail to get both of their effects, also making you Drunk for 4 turns. |
![]() | Corn Eat this to move 5-6 spaces forward. When this burns, it turns into Popcorn! |
![]() | Popcorn Eat this to move 5 spaces forward and continue to eat popcorn for 5 turns. Whenever another player dies while you're eating popcorn, laugh your ass off and gain a +4 Speed Boost for 2 turns. All entertainment is better with popcorn! |
![]() | One-Trick Pony Teach your pony a trick!
She doesn't have a sore throat. She's just a little horse. |
![]() | Uni-Corn Whenever you eat something, cast a random Light Spell which tries to target you and turn a random item in your inventory Sparkling. Cooldown: 3 turns |
![]() | Lilith's Staff Passively grants you Focused Spellcasting, causing your Spells to ignore all defenses against Spells except immunities. |
![]() | The Avaril Passively grants Floating. Use this to fly 6-10 spaces backward or forward. Whenever you cast a Spell, reduce the Avaril's cooldown by 4 turns. Cooldown: 10 turns |
![]() | Iron Helmet The first time you get incapacitated, block it. The second time you get incapacitated, skip a turn instead. |
![]() | Damaged Iron Helmet The next time you get incapacitated, skip a turn instead. |
![]() | Personal Forcefield Give yourself a Forcefield with 100% Energy, which grants Skip-A-Turn & Incapacitation Immunity. Every turn this loses 15% Energy. Whenever you block a Skip-A-Turn or Incapacitation, this Forcefield loses an additional 25% Energy. |
![]() | Nutritious Mold Eat from this to move 3-4 spaces forward. Every 7 turns the mold grows and gains an extra charge. Turns until growth: 7 Charges: 1 |
![]() | Magic Mushrooms Eat one of these to move 2-3 spaces forward and gain Magic Mushrooms for 3 turns. This buff grants you Magical Mind for the duration and gives Spells you cast a 50% chance to grow a new Magic Mushroom. Charges: 1 |
![]() | Bookworm Throw it into a nearby player's inventory to let it eat a random Book or Scroll instantly and every 7 turns afterwards. If it cannot eat anything, it'll starve. Range: 10 spaces |
![]() | Hungry Bookworm This eats a random Book or Scroll every 7 turns. If it cannot eat anything, it'll starve. Eating again in 7 turns! |
![]() | Platypus First off, give your platypus a name! You can't not name your platypus. Then it'd just be... a platypus? "It's just a platypus. They don't do much." |
![]() | Secret Agent Platypus A platypus? In your inventory? That's so weird! |
![]() | Tooth Fairy Whenever you die or kill someone, you get 2-4 Rupees. |
![]() | Trickster Fairy Steal a random Soulbound item from another player. |
![]() | Tesseract Dice rolls no longer move you and are stored in the Tesseract instead. The stored rolls can be used to move. Max 6 rolls stored. Alternatively, convert your rolls into Pulses to charge the Tesseract, gaining 1 Pulse per space. Spend 7 Pulses to give yourself Cards Of Fate. This cost becomes the next prime number after each use. (11, 13, etc.) Be careful! If you roll when the Tesseract is full, your roll will neither move you nor be stored. Contains 0 rolls. Charged with 0 Pulses. Pulse cost: 7 100 Lives left |
![]() | ICE-Bot Steal a Living item from a nearby player and Freeze it for 6 turns. When it thaws in your inventory or when the ICE-Bot is removed from the game, the item is returned to its owner. Range: 20 spaces Cooldown: 6 turns |
![]() | Angel Doll Enchant all items in your inventory to become Unremovable for 3 turns. Afterwards, all Unremovable enchantments will be removed. |
![]() | The Mind Stone Passive: Grants Magical Mind and Light Spells cast on players within 25 spaces of you are redirected to you.
When you insert this into the Infinity Gauntlet, all other players become Unable To Kill You for 6 turns. |
![]() | The Power Stone Passive: Grants Skip-A-Turn & Incapacitation Immunity and Root Immunity.
When you insert this into the Infinity Gauntlet, you gain 6 stacks of Empowered Dice and incapacitate all other players. |
![]() | The Reality Stone Passive: Grants Dark Spell Immunity.
When you insert this into the Infinity Gauntlet, you gain 6 random items. |
![]() | The Soul Stone Passive: Grants Ethereal Soul.
When you insert this into the Infinity Gauntlet, you gain Death Immunity for 6 turns. |
![]() | The Space Stone Passive: Your dice only roll sixes. Whenever you move less than 6 spaces forward, round it up to 6.
When you insert this into the Infinity Gauntlet, you move 66 spaces forward. |
![]() | The Time Stone Passive: Your deaths only last 1 turn.
When you insert this into the Infinity Gauntlet, reset all your cooldowns. Reset them again in 6 turns. |
![]() | The Infinity Gauntlet Socket an Infinity Stone into the gauntlet to gain a massive one-time bonus!
|
![]() | The Completed Infinity Gauntlet Passively grants Death Immunity and all the passives of the Infinity Stones Use one of 6 incredible powers:
Charges: 42 |
![]() | Camera Blind a player. If that player is skipping a turn, also receive 4-6 Rupees. Cooldown: 5 turns |
![]() | Bag Of Wonders Look inside the bag to find a number of random items, equal to the number of players in your game. You can pick one and the other items will be given to the other players at random. |
![]() | Go-Kart Passively uses 5% Gas per turn to move you 2 spaces forward. Spend 10% Gas to use a skill:
Cooldown: 3 turns |
![]() | Happy Little Tree This happy little tree has a dream in its heart: to help you out wherever it can. |
![]() | Baseball Bat Swing this backward or forward, hitting all players on that space next to you. All players hit are knocked 2-3 spaces away from you, become incapacitated and lose a random learned feat. Cooldown: 8 turns "Swing for the fences!" |
![]() | Home Run Bat Swing this backward or forward, hitting all players on that space next to you. All players hit are knocked 15-18 spaces away from you, become incapacitated and lose a random learned feat. Players hit have a 25% chance to get their head smashed right off, causing them to die. Cooldown: 8 turns "Hearing that sweet crack of the bat feels great!" |
![]() | Log "It's lo-hog! Lo-hog! It's big, it's heavy, it's wood! It's lo-hog! Lo-hog! It's better than bad, it's good!" Grab your Skinning Knife and who knows what you might make! Only the log knows what it'll become. The log's wisdom is profound. |
![]() | D-Bug Every turn this transforms another item into a Glitch (if you don't have a Glitch yet), then it moves into another player's inventory. |
![]() | Glitcho Glasses Use the Glitcho Glasses during another player's turn. You will completely take over the rest of their turn as if it were your own. |
![]() | Glitch Glock Turn one of your Food, Jewelry, Living or Mechanical items into a random item of the same category. Alternatively, zap another player to do this to one of their items. Cooldown: 5 turns |
![]() | Glibbo Glibbos don't like being alone. When this Glibbo spends 2 turns without any other Living items in your inventory, it will glitch a random Living item into existence, giving it a random Enchantment and sometimes a random extra item Category. |
![]() | Soul Of Determination Passively grants you Determination. Whenever you revive naturally, you will return to the space you died on if you're behind that space and receive a random positive effect. "It's not an actual soul, it's just a trinket I found in the trash can. Kinda does fill me with determination though." |
![]() | Lean Mean Caffeine Machine Need a caffeine fix? You found the right item! Choose your favorite beverage, insert some Rupees and PRESTO! A steaming hot drink! Be careful though: she doesn't always get your order right! Cooldown: 6 turns |
![]() | Get Out Of Jail Free Card Remove Skip-A-Turn, Incapacitation and Disarmed from yourself. This card can be used while Incapacitated or Disarmed. |
![]() | Power Morpher Charge your Morpher to summon a Zord, blasting you forward! The movement is equal to 5 spaces + 1 space for every 2 seconds charged. You can choose how many extra spaces you want to move. You need to manually activate your Zord after its charge time. Movement or death while charging will interrupt the process. Min spaces: 5 (0 seconds) Max spaces: 15 (20 seconds) Cooldown: 6 turns |
![]() | Lumpias Holy shit, these are really addicting! Eat one of your Lumpias to move 1-2 spaces forward and get Loving That Lumpia for 4 turns, granting you +1 Speed for the duration. If you manage to eat another Lumpia while this effect is still up, its duration is refreshed to 4 turns and the Speed gain is increased by 1. Charges: 4 Cooldown: 3 turns "It's not an eggroll, or a spring roll, or whatever you want to call it! It's a Lumpia!" |
