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Spells
This is a list of all the magic spells you will encounter in the game. These spells are divided into Dark and Light spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be cast with a Light Wand.
Dark Spells
Name | Description | Price | |
---|---|---|---|
![]() | Arcane Explosion | Cause a magical explosion, knocking all players in a 12 space radius around you 10 spaces away from you. | 5 Rupees |
![]() | Blind | Blind a player, blurring their view for 8 seconds. | 2 Rupees |
![]() | Burden | Transfer all your Magic Debuffs to another player. | 8 Rupees |
![]() | Curse Of Cold | Curse a player with Curse Of Cold. This Curse Freezes one of their items for 3 turns each turn. | 6 Rupees |
![]() | Curse Of Relativity | Curse a player with the Curse Of Relativity. Each turn, the cursed player moves all other players and the finish line 1 space forward. | 6 Rupees |
![]() | Curse Of Resurrection | Curse a player with the Curse Of Resurrection. Each turn, the cursed player automatically resurrects one random dead player. The curse wears off after 2 resurrections. | 7 Rupees |
![]() | Curse Of Riches | Curse a player with the Curse Of Riches. Each turn, the cursed player loses 1 Rupee and all other players gain 1 Rupee. | 9 Rupees |
![]() | Cursed Wounds | Curse a player with Cursed Wound. This curse lasts 2 turns. If they move a total of 40 spaces before the curse ends, they die and lose 1 Speed. | 8 Rupees |
![]() | Dark Sacrifice | Sacrifice yourself to give every enemy player a random minor Curse. | 4 Rupees |
![]() | Death | Instantly kill a player. | 19 Rupees |
![]() | Deny | Deny a player victory. For 2 turns, they cannot win the game in any way. | 11 Rupees |
![]() | Detonation | Make all explosives in the game detonate, including those in player inventories. | 20 Rupees |
![]() | Disarm | Disarm a player for 1 turn, making them unable to use items and skills. | 7 Rupees |
![]() | Doom | Doom a player, causing that player to inevitably die after 25 turns. This death removes all death preventing effects from the affected player, bypasses Death Immunity and spawns an evil Doom Guard for the caster for a short duration. | 20 Rupees |
![]() | Evil Barrier | Summon an evil barrier around a player, afflicting them with a non-functional Magic Curse, Magic Disease and Magic Poison. | 6 Rupees |
![]() | Inverted Dice | Give a player Inverted Dice, causing their next Roll Phase to move them back instead of forward. | 12 Rupees |
![]() | Laser | Fire a burning laser back or forward, destroying up to 2 random items per player hit. Range: 25 spaces. | 16 Rupees |
![]() | Life Link | Magically link your life to that of another player. As soon as one of you dies, the other will die as well. | 7 Rupees |
![]() | Liquidize | Turn up to 3 of a player's items into gold. They receive 4-6 Rupees per liquidized item. | 8 Rupees |
![]() | Living Bomb | Turn a player into a Living Bomb. When a living bomb dies, they explode and kill all players in a 12 space radius around them. | 5 Rupees |
![]() | Mark For Death | Mark a player for death. All players get a skill to kill the target if they stand on the same space. When the target is killed by another player, all players lose the skill. | 6 Rupees |
![]() | Polymorph | Turn a living player into a random animal with 2 Karma. | 14 Rupees |
![]() | Prime Evil | Cast a spell of mathematical evil, sending all players who currently stand on a prime number back a number of spaces equal to the number of that prime number in the list of all prime numbers, up to 25 spaces. For example, players on space 2 get sent back 1 space, whereas a player on space 29 (the 10th prime) gets sent back 10 spaces. | 5 Rupees |
![]() | Scare | Scare someone! | 2 Rupees |
![]() | Shatter | Destroy two random Frozen items in target player's inventory. | 6 Rupees |
![]() | Slow | Reduce a player's Speed by 4 for 2 turns. | 5 Rupees |
![]() | Spellsteal | Steal one random Magic Buff from a player. | 8 Rupees |
![]() | Steal Item | Steal one random item from another player. | 12 Rupees |
![]() | Weaponize | Give everyone some weapons. | 5 Rupees |
