This is a list of all the magic spells you will encounter in the game. These spells are divided into Dark and Light
spells. Dark spells tend to be harmful and can be cast with a Dark Wand. Light spells tend to be beneficial and can be
cast with a Light Wand.
|Cause a magical explosion, knocking all players in a 12 space radius around you 10 spaces away from you.
|Blind a player, blurring their view for 8 seconds.
|Transfer all your Magic Debuffs to another player.
|Curse Of Cold
|Curse a player with Curse Of Cold. This Curse Freezes one of their items for 3 turns each turn.
|Curse Of Relativity
|Curse a player with the Curse Of Relativity. Each turn, they move all other players and the finish line 1 space forward.
|Curse Of Resurrection
|Curse a player with the Curse Of Resurrection. Each turn, they resurrect one random dead player. The curse wears off after 2 resurrections.
|Curse Of Riches
|Curse a player with the Curse Of Riches. Each turn, the cursed player loses 1 Rupee and all other players gain 1 Rupee.
|Curse a player with Cursed Wounds for 2 turns. If they move a total of 40 spaces before the curse ends, they die and lose 1 Speed.
|Sacrifice yourself to give every enemy player a random minor Curse.
|Instantly kill a player.
|Deny a player victory. For 2 turns, they cannot win the game in any way.
|Make all explosives in the game detonate, including those in player inventories.
|Disarm a player for 1 turn, making them unable to use items and skills.
|Doom a player, causing that player to inevitably die after 25 turns. This death removes all death preventing effects from the affected player, bypasses Death Immunity and spawns an evil Doom Guard for the caster for a short duration.
|Summon an evil barrier around a player, afflicting them with a non-functional Magic Curse, Magic Disease and Magic Poison.
|Give a player Inverted Dice, causing their next Roll Phase to move them back instead of forward.
|Fire a burning laser back or forward, destroying up to 2 random items per player hit. Range: 20 spaces.
|Magically link your life to that of another player. As soon as one of you dies, the other will die as well.
|Turn up to 3 of a player's items into money. They receive 5-7 Rupees per liquidized item.
|Turn a player into a Living Bomb. When they die, they explode and kill all players in a 12 space radius around them.
|Mark For Death
|Mark a player for death. All players get a skill to kill the target if they stand on the same space. All players lose this skill when someone uses it to kill the target.
|Turn a living player into a random animal with 2 Karma.
|Cast a spell of mathematical evil, sending all players who currently stand on a prime number back a number of spaces equal to the number of that prime number in the list of all prime numbers, up to 25 spaces. For example, players on space 2 get sent back 1 space, whereas a player on space 29 (the 10th prime) gets sent back 10 spaces.
|Destroy two random Frozen items in target player's inventory.
|Reduce a player's Speed by 4 for 2 turns.
|Steal one random Magic Buff from a player.
|Steal one random item from another player.
|Give everyone a Gun and a Hand Grenade.
|Grant every player +1 Speed. This has a 50% chance to give you an extra +1 Speed.
|Blessing Of Vengeance
|Place a magical blessing upon a player that lasts 6 turns. When a player with this blessing gets killed by another player, they block the death and the murderer dies.
|Teleport to a space within 15 spaces of you that has no other players on it.
|Cards Of Fate
|Grant a player Cards Of Fate. They will be able to choose from 7 random events in their next turn.
|Summon a defensive barrier around a player, blessing them with two non-functional Magic Buffs.
|Instantly remove Skip-A-Turn, Incapacitation, Diseases, Poisons and Curses from all players and resurrect them.
|Magically empower a player's dice to get a guaranteed Roll Streak on their next roll.
|Reset all skill cooldowns for a player.
|Remove Skip-A-Turn and Incapacitation from a player.
|Summon a magical Guardian for a player who will aid them 3 times in various ways.
|Shield a player, protecting them from death for 3 turns. If a player with Life Shield dies, they block death and gain a refreshed Life Shield. (Has 3 Charges)
|Conjure a magical ward on a target space. Each round, the ward resurrects all dead players within a 40 space radius around it. Ward radius is reduced by 5 each round, so it lasts 8 rounds.
|Cast a spell of pure energy! All players have their skill cooldowns reset.
|Bless a player with the magical Momentum effect. After 4, 8 and 12 turns this buff grants them a permanent +1 Speed. This buff wears off upon death.
|Grant every player 2 random Plant items. You receive one more.
|On Love's Wings
|Give another player +1 Speed and lose 1 Speed yourself.
|Remove a Curse from a player.
|Revive a dead player.
|Runes Of Guidance
|Conjure 4 magic runes within 15 spaces of a target player. You then have 2 turns to activate these runes to send anyone who stands on top of a rune 12-19 spaces forward.
|Magically save a player's current space. For 6 turns, they cannot move behind their current space. This spell protects them from a maximum total movement of 50 spaces.
|Scales Of Justice
|Cast a spell of justice! The player who is leading moves 15 spaces back. The player who is at the back moves 15 spaces forward.
|Grant a player Soul Speed for 6 turns. Upon death, they gain +1 Speed permanently.
|Give a player a +4 Speed Boost for 2 turns.
|Grant a player Spell Reflect for 6 turns, which reflects the next Dark Spell targeted at this player back to its caster.
|Give a player a Spell Shield for 6 turns, which absorbs the first Dark Spell used against them, also granting them a random Magic Crystal.
|Cast a spell of wealth! All other players gain Rupees equal to 50% of your Rupees. (Max 100 Rupees) You gain double that amount.
|Start summoning a wormhole. While channeling, you skip 3 turns. If the spell completes, you move forward 55 to 75 spaces. Channeling is interrupted by moving and death.