![]() | Cocaine Cola Drink this to gain Cocaine Cola and a +4 Speed Boost for 4 turns. For every 10 spaces moved, reduce the cooldown of a random skill by 2 turns. If you manage to move 100 spaces with a single Cocaine Cola effect, the effect will be removed and you gain 2 Speed. |
![]() | Doom Doge Much horror! Very doom! Give all other players within 15 spaces of you something negative. Cooldown: 5 turns |
![]() | Rylai's Crystal Scepter Your Dark Spells give all affected players Rylai's Grasp, which gives them -2 Speed. If the player was the main target of the Spell, the duration is 3 turns. Otherwise the duration is 1 turn. |
![]() | Golden Goose Feed this a Food item to make it lay a Golden Egg. Cooldown: 3 turns |
![]() | Golden Egg This will hatch in 3 turns! The creature that hatches from this will be Sparkling! |
![]() | Mooshroom Choose a direction for your Mooshroom. Once released it will stampede 12-16 spaces in that direction each turn and crush players it runs over, causing them to be incapacitated, also giving them a Creeping Fungus. Keeps running for 10 turns. Alternatively, use a Skinning Knife to harvest a random Fungus from it! Cooldown: 6 turns |
![]() | Pot O' Gold Put Rupees in it or take Rupees from it. You get an interest rate of 10% per turn on the Rupees stored inside the pot, with a maximum of 4 Rupees per turn. Cooldown: 1 turn |
![]() | Arcane Egg Cast 3 Spells to hatch the egg! The creature that hatches from this will be Soulbound! |
![]() | Slingshot Shoot an item from your inventory at a nearby player with a 50% chance to incapacitate them. They will get the item. Range: 20 spaces Cooldown: 3 turns |
![]() | Gnome Feed a Food item to a Living item, resetting its cooldown. Cooldown: 2 turns |
![]() | Metro-Gnome Destroy a Mechanical item to lower all your cooldowns by 2. Cooldown: 1 turn |
![]() | Funny Fungus Eat this to move 4-5 spaces forward and gain Fungal Fun for 5 turns. Every turn you will tell a joke, causing other players within 10 spaces of you to get a -4 Slow for 1 turn. Oh my! You're such a fun guy! |
![]() | Lightning Rod Passively nullifies the next targeted Spell cast on you. |
![]() | Stonetusk Boar Order it to charge at a nearby player, knocking them back 1 space. Range: 20 spaces Cooldown: 1 turn |
![]() | Arctic Egg This will hatch in your next turn! The creature that hatches from this will be Frostproof! |
![]() | Blazing Egg This will hatch in 3 turns! The creature that hatches from this will be Fireproof! |
![]() | Mecha Egg Simply press the button to hatch this egg! The creature that hatches from this will also be Mechanical! |
![]() | Shapeshifter's Egg This egg will be incubated with the first Living item in your inventory that is removed from the game. After incubation, it will hatch in 5 turns. |
![]() | Incubated Shapeshifter's Egg A specific creature will hatch from this in 5 turns! |
![]() | Penguin Feed this a fish and it'll cough up a random item! Cooldown: 4 turns |
![]() | Bewitched Bauble This bauble has been charged with 3 targeted Spells. Cast all of them on a single target at once! Charged with 3 random Spells. |
![]() | Smurf Shroom Eat this to move 2-4 spaces forward. Maybe you'll find some stuff inside! |
![]() | Time Turner Restart the current player's turn. |
![]() | Tendril Of Yogg-Saron Whenever you cast a Spell, the Tendril gains 1 stack. When used it'll cast a random Spell with random targets for every stack it has! Current stacks: 0 |
![]() | Police Badge Shout "Freeze!" at another player, Rooting them in place and causing all of their items to Freeze for 2 turns. |
![]() | Phoenix Ashes Whenever one of your Living items burns, add a Blazing Egg to your inventory. Charges: 3 Clinging to life with a burning desire, I take my last breath as my feathers catch fire, But now listen closely and heed my prediction, From ashes I'll rise with a newfound conviction! |
![]() | Portable Hole Drop this on your space to incapacitate yourself and all other players on your space, moving all of you to the same random space within 10 spaces of you. If any of these players is the current player, their turn ends instantly. This hole is glorious! A hole of glory! A glory hol- err, scratch that! Anyway, jump on in! Who knows what could be on the other side? |
![]() | Spork Movement from eating is increased by 2 spaces. Biodegradable, reusable plastic. Carries Greta Thunberg's seal of approval. |
![]() | Chef's Hat Whenever you eat something, you have a 20% chance to cook up a random Food item. |
![]() | Cooking Supplies Open this to discover 2 random kitchen supplies and 1 random Food item! |
![]() | Gourmet's Loot Crate Open it to find 4 random Food items inside! |
![]() | Moly Eat this to move 1 space forward and gain Spell Immunity for 4 turns. |
![]() | Holy Moly Eat this to move 2 spaces forward and gain Dark Spell Immunity for 7 turns. |
![]() | The Dragon Spirit Of Han Call upon a protective blessing for a short duration.
Their dislike of the warring Chinese tribes caused the dragons to take a stance. They would empower one tribe, one family in such a way, that it would lead an empire. This dragon spirit watched over the Han family for more than 400 years. Some believe that he was part of the soul of every single emperor of his time... |
![]() | Merlin's Wand Passively grants Flow Of Magic and Magical Mind. Empower yourself with Spell Barrage for 5 turns, causing your next targeted Spell to also be cast at up to 3 valid targets in a 7 space radius around your target. Cooldown: 6 turns Though he often jokingly referred to himself as a conjurer of cheap tricks, Merlin was one of the greatest wizards of his time. Where others studied for decades in a row, magic came naturally to him. |
![]() | Dys & Downie Tag Team Tag Dys to create a wave of Downie's Gifts. Then tag Downie to inspect all the gifts, pick one for yourself and divide the others among all other players. The third charge is guaranteed to be… Legendary! Charges: 3 What happens when an ultimate supporter and an almighty developer join forces? The real answer…? Anything they set their mind to! |
![]() | Babr-e Bayan Passively grants Fire Immunity and Frost Immunity. Whenever you kill another player, you automatically cast a random Light Spell on yourself. Babr-e Bayan was an evil sea dragon who terrorized both the sea and the shores of India. The 14-year old Rostam, an Iranian boy who would one day become the most famous paladin of his people, slayed the dragon and created this armor from its scales. |
![]() | Balm Of Anubis While dead you gain Divine Mummification. This grants Knockback Immunity, Fire Immunity and Frost Immunity and moves you forward equal to twice your Speed every turn. Add or remove an Ethereal enchantment from an item. Cooldown: 3 turns Anubis, Embalmer of the Dead, Protector of Graves and Guardian of the Scales, ruled the Egyptian underworld for over a thousand years. Both feared and revered, he would only embalm those with the lightest souls. |
![]() | Caduceus Passively grants Haggle Expert. Sell an item to another player for the same price as the Pawn Shop. If that player doesn't have enough money, they'll pay you all their remaining Rupees for it. Alternatively, target a player to see 4 random items from their inventory. You may choose to buy one of these items from them for 75% of their base price. Cooldown: 4 turns The famous staff of Hermes, messenger of the Greek Pantheon. He was, among many things, the god of trade. It was said that during negotiations, the eyes of Caduceus' snakes would glow, which would ensure a positive outcome... |
![]() | Eye Of The Graeae Every turn you gaze into the future to see the event that is coming. You can choose to avoid it and get a random other event instead. The witch sisters Deino, Enyo and Pemphredo shared a single eye. With it, they could see past, present and future. Although they were powerful oracles, they would seldom offer their services voluntarily. |
![]() | Finity Gauntlet Insert Magic Crystals to get a random positive effect. When each of the 5 crystals has been inserted, the Gauntlet gains a set of powerful abilities! |
![]() | Completed Finity Gauntlet The gauntlet brims with energy! Each ability can be used once.