Light Spells
Name | Description | Price | |
---|---|---|---|
![]() | Acceleration | Grants every player +1 Speed, and has a 50% chance to give you +2 Speed. | 4 Rupees |
![]() | Blessing Of Vengeance | Place a magical blessing upon a player that lasts 6 turns. When a player with this blessing gets killed by another player, they block the death and the murderer dies. | 10 Rupees |
![]() | Blink | Swiftly teleport to a nearby location within 15 spaces. Only spaces that have no player on them are valid targets for this spell! | 12 Rupees |
![]() | Cards Of Fate | Grant a player Cards Of Fate. They will be able to choose from 7 random events in their next turn. | 8 Rupees |
![]() | Defensive Barrier | Summon a defensive barrier around a player, blessing them with two non-functional Magic Buffs. | 8 Rupees |
![]() | Divine Prayer | Instantly remove Skip-A-Turn, Incapacitation, Diseases, Poisons and Curses from all players and resurrect them. | 14 Rupees |
![]() | Empowered Dice | Magically empower a player's dice to get a guaranteed Roll Streak on their next roll. | 8 Rupees |
![]() | Energize | Reset all skill cooldowns for a player. | 14 Rupees |
![]() | Focus | Remove Skip-A-Turn and Incapacitation from a player. | 3 Rupees |
![]() | Guardian | Summon a magical Guardian for a player who will aid them in various ways for about 15 turns. | 18 Rupees |
![]() | Life Shield | Shield a player, protecting them from death for 3 turns. If a player with Life Shield dies, they block death and gain a refreshed Life Shield. (Max 3 times) | 18 Rupees |
![]() | Life Ward | Conjure a magical ward on a target space. Each round, the ward resurrects all dead players within a 40 space radius around it. Ward radius is reduced by 5 each round, so it lasts 8 rounds. | 6 Rupees |
![]() | Mass Energize | Cast a spell of pure energy! All players have their skill cooldowns reset. | 3 Rupees |
![]() | Momentum | Bless a player with a magical Momentum buff. After 2, 8 and 15 turns this buff grants them a permanent +1 Speed. The buff wears off when the target dies. | 8 Rupees |
![]() | Nature's Blessing | Every player gains 2 random plant items. The caster will receive 1 additional item. | 7 Rupees |
![]() | On Love's Wings | Give another player +1 Speed and lose 1 Speed yourself. | 2 Rupees |
![]() | Remove Curse | Remove a Curse from a player. | 3 Rupees |
![]() | Revive | Revive a dead player. | 4 Rupees |
![]() | Runes Of Guidance | Cast this spell on a player to cause 4 magic runes to appear randomly around them. You can later activate these runes with your newly acquired Activate Runes Of Guidance skill, sending anyone who stands on top of a rune 12-19 spaces forward. The skill disappears after 2 rounds if not used. | 5 Rupees |
![]() | Save Point | Cast a beneficial spell on a player. For 6 turns, they cannot move behind their current space. This spell protects them from a maximum total movement of 50 spaces. | 14 Rupees |
![]() | Scales Of Justice | Cast a spell of justice! The player who is leading moves back 15 spaces. The player who is at the back moves forward 15 spaces. | 15 Rupees |
![]() | Soul Speed | Imbue a player with protective magic for 6 turns. If a player dies with the Soul Speed buff active, that player gains 1 Speed permanently. | 6 Rupees |
![]() | Speed Boost | Give a player a +4 Speed Boost for 2 turns. | 5 Rupees |
![]() | Spell Reflect | Cast a very powerful magic effect on a player, granting them awesome protection from targeted Dark Spells for 12 turns. The next Dark Spell targeted at this player will reflect back to its caster. | 6 Rupees |
![]() | Spell Shield | Shield a player with a magical Spell Shield. This shield lasts 8 turns and absorbs the first Dark Spell used against them, also granting them a random Magic Crystal. | 6 Rupees |
![]() | Wealth | Cast a spell of wealth! All players gain 50% of your Rupees. (Max 100 Rupees) You gain 100% of your Rupees. | 15 Rupees |
![]() | Wormhole | Start summoning a wormhole. While channeling, you skip 3 turns. If the spell completes, you move forward 55 to 75 spaces. Channeling is interrupted by moving and death. | 12 Rupees |