You're not logged in.
So I play a lot with 3 other friends, almost every other night we're jammin' it up in BGO. It makes for a good drinking game.

But probably the only major complaint we have is that jukebox manipulation is the most undeveloped feature. We religiously vow to listen to whatever someone puts on the jukebox, but we're upset that the method for song choosing is relatively random. Even in a 500 turn game, with 4 players we have some games where someone just never gets to pick a song and is forced to use Hypno glasses or something just to have a chance. I'm suggesting a few different routes and results, here.

1) A game mode selectable at game creation. Jukebox: Random, or Jukebox: Round Robin. Random would be the way it is now, with no changes. Round Robin would ensure that when the song timer ends, whoever's turn it is to choose the song (determined by a round robin algorithm rather than who the current player is, like it is now) gets to pick, and is given the screen to pick the song at the start of the next player's turn, regardless if it's their turn or not. Disregarding who the current player's turn is stops stuff like the jukebox being silent for up to several minutes while the chosen player waits for his turn so he can pick.

2) An item purchaseable at a shop of some kind that allows the player to change the jukebox song. All this would do is just bring up the current jukebox selection menu that exists in-game. This can either be an instantaneous effect that cuts off the current playing song, or 'guarantee' that at the end, he will be the player that gets to choose the next one. I'm for having it cut off the song, myself. Maybe the players really regret the choice they made and want it off the jukebox asap. XD

I'd be all for just having option 1 available right now. It seems a much quicker and easier solution than having to draw up logistics for a new item and stuff.
I like more options in game start, but some people may disagree.
A jukebox token item would also be a possibility, but should be expensive (relatively to an item that doesn't affect the game) as it could cause the same problem you have now - 1 player always picking.
Right now, if the song is about to end, you can just wait a while so you can pick. If you're with your friends I'm sure they won't mind.
notaname
Right now, if the song is about to end, you can just wait a while so you can pick. If you're with your friends I'm sure they won't mind.

Oh, yeah, that's what we're sort of 'forced' to do, but I don't think artificially delaying the game timer just so you can pick a song once in a while is good design.
Well, a nice perk of playing with friends is that you could always take turns selecting a song, regardless of who currently has power over the Jukebox.

I like your round robin concept for evenly distributing Jukebox selection. I wouldn't mind if that was integrated into the default game mechanic (although, that may likely often leave gaps in between songs).

I've been meaning to suggest that perhaps there could be a subevent within the Cowboy Saloon to queue the next Jukebox song.
Silv I wouldn't mind if that was integrated into the default game mechanic (although, that may likely often leave gaps in between songs).

I guess my explanation of how to eliminate that problem wasn't immediately clear. Let's say you're in a 4 player game. Player 1 picked the song, and after a few turns, the song is about to end. Player 4's turn starts.

Normally, under current game rules, Player 4 gets to pick. But under round robin rules, even though it's Player 4's turn, Player 2 would have control of the jukebox selection screen after Player 4's roll. No 'gap' added.
I like the Jukebox: Round Robin idea. It's pretty non-obtrusive and not overly complex, but it still solves the issue. And since it's not a super major issue to begin with, it works fine as an alternate game option instead of changing the whole system.
SilvI've been meaning to suggest that perhaps there could be a subevent within the Cowboy Saloon to queue the next Jukebox song.

yes please
Interesting subject. We'll be discussing these ideas internally. We're interested in adding changes like these, but don't want to add a mechanic that would potentially be confusing. We've noticed a lot of players pay less attention out of turn and I can see the Round Robin concept lead to players being idle during their turn to select a song.

Things we already wanted to do:
- Allow jukebox songs to be flagged if they don't play.
- Allow vote skips in case every single player in the game wants to skip a song.
- Allow donators to search a song by spending a few BG Coins.

What we'll be discussing:
- Whether we'd like a system improvement to make jukebox selections more fairly