This item is dedicated to AmIKawaiiUguu, Azurheart, Doil, Downie, Revanfodne & Sirus. Thank you for your legendary support to BGO! <3 |
![]() | Bracers Of Bladesinging Successfully hit another player with a basic melee weapon to charge your bracers with a random targeted Dark Spell. This Spell will be cast on the next player you hit with a basic melee weapon. Cooldown: 1 turn |
![]() | Jackhammer Drill the fuck out of a random player on your space, knocking them 2-4 spaces back and destroying their Shield. If the Shield was upgraded, the Jackhammer is also destroyed. Charges: 3 Cooldown: 6 turns |
![]() | Chainsaw Spend 25% Gas to use this hazardous tool to kill another player on your space or destroy their Shield if they have one. Current Gas: 100% BEWARE: This item has a 1 in 6 chance to backfire! |
![]() | Wanted Poster: Item Ooo, there is a [20/25/30] Rupees reward for finding a specific item! You should keep your eyes open! |
![]() | Wanted Poster: Player Ooo, there is a [15/20/25] Rupees reward for killing Billy! Let's collect the bounty! |
![]() | Scouter Scout another player to reveal the amount of items they have and the names of 5 of their items. Range: 9001 spaces Cooldown: 3 turns |
![]() | Deck Of Many Things Draw a random Card from this deck. Charges: 4 Cooldown: 1 turn |
![]() | Rhinoceroach Whenever you cast a Spell, this gains a stack of Power up to a max of 5. These stacks reset every turn. Order it to charge at another player, knocking them back 5 spaces per stack. If it has 5 stacks of power, the target will also be killed. Current power: 0 |
![]() | Santa's Sleigh Use this sleigh to move 20 spaces forward, giving a Merry Present containing a random item to everyone you pass. You also become Jolly, granting you +4 Speed and Dark Spell Immunity. Jolly lasts 1 turn for every present you've given! Cooldown: 9 turns |
![]() | Peg Leg Stick your Peg Leg into the ground to Root yourself for 1 turn. Cooldown: 3 turns |
![]() | Booby Boobies are everyone's favorite bird! Fondle it to gain a +4 Speed Boost for 1 turn. Cooldown: 4 turns |
![]() | Obsidian Drop Give yourself a random Curse to charge your drop with a random Dark Spell. Cooldown: 3 turns Destroy your drop to remove all your Curses and gain 1 turn of Dark Spell Immunity per Curse removed. |
![]() | Fizzgig Whenever other players are within 5 spaces of you in your Effects Phase, your Fizzgig will chase them to exactly 5 spaces from you. Whenever someone uses a melee attack on you, your Fizzgig will bite them, chasing them 1 space back and making them Bleed for 2 turns. |
![]() | The Dark Crystal Destroy a Living item in your inventory to drain its life force, creating a Vial Of Essence. Cooldown: 1 turn |
![]() | Vial Of Essence Drink this to gain an Auto-Resurrection for 5 turns. |
![]() | Buttplug Launcher Shoot a buttplug up a nearby player's butthole, causing them to become incapacitated if they don't have Mojo and granting them Mojo for 5 turns. Range: 20 spaces Charges: 3 |
![]() | V-Card Passively grants Purity, which casts a random targeted Light Spell on you every 5 turns. Engaging in sexual activity destroys this item. Turns until Spell: 5 |
![]() | Pizza Eat a slice of pizza to move 2-3 spaces forward! Charges: 8 Cooldown: 1 turn |
![]() | Cognition Amplifier Attach this to a Living item to permanently make its cooldown tick down an extra turn every round. After 20 rounds, the creature becomes too smart to obey your stupid commands and leaves you for good. |
![]() | Concentrated Dark Matter Reset the cooldowns of all your Mechanical items! |
![]() | Immortality Field Generator Create an Immortality Field on your current space. For 8 rounds, it'll revive all dead players in a 25 space radius every round. |
![]() | Interdimensional Fart Turn an item into a Lump Of Gold, which can be sold at the Pawn Shop for 20 Rupees. Cooldown: 5 turns |
![]() | Interdimensional Portal Gun Travel to a nearby space. You'll end up within 3 spaces of the chosen location. In your next turn you'll travel to a random dimension. Cooldown: 8 turns Range: 15 spaces |
![]() | Lump Of Gold This can be sold at the Pawn Shop for 20 Rupees! |
![]() | Yummy Yums Bar Eat this to move 8-10 spaces forward and gain the Purgenol effect for 5 turns, which induces a murderous frenzy. Every turn you'll murder anyone standing on your space. However, if you don't kill anyone during this effect, you'll commit suicide! |
![]() | Hammer Of Hephaestus Passively makes all your Mechanical items Fireproof. Reforge a Mechanical item into a random new one. Alternatively, destroy a non-Mechanical Living item to create 2 Mechanical Duplicate copies of it. Duplicate items don't count towards the rule that you can only have one of each item. Cooldown: 4 turns Hephaestus, God of Smithing, crafted his weapons in the heart of a volcano. Ruthlessly obsessed with building mechanical automatons, he had little regard for mortal life. |
![]() | Poseidon's Trident Whenever you move 12 or more spaces forward in a single movement, the Trident's cooldown resets and all players within 1 space of you are incapacitated. Whenever you move back, you gain a stack of Earthshaker's Fury, increasing your next movement forward by 3. Cause a small earthquake. All players on odd spaces move 3 spaces back. All players on even spaces move 2 spaces forward. When players end up on the same space after the earthquake, they get incapacitated, but you are immune to this. Cooldown: 2 turns The mighty Earthshaker was known for his strength and uncontrollable temper. Whenever a mortal disrespected him, the ground would quake with fury! |
![]() | The Sands Of Time Activate this to gain Echo Of Time. The next item you use will create an echo inside your hourglass, allowing you to trigger it again later on. You can trigger echos even while the sands are on cooldown. Echoes stored: 0 / 5 Cooldown: 5 turns These sands are said to be as old as time itself. Collected by Chronos and eventually bound inside an hourglass by Kali, gods of different pantheons fought over them for eons. |
![]() | Handegg Get the Handegg past space X to get it to hatch! Upon hatching, you will gain a random Living item and all your team members will get a random positive effect. Basic melee attacks against you cause the attacker to steal the Handegg! Throw the Handegg to a nearby player! Range: 10 spaces Cooldown: 1 turn |
![]() | Black Lotus Eat this to move 3 spaces forward and gain the Black Lotus effect for 3 turns. Black Lotus: Whenever any of your items or skills go on cooldown, reduce that cooldown by 3 turns, to a minimum of 1 turn. |
![]() | Merry Present Open up your present! Merry Xmas, everyone! |
![]() | Rat Infect another player with one of your Diseases. Cooldown: 8 turns |
![]() | Cutlass Kill a random player on your space. If that player died, you also steal 4-6 Rupees from them. Charges: 3 Cooldown: 1 turn |
![]() | Katana Kill a random player on your space. If that player didn't die, swing your Katana around you, killing all players in a 2 space radius around you, but not on your own space. Charges: 3 Cooldown: 1 turn |
![]() | Brownies Eat a Brownie to move 5 spaces forward. Charges: 3 |
![]() | Blow Darts Shoot a Blow Dart at a nearby other player. The affected player moves back 2-3 spaces. Range: 30 spaces Charges: 3 There are various item combinations to apply poisons to your Blow Darts! |
![]() | Slowing Darts Shoot a Slowing Dart at a nearby other player. The affected player moves back 2-3 spaces and gets afflicted with Slowing Poison. Range: 30 spaces Charges: 3 |
![]() | Deadly Darts Shoot a Deadly Dart at a nearby other player. The affected player moves back 2-3 spaces and gets afflicted with Deadly Poison. Range: 30 spaces Charges: 3 |
![]() | Pufferfish Darts Shoot a Pufferfish Dart at a nearby other player. The affected player moves back 2-3 spaces and gets afflicted with Pufferfish Poison. Range: 30 spaces Charges: 3 |
![]() | Flintlock Shoot another player. If they died, you also steal 6-9 Rupees from them. Min Range: 10 spaces Max Range: 30 spaces |
![]() | Double-Barreled Shotgun Shoot another nearby player 10-20 spaces back and incapacitate them. This blast also affects all other players in a 5 space radius. Including yourself, so be careful! Range: 20 spaces Charges: 2 Cooldown: 1 turn |
![]() | Minigun Kill another player and any other player within 3 spaces of them. |
![]() | Bazooka Launch an explosive missile at a nearby space. Range: 60 spaces Deviation: 5 spaces Explode radius: 12 spaces Kill radius: 4 spaces |
![]() | Fuzzy Cuffs Cuff a random living player on your space to Disarm them for 2 turns, then have sex with them. Having sex with a Cuffed player gives you Mojo for 5 turns. |
![]() | Fishlock Shoot another player. If they died, you also steal 6-9 Rupees from them and you gain Fish Dish Wish for 12 turns, increasing movement from eating Fish by 6 spaces. Min Range: 10 spaces Max Range: 30 spaces |
![]() | Smurfberries Eat a Smurfberry to move 6-8 spaces forward, remove a Disease and gain Unsmurfy Stomach for 6 turns. Eating a Smurfberry while you have an Unsmurfy Stomach already will cause you to become incapacitated. Charges: 3 Although they are the prime diet of Smurfs, these berries are much harder to digest for humans. |
![]() | Caterpillar Feed this hungry Caterpillar 3 Food items to have it begin its metamorphosis. Feeding: 0 / 3 |
![]() | Cocoon This Cocoon will become a random Butterfly in 5 turns. Metamorphosis: 0 / 5 |
![]() | Butter Fly Every 2 turns this makes a random item in your inventory Delicious. Use this Butterfly to make an item count as Food. Cooldown: 3 turns |
![]() | Funereal Dusky-Wing Butterfly When you die, this gives you Ethereal Soul for 1 turn. Use this Butterfly to cast a random targeted Dark Spell on a player. Cooldown: 1 turn |
![]() | Monarch Butterfly Every 2 turns this makes a random item in your inventory Sparkling. Use this Butterfly to turn an item into Rupees equal to its shop price. Cooldown: 3 turns |
![]() | Painted Lady Butterfly Every 2 turns this makes a random item in your inventory Soulbound. Use this Butterfly to give a player Soul Speed for 4 turns. Cooldown: 3 turns |
![]() | Brimstone Butterfly Every 2 turns this makes a random item in your inventory Fireproof. Use this Butterfly to release jets of flame, setting all other players in a 2 space radius around you on Fire. Cooldown: 3 turns |
![]() | Arctic Blue Butterfly Every 2 turns this makes a random item in your inventory Frostproof. Use this Butterfly to Freeze a random item of a player for 10 turns. Cooldown: 3 turns |
![]() | Queen Alexandra's Birdwing Grants you Ethereal Heart, which allows you to use Ethereal items while alive. Every 2 turns, up to 6 random items receive a random Enchantment. Use this while dead to remove 12 Enchantments to revive yourself. Cooldown: 6 turns Alternatively, use this while dead to remove 100 Enchantments to instantly win the game. |
![]() | Sliced Bread Eat this to move 3-4 spaces forward and gain The Best Thing Since Sliced Bread. The next item you use will become Fireproof, Frostproof, Soulbound, Delicious Food! |
![]() | Toast Eat this to move 5-8 spaces forward and become Toasty for 8 turns. Whenever one of your items would burn, it becomes Delicious Food instead. |
![]() | Buttered Toast Eat this to move 9-12 spaces forward and become Toasty for 12 turns. Whenever one of your items would burn, it becomes Delicious Food instead. |
![]() | Fish & Chips Eat this to move 30-35 spaces forward! However, you will receive a -4 Slow for 2 turns. Fatty! |
![]() | Bramble Bush Give yourself a Bramble Barrier which cancels your next 3 backward movements or incapacitations. Each time this effect triggers, it causes all other players within 5 spaces of you to Bleed for 2 turns. |
![]() | Can Of Chips Start eating the chips! Every turn you eat some, moving 2 spaces forward. When you skip a turn or spend a turn dead, this effect wears off. "Once you pop, you can't stop!" |
![]() | Twinky Eat this to move 8-10 spaces forward, also granting you Radiation Immunity for 5 turns. |
![]() | Compass Whenever you move 15 or more spaces forward in a single movement, increase that movement by 5 spaces. |
![]() | War Horn Blow the horn to signal the start of the battle! For 5 rounds, all players receive 10 Rupees per kill. |
![]() | Viking Helmet Whenever you kill a nearby player, you steal 3-5 Rupees from them. Range: 5 spaces |
![]() | Pair Of Socks Passively increases the Speed bonus from Boots by 1 and the movement from upgraded boots by 3 spaces. |
![]() | Temporal Pair-o-Sox Passively increases the Speed bonus from Boots by 1. Additionally, all upgraded Boots move you an additional 3 spaces when used and restart the current player's turn. Oh no! You can't not put these on! |
![]() | Toilet Paper You need more, MOAR! Fuck you, Coronavirus! Number of rolls: 1 |
![]() | Basilisk Order your Basilisk to gaze backward, Petrifying all nearby other players. Petrified players cannot use items and skills or roll dice for 1 turn. If a Petrified player moves more than 5 spaces in a single movement, they'll die, which removes the Petrified effect. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 25 spaces Cooldown: 10 turns |
![]() | Hydra Breathe a powerful poison breath back or forward, applying a Deadly Poison which kills nearby players after 3 turns. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 10 spaces Charges: 3 Cooldown: 5 turns |
![]() | Tetsubo This thing is heavy as fuck! It passively reduces your Speed by 2. Knock a random player on your space 12-18 spaces back and destroy a random item in their inventory. If the attack was blocked by a Shield, destroy that and knock them 4-6 spaces back instead. Cooldown: 3 turns |
![]() | BFG 9000 Fire a giant ball of plasma backward or forward. The ball moves 10 spaces instantly and another 10 spaces per turn and explodes on impact with the first living player in its path, killing all nearby players! After moving 20 spaces, the ball will start to fire beams of energy at nearby targets every turn, setting them on Fire. The plasma ball automatically explodes after moving a total of 50 spaces. Fire zap radius: 10 spaces Explosion radius: 5 spaces Charges: 2 Cooldown: 10 turns |
![]() | Donation Thermometer Donate Rupees to the thermo to unlock its goals! Whenever a goal is unlocked, all players get that goal's item! Goal 1: an item 20 Rupees Goal 2: an item 40 Rupees Donated: 0 / 40 When it's full, it will be Party Time for 10 rounds, giving all players +2 Speed! In addition, you will be able to design your very own item! |
![]() | Custom Donator Item What will your design be? :) |
![]() | Kangaroo Jump 7 spaces forward, then incapacitate anyone standing 1 space in front of you. Cooldown: 7 turns |
![]() | Disco Pants Whenever you move exactly 7 spaces, you dazzle all nearby players with your dancing skills. The affected players get Boogie Fever for 2 turns, causing them to be unable to move more than 7 spaces forward in a single movement. Dazzle radius: 7 spaces |
![]() | Pajamas Whenever you spend a turn incapacitated, lower your highest Skill cooldown by 3. |
![]() | Bo Knock a random player on your space 1 space forward. Alternatively, smash a random player exactly 3 spaces from you to make them skip a turn. Cooldown: 1 turn |
![]() | Ball Gag Gag a random player on your space to Silence them and make them Unable To Eat Or Drink for 5 turns. Both of you get Mojo for 5 turns as well. When a Gagged player is attacked with a basic melee weapon, they drool all over the attacker, causing them to skip a turn. |
![]() | Stormwracked Kilt Basic melee attacks set your target on Fire, cause you to Bleed for 1 turn and put your weapon on a minimum cooldown of 1. |
![]() | Alhambran Veil Passively grants you Ethereal Soul, allowing you to use items while dead. Targeted Dark Spells cast by you inflict the target with a random minor Curse. Targeted Dark Spells used on you give you a -4 Slow for 2 turns. |
![]() | Demon Hunter's Blindfold You see the demons wherever you go... lurking in the dark. |
![]() | Bubbling Cauldron Throw in a Living item and a Magic Crystal to create 3 random Liquids. Cooldown: 6 turns |
![]() | Skeleporter Teleport yourself to a nearby space, then die horribly, because your skeleton has been ripped out of your body. Range: 25 spaces Deviation: 2 spaces Cooldown: 8 turns |
![]() | Space Hopper Any attack against you with sharp melee weapons or arrows will destroy this! Hop 1-3 spaces forward. Cooldown: 1 turn |
![]() | Dino Egg Break the eggshell to hatch a small, rideable dino! This dino increases all forward movement by 2 spaces! The next time you die, the dino will die instead. |
![]() | Dino Mount All your forward movement is increased by 2 spaces! The next time you die, your dino will die instead. |
![]() | Tennis Racket Hit a tennis ball at another player, causing them to skip a turn. Range: 30 spaces |
![]() | Tennis Racket Hit a random player on your space 3-6 spaces back. Cooldown: 1 turn |
![]() | Dragon Wings Run 8-10 spaces forward and gain Dragonflight for 8 turns, granting you Floating. When this effect ends, you move another 8-10 spaces forward, instantly burning a random item of any player in your path. |
![]() | Scout Uniform Collect all 4 badges to complete your uniform, making you a true Eagle Scout!
|
![]() | Eagle Scout Uniform You are a true Eagle Scout, proudly displaying your Fire Badge, Pioneer Badge, Survival Badge and Cooking Badge on your uniform. You always have 2 Eagle Scout skills. Whenever you use one, it is replaced with a random new one! There are 6 skills in total. |
![]() | Moist Muffin Eat this to move 6-9 spaces forward and gain Mojo for 6-9 turns. Eating this counts as having sex. |
![]() | Bottle Of Scotch Drink this to become Drunk for 6 turns and gain the Hopscotch skill. |
![]() | Potent Pixie Potion Drink this to gain Pixie Power for 3 turns and become Drunk for 5 turns. The next Spell you cast while Pixie Power is active casts 3 times. Then you become incapacitated. |
![]() | Mule Load items onto your mule to unburden yourself. For every 3 items it carries, your Speed is increased by 1. Only unloading an item invokes its cooldown. Items carried: 0 / 9 Speed increase: 0 Cooldown: 1 turn |
![]() | Snek Command your Snek to bite a nearby living player, giving them Snek Poison, which reduces movement from Food by 50% for 6 turns. This creature is Coldblooded. Whenever you spend a turn on Fire, this creature's cooldown is reduced by an additional 5 turns. Range: 10 spaces Cooldown: 6 turns Alternatively, eat this to move 6-10 spaces forward! |
![]() | Spelling Bee Whenever you cast a Spell, you get a Honeycomb. Cooldown: 4 turns |
![]() | Weeping Angel The next time you are Blinded, this will kill you. Don't blink! |
![]() | Bowling Ball Roll it backward or forward 10 spaces, incapacitating all players it knocks over. If you knock over all other players in your game, you also receive a Bowling Trophy! |
![]() | Bowling Trophy You're so proud of this! It has an inscription... Bowling Champion Billy knocked over 15 players! |
![]() | Coffin Whenever you revive naturally, gain a +4 Speed Boost for 2 turns. |
![]() | Food Bowl Put some Food in your bowl and you might attract a pet! |
![]() | Filled Food Bowl And now we wait. Hopefully this will attract a cool pet! It holds some food. |
![]() | Kulu-Ya-Ku Give your Kulu-Ya-Ku an object, granting it the ability to jump towards nearby players to incapacitate them. Each object grants the Kulu-Ya-Ku 2 charges. Alternatively, feed your Kulu-Ya-Ku and it'll dig up a rock to incapacitate players with. When this rock breaks after 2 hits, there's a chance it'll contain something useful. Range: 5 Spaces Cooldown: 8 turns |
![]() | Kulu-Ya-Ku Order your Kulu-Ya-Ku to incapacitate a nearby player by smacking them in the head with his object. Charges: 2 Range: 5 Spaces Cooldown: 8 turns |
![]() | Trilobite Order your Trilobite to bite a nearby player, knocking them back 3 spaces and causing them to Bleed for 3 turns. When you use this for the third time, the Trilobite will molt, granting you its Shield. Range: 3 spaces Charges: 3 Cooldown: 3 turns |
![]() | Artendellen Kill a random player on your space. Whenever you cast a Light Spell on another player, reduce Artendellen's cooldown by 2 and empower it for 1 turn, causing its next attack to ignore Shields. Cooldown: 8 turns |
![]() | Stress Ball Squeeze your Stress Ball to store one of your removable Debuffs inside of it. When it's full, it becomes a Stressed Ball you can throw at a nearby player to afflict them with those Debuffs! Debuffs stored: 0 / 3 Cooldown: 3 turns |
![]() | Stressed Ball Throw this at another nearby player to afflict them with the stored Debuffs! Range: 10 spaces |
![]() | Nuclear Reactor Passively lowers the cooldowns of up to 3 items or skills by 3 every 2 turns. Additionally gives all nearby players Radiation Sickness for 2 turns. The reactor can get damaged, causing a meltdown. This will cause it to become highly Explosive! Radiation radius: 10 spaces |
![]() | Damaged Nuclear Reactor The reactor is experiencing a meltdown! If you don't sacrifice a Mechanical item to fix it within 4 turns, it'll explode! This explosion will kill everyone in a small radius and knocks other players around you 10-15 spaces away, also incapacitating them. Radiation radius: 20 spaces Kill radius: 4 spaces Knockback radius: 20 spaces |
![]() | Dildo Whack a random player on your space 1-3 spaces back. If that player has any STDs, your Dildo becomes infected with them. Cooldown: 3 turns |
![]() | Infected Dildo Stick your Infected Dildo up a random player's pooper on your space, infecting them with its STDs. If there is no other player on your space, you will stick it up your own ass. Cooldown: 3 turns |
![]() | Rapier Kill a random player on your space. If that player died, this doesn't go on cooldown. Cooldown: 9 turns |
![]() | Couscous Eat this to move 2 spaces forward and reduce all your Skill cooldowns by 2. Keep some leftovers. "The food so nice they named it twice!" |
![]() | Cous Eat this to move 1 space forward and reduce all your Skill cooldowns by 1. |
![]() | Package Do you even remember what you ordered? Open it! :) |
![]() | Voodoo Doll Take a good look at a player within 5 spaces of you and then make your Voodoo Doll look like them. When it gets destroyed, the player it resembles will die. |
![]() | RC Attack Helicopter Release your Helicopter in a chosen direction. Once released it will fly 8-10 spaces in that direction each turn until you let it drop hot sticky loads onto all players in a 5 space radius, setting them on Fire for 2 turns. It then returns to you to recharge. Cooldown: 7 turns |
![]() | Helicopter Controller Order your Helicopter to drop hot sticky loads onto all players in a 5 space radius, setting them on Fire for 2 turns. It then returns to you to recharge. Current space: 0 Cooldown: 7 turns |
![]() | Choice Scarf Every 4 turns your Choice Scarf chooses an item or skill for you. If that is the first thing you use, you get a +4 Speed Boost for 2 turns. This will choose an item in 4 turns. |
![]() | Yui The Choice Scarf Passively grants Arcane Vision. Whenever an item in your inventory gets used up or destroyed, Yui goes on cooldown. If no item in your inventory gets used up or destroyed for 6 turns, Yui will give you a random item. Give yourself a +4 Speed Boost for 2 turns. Turns until item: 6 Cooldown: 2 turns |
![]() | Spacetime Thread Weave the threads of space and time to choose one of the following events to occur in your next turn:
|
![]() | AmIgurumi Use a part of your AmIgurumi's yarn and one of your own items as stuffing to stitch together a new item, chosen from 3 random items. The stitched item receives the main categories of the item it is stuffed with. Charges: 3 |
![]() | Boiling Blood Drink this boiling mixture of blood at your own risk! You'll be afflicted with a random debuff and mutate to gain a random race. |
![]() | Genetic Resequencer Scramble your DNA, removing a random race from yourself and granting you a random new race. If you didn't have a race yet, it'll simply add one. Cooldown: 6 turns |
![]() | On The Origin Of Species Skip a turn to read this book by Charles Darwin to fully grasp the concept of evolution. After 1 turn of processing this scientific masterpiece, you evolve and gain a random race! |
![]() | Vigorous Vodka Drink this to become Drunk and gain Return To Sender for 5 turns. This effect absorbs all damage from explosions and when it wears off, it releases all that explosive damage to players around you. This explosion will feature certain properties of the explosions it has absorbed. |
![]() | Wisp When you spend a turn dead, this Wisp will revive you and fly towards another player. |
![]() | Buyback Bot Whenever one of your items is used up or destroyed, this bot has a 50% chance to offer to create a new item of the same type if you pay enough Rupees, also making it Mechanical. Cooldown: 5 turns |
![]() | Lance Pick up your Lance and get ready to joust. With your next movement, you'll attack the first player on your path, performing a melee attack on them based on the distance you moved to reach them.
Cooldown: 4 turns "Even though I'm a knight, I don't really use my lance a lot." |
![]() | Exglitchibur Use this highly unstable Sword to (usually) kill a random player on your space. Charges: 3 |
![]() | Demon Doll Whenever you use an item, it has a chance to do nothing and burn. |
![]() | Ball & Chain That ball is heavy as fuck! You have -2 Speed because of it. |
![]() | Bezoar Whenever you drink something, you gain Poison Immunity for 2 turns. |
![]() | Seal First pick an event that you give your Seal Of Approval™. Later on, you will be able to interrupt a player's turn to instantly redirect them to the event you've chosen. Cooldown: 10 turns |
![]() | Bulging Deck Perform a magic trick to gain Mojo for 6-9 turns and draw a card from your deck. You immediately get an effect based on its suit:
Cooldown: 6-9 turns Is that a deck in your pocket or are you just happy to see me? |
![]() | Guinness Drink this to become Drunk for 4 turns. You also gain The Black Stuff, which grants you +2 Speed. This effect wears off when your Drunk effect wears off. Whenever you attack another player with a basic melee weapon while you have The Black Stuff, you drink another pint of Guinness. |
![]() | The Khufu Ship Passively protects you from drowning. Whenever you spend a turn dead, you move 1-6 spaces forward. Enter the boat to sail towards adventure! In your next turn you will sail 1-6 spaces forward and encounter a random event. You can choose to go there or to skip it and sail further. You can do this a maximum of 3 times, but the third event cannot be skipped. Cooldown: 6 turns |
![]() | Bug Net Try to catch a bug! Cooldown: 3 turns HINT: Using this while you are at certain events may yield better results. |
Skills
![]() | Sprint Run 3-10 spaces forward. The cooldown is equal to the amount of spaces you run, up to a maximum of 7 turns. |
![]() | Assassinate Jump towards another nearby player to try to assassinate them. You will incapacitate them or kill them when they were incapacitated already. Range: 6 spaces Cooldown: 7 turns |
![]() | Fair Trade Trade a random item of yourself with a random item of another player. Cooldown: 3 turns |
![]() | Trade Routes Find a trade route to lead you 2-3 spaces forward. You can also pick a shop you want to visit in your next turn. Cooldown: 7 turns |
![]() | Pacman If an enemy player is on your space, use the Pacman skill to eat them. |
![]() | "No." Stop the bullets someone is shooting at you in an event! Doing this does not invoke a cooldown. Alternatively, become Bulletproof for 2 turns. Duration: 12 turns Cooldown: 8 turns |
![]() | Leap Take a leap to another space. Range: 10 spaces Cooldown: 6 turns |
![]() | Roar Unleash a powerful roar, causing nearby players to flee until they are 14 spaces away from you. Cooldown: 7 turns |
![]() | Resurrect Use your holy powers to bring a dead player back to life. If the target is already alive they will gain an Auto-Resurrection for 1 turn. Cooldown: 7 turns |
![]() | Dispel Magic Dispel a Magic Debuff from yourself or a teammate or a Magic Buff from an enemy player. Cooldown: 6 turns |
![]() | Hinder Hinder another player. This skill has no cooldown, but recharges its 4 uses every 10 turns. Every 10 turns, you can do all these things once:
|
![]() | Sabotage Inspect all of another player's items. Freeze one of them for 10 turns or make the item Highly Flammable. If it's a Mechanical item, it will become an extra option the next time you use Tinker to create an item. Cooldown: 6 turns |
![]() | Frostbolt Root a player and all players in a 5 space radius around them, causing them to be unable to move for 1 turn. Cost: 10 Mana Cooldown: 2 turns |
![]() | Telekinesis Steal a random item from a target player. Range: 50 spaces Cost: 6 Mana Cooldown: 7 turns |
![]() | Pyroblast Hurl a huge ball of liquid fire at a target player. The target player dies and all enemy players within 25 spaces of impact catch on Fire for 3 turns. Cost: 40 Mana |
![]() | Holy Hammer Bless your hammer with holy might for 2 turns, increasing its power trifold. (Gives you a new Hammer if you have none.) Cooldown: 8 turns |
![]() | Divine Blessing Remove up to 2 Curses or Diseases from someone. If you remove an effect, you gain Empowered Dice, giving you a guaranteed Roll Streak. Cooldown: 8 turns |
![]() | Concoct Concoct one of 4 randomly chosen liquids. You can use Broken Glass to reduce the cooldown of this skill by 3 and increase the number of options to 6. Cooldown: 6 turns |
![]() | Transmute Turn 1 item of your choice into 4-7 Rupees. When alchemists die, they barium. Cooldown: 3 turns |
![]() | The Force Knock another player 4-6 spaces away from you. Cooldown: 4 turns |
![]() | Murder Murder the player that is Marked For Death when they are on your space! |
![]() | Pick Snowballs If you notice snow around you, you can use this skill to pick up a Snowball or two. Happy winter time, everyone! Hint: Pay close attention to the text in events during your turn. If it mentions snow, you can use this skill! |
![]() | Grand Disappearance Teleport a distance between 10 and 30 spaces back and return to your original space afterwards. |
![]() | Deadly Illusion Give a Deadly Illusion of a specific item to another player. Using a Deadly Illusion kills you. Cooldown: 8 turns |
![]() | Seduction Seduce a target, causing them to move up to 8 spaces in your direction. If the target reaches your space, they'll be incapacitated and any STDs you and the target have, will be shared. Cooldown: 6 turns |
![]() | Fear Strike fear into nearby enemies' hearts. Any enemy within a 7 space radius will flee 5-7 spaces away from you. Cooldown: 5 turns |
![]() | Sue Sue someone for 3 turns. If the sued player commits murder during those 3 turns, they will be convicted and forced to pay you 10 Rupees and skip a turn. If they don't have the 10 Rupees, they will be sentenced to death and pay whatever Rupees they had. Successfully suing a player resets this skill's cooldown. Cooldown: 7 turns |
![]() | Objection! Object to the current player's actions, immediately ending their turn! Can be used on your own turn. Cooldown: 7 turns |
![]() | Watermelon Seed Salvo Spit Watermelon seeds at nearby players, knocking the first player in range 1-2 spaces back. Range: 10 spaces Charges: 8 |
![]() | Yes! Yes! Use M. Bison's ultimate skill of gloating by shouting "Yes! Yes!" to humiliate your enemies. You will gain 4 Rupees and move 4 spaces forward for each dead enemy. If all enemies are dead, you also receive a bonus item. |
![]() | Ni! Use the ancient power of "Ni!" to slowly destroy other players. Each time you use it on a player, they gain a stack of Ni!. At 4 stacks, they become incapacitated and at 8 stacks they die. Players lose all their stacks if they're not shouted at for 4 turns. This skill is permanent. Range: 10 spaces Cooldown: 1 turn I used to be an adventurer like you, then I took an arrow to the ni! |
![]() | Man Mode Go balls deep! While Man Mode is active, you're immune to incapacitation and skip-a-turn and cannot move back. This effect lasts 15 seconds. |
![]() | THIS IS SPARTA! You've been granted the Spartan fighting spirit! Crush your foes by kicking them into a well, incapacitating them and kicking them 1-3 spaces forward. Only usable when someone is on your space. Cooldown: 3 turns |
![]() | Activate Runes Of Guidance Activate your Runes Of Guidance! |
![]() | Yodel Perform a good yodel to get 2-3 Rupees from every player within 5 spaces of you. Perform a bad yodel to make every player around you move to a safe distance of 5 spaces away. Cooldown: 5 turns |
![]() | Trick Or Treat Whenever you're on the same space as another player, you can Trick Or Treat them. You will gain a random piece of candy and move 2-3 spaces forward. Cooldown: 2 turns |
![]() | Schrödinger's Box Hide inside a scientific cardboard box for 2 turns. While inside the box, you cannot die. When you get out of the box, you have a 50% chance to die. Does not work inside the Pyramid. Cooldown: 6 turns |
![]() | Multiversal Flux Force an item to go out of sync with our universe, pulling in a random item from a parallel universe to replace it. Cooldown: 2 turns Optionally, you can cause a Global Multiversal Flux, causing a Multiversal Flux on every player that also has that same item. Cooldown: 3 turns |
![]() | Shapeshift You are in Human Form. You can use the Entangling Roots skill. Cooldown: 2 turns |
![]() | Human Form: Entangling Roots Choose a target player, causing roots to grow on their current space. In their next turn, the roots will shoot up, Rooting all players in a 5 space radius for 1 turn. The roots need at least 10 seconds to grow before they're big enough to trigger. Cooldown: 4 turns |
![]() | Bear Form: Maul Run up to a target player within 2 spaces and maul them, causing them to become incapacitated. Cooldown: 4 turns |
![]() | Snake Form: Venomous Bite Slither up to a target player within 4 spaces and bite them, causing them to become Poisoned. Cooldown: 4 turns |
![]() | Crow Form: Soar Soar 4-6 spaces forward. Cooldown: 4 turns |
![]() | Wolf Form: Growl Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces. Cooldown: 4 turns |
![]() | Hammer Of Justice Throw your Hammer at another nearby player, causing them to skip a turn. If you throw a Holy Hammer, the target will become incapacitated. You lose your Hammer when you use this skill. Range: 40 spaces Cooldown: 4 turns |
![]() | Magic Hat Store up to 3 items in your Magic Hat, which functions like a separate inventory. Items inside your hat count as if you don't have them. Retrieving an item invokes a 1 turn cooldown. |
![]() | Energize Energize yourself, resetting the cooldowns of all your other skills. |
![]() | Travel Travel to a common event of your choice in your next turn. |
![]() | Like A Boss! Perform one of various awesome actions. Like a BAWS! |
![]() | Gobble Gobble! "Gobble gobble gobble gobble!" Cooldown: 1 turn |
![]() | Shroom Of Doom: Fungal Doom Infect someone with Fungal Doom, causing them to inevitably die after 15 turns! When the infected player dies, all players in a 5 space radius around them will be infected with Fungal Doom. 'Let the Cordyceps Fungus slowly take over your weak, mortal body.' Cooldown: 10 turns |
![]() | Shroom Of Doom: Eclipse Release a cloud of dark spores from your body, causing an eclipse and Blinding every other player in the process! Cooldown: 3 turns |
![]() | Shroom Of Doom: Cannibalize Overtaken by hunger, you eat a part of a nearby dead player's corpse and move 8-11 spaces forward. Range: 3 spaces Cooldown: 2 turns |
![]() | Nature's Swiftness You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills. |
![]() | Sexual Ritual Sacrifice a Living creature to the powers of Hell to gain a random STD and an Ethereal Gem. Alternatively, sacrifice an STD to instantly move 10 spaces forward. Cooldown: 6 turns |
![]() | Enchant Enchant one of your items to grant it a special property. An item may receive multiple different Enchantments. Enchanting an item with an Enchantment it already has, will remove it. Cooldown: 3 turns |
![]() | Condense Magic Destroy an item to create a random Magic Crystal. Alternatively destroy a Magic Crystal to create a Scroll of a chosen Spell from that Magic Crystal. Cooldown: 8 turns |
![]() | Arcane Relocation Move another player backward or forward 2 spaces + their Speed. You can also move yourself, but the movement will be 2 spaces + half your Speed (rounded down). Cooldown: 5 turns |
![]() | Steady Progression Cause a target player to be affected by Steady Progression, ignoring Speed in their next Roll Phase. Cooldown: 3 turns |
![]() | Lock Time Store a player's Space, Permanent Speed or Rupees. Choose to revert it back to its stored state by using this skill again, otherwise it happens automatically in your next Effects Phase. Maximum effect on yourself: 15 Spaces, 1 Speed or 10 Rupees. Maximum effect on other player: 30 Spaces, 2 Speed or 20 Rupees. Cooldown: 5 turns |
![]() | Bend Space All other players within 8 spaces of a chosen space are moved to that space. This skill cannot be used on your current space. Cooldown: 6 turns |
![]() | Call Demon Set yourself on Fire or give yourself a random Curse to call forth a Lesser Demon of your choice from a total of 3 options. Alternatively, sacrifice a Skull to avoid harming yourself and increasing the number of options to 5. Cooldown: 3 turns |
![]() | Harvest Power Siphon the power from a Skull, Magic Crystal or an item containing a Spell to turn this skill into Chaos Infusion, allowing you to use one of 4 powerful abilities. You can siphon the power from an item while this skill is on cooldown to reduce its cooldown by 6 turns. Cooldown: 7 turns |
![]() | Chaos Infusion Use one of the following chaotic abilities:
|
![]() | Ring Of Fire Unleash a blazing ring of fire, setting yourself and players in a 6 space radius around you on Fire. You can use a Skull to increase the radius to 10 spaces, also blasting yourself 14 spaces forward. Cooldown: 8 turns |
![]() | It's Summertime! Celebrate the summer by going to the beach! Cooldown: 10 turns |
![]() | Flash Quickly teleport 4-5 spaces forward. Cost: 7 Mana Costs 2 Mana if another player is currently standing on your space. |
![]() | Drain Soul Put a Drain Soul Curse on a living target player for 2 turns. If that player dies, the effect is removed and you gain +1 SP even if the death was blocked. If the death wasn't blocked, Drain Soul's cooldown resets instantly. Cooldown: 3 turns |
![]() | Army Of The Dead Summon an undead minion. You can have one Skeleton, one Zombie and one Specter. Each of these can be upgraded to a specific improved version. You can Unsummon a minion for 1 SP, removing it and giving you back the SP it cost to create it. Upgrade your minions with Undead Haste for 4 SP to reduce the trigger cycle of all your minions by 1 turn permanently. |
![]() | Command Undead Command a minion to target a specific player instantly. This skill resets the minion's cycle. Alternatively, spend 1 SP to reduce this skill's cooldown by 6 turns. Cooldown: 7 turns |
![]() | Legendary Discovery! You've discovered a legendary Artifact! Let's have a look! |
![]() | Hadouken Fire a ball of energy backward or forward. The first player hit must skip a turn. When this skill spends 4 turns off cooldown, it becomes Shinku Hadouken and will incapacitate all players in its range. Range: 12 spaces Cooldown: 4 turns |
![]() | Shinku Hadouken Fire a ball of energy backward or forward. All players hit become incapacitated. Range: 12 spaces Cooldown: 4 turns |
![]() | Shoryuken Knock a player on the same space as you 3 spaces back and incapacitate them. When this skill spends 4 turns off cooldown, it becomes Metsu Shoryuken and will kill the target. Cooldown: 4 turns |
![]() | Metsu Shoryuken Knock a player on the same space as you 3 spaces back and kill them. Cooldown: 4 turns |
![]() | Tatsumaki Senpukyaku Move 6 spaces backward or forward, pushing anyone you hit 6 spaces in the same direction. When this skill spends 4 turns off cooldown, it becomes Tatsumaki Zankukyaku and will move you 12 spaces instead. Anyone hit by you will move back, regardless of the direction you went in. Cooldown: 4 turns |
![]() | Tatsumaki Zankukyaku Move 12 spaces backward or forward, knocking anyone you hit 12 spaces back. Cooldown: 4 turns |
![]() | Morph Move towards another player. You will land within 5 spaces of their location. Range: 30 spaces Cooldown: 4 turns |
![]() | Stalk Gain Stalking for 1 turn. Whenever another player moves, you silently move 1-3 spaces towards the nearest living enemy player. Cooldown: 4 turns |
![]() | Slash Kill up to 2 random players within 1 space of you. Shields block this attack. Cooldown: 4 turns |
![]() | Alchemize Spend 8 Rupees to create a random item. Cooldown: 6 turns |
![]() | Evasion Gain Skip-A-Turn & Incapacitation Immunity and Disarm Immunity for 2 turns. Cooldown: 8 turns |
![]() | Break Free Remove Skip-A-Turn, Incapacitation and Rooted from yourself. Cooldown: 7 turns |
![]() | Radiance Choose a Light Spell from 3 random options. If it's a targeted Spell and you cast it on another player, then you will also cast a copy of it on yourself. Cooldown: 10 turns |
![]() | Confiscate Evidence Confiscate the item that a target player has used most recently. If that item cannot be stolen, then this skill fails. Cooldown: 8 turns |
![]() | Purchase Every 6 turns this skill offers 4 random items for sale. You can choose to buy one for 80% of its normal price. |
![]() | Quantum Quality Give yourself a random positive effect. Cooldown: 10 turns |
![]() | Tinker Take two items from your inventory. Use them to create a Mechanical item of your choice from a random selection of three. Cooldown: 5 turns |
![]() | Dice Jump Rolls do not move you forward in this game. Rolls instead fuel this skill, which can store up to 5 rolls. The stored movement can be used to move backward or forward whenever you like. |
![]() | Defensive Stance Take on a Defensive Stance for 30 seconds. If another player kills you in that time, block the death and incapacitate the killer. Using this skill doesn't produce a chat log. Cooldown: 3 turns |
![]() | My Little Shoppy Time to build your own shop! Repeatedly choose one of 4 random items to add to your shop's inventory. |
![]() | Fairy Form: Extract Essence Put a Living item that isn't on cooldown yet on a 10 turn cooldown to create a Magic Crystal. Cooldown: 4 turns |
![]() | Glibbonize Use glitchy powers to enchant an item to become Food, Jewelry, Living or Mechanical. Cooldown: 2 turns |
![]() | Dance Of The Glibbos Perform a glitchy, fluffy dance to glitch a new item into existence. The more items of a specific type you have (Food, Jewelry, Living, Mechanical), the higher the chance it'll be an item of that category. Cooldown: 4 turns |
![]() | Save Me, Spider-Man Call for Spider-Man to save your ass, instantly ending your turn and moving you 5 spaces forward. |
![]() | Cheerful Song Move all living players within 25 spaces of you 2 spaces forward, also making them Unable To Kill You for 2 turns. If only you were affected, move 10 spaces forward instead. Cooldown: 6 turns |
![]() | Charismatic Smile Get a random item from the shop you're currently visiting for free! Cooldown: 5 turns |
![]() | Plot Twist Whenever you're the target of a Dark Spell and this skill is not on cooldown, you'll hold onto the Spell for 1 turn or until you're the target of another Dark Spell. You can choose a new target for the Spell you're holding. Cooldown: 6 turns |
![]() | Tracking Track another player for up to 3 turns. Whenever that player moves, you secretly move 1 space towards them. You can disable this effect whenever you want. When the effect ends, you will encounter the Crossroads. Cooldown: 6 turns |
![]() | Pack Leader Instantly reduce the cooldown of a Living item by 6 turns. Cooldown: 4 turns Alternatively, call one of 2 random Living creatures to your aid! Cooldown: 8 turns |
![]() | Feign Death Pretend to die, causing you to become dead without triggering any effects that trigger upon death. Using this skill a second time or waiting until the start of your next turn will cause you to revive without triggering any effects that trigger upon revival. Cooldown: 5 turns |
![]() | Split Destroy an item of your choice, adding up to 10 characters of its name (from left to right) to your Lexicon. Every space becomes a Blank, which can be used as any letter. If the item name has more than 10 characters, move 5 spaces forward. Cooldown: 2 turns |
![]() | Compose Your Lexicon contains a list of 10 items. Create an item with the letters in your Lexicon by spelling its name. Composed items are Duplicate, meaning you can own multiple of them. Alternatively, replace an item in the list with a random new one. Cooldown: 1 turn |
![]() | Words Of Power Your Lexicon contains a list of 3 random words of power. Spell one of them to activate it and refresh the list. Cooldown: 3 turns |
![]() | Wololo Shout "Wololo!" at a nearby other player, giving them a stack of Indoctrination. When this effect reaches 5 stacks, you steal a random Living item from their inventory. If you don't apply a new stack, the effect will wear off after 3 turns. Range: 7 spaces Cooldown: 1 turn |
![]() | Donator Powers Discover 4 random items. Pick one to give it to all players in your game. So generous! Cooldown: 6 turns Alternatively, pay 2 BG Coins to move 5 spaces forward. Cooldown: 2 turns Alternatively, pay 100 BG Coins to summon 3 random artifacts. You also gain a random class. All other players in your game get 1 random artifact. Cooldown: 10 turns DONATOR POWER! |
![]() | Honey Badger Attack Jump forward at a nearby player, viciously attacking them and causing them to Bleed for 3 turns and knocking them back 4-5 spaces. Range: 10 spaces Cooldown: 1 turn |
![]() | Befriend The Forest Discover 2 Living items. Pick one and make it Soulbound. Cooldown: 7 turns |
![]() | Improvise A Meal Burn one of your items, setting all other players on your space on Fire and creating a random piece of Food. Cooldown: 3 turns |
![]() | Scout The Area Discover 3 events and choose one for your next turn. Cooldown: 4 turns |
![]() | Set Up Camp Become Rooted until the start of your next turn. Cooldown: 2 turns |
![]() | Stay Vigilant Gain Vigilance for 3 turns. Whenever a player moves onto your space, you move 5 spaces forward. Cooldown: 3 turns |
![]() | Take A Hike Move 10-15 spaces forward. Cooldown: 7 turns |
![]() | Hopscotch Throw a pebble 5-8 spaces backward or forward. Then you can continuously hop 1 space toward the pebble until you reach it. Careful though! After you throw the pebble, any movement aside from Hopscotch will cause you to lose this skill. |
![]() | Webshop Welcome to Dystopian Deals! Browse our webshop for the best deals in all of Dystopia! Our prices go down every round, but don't wait too long or someone else will buy that item you want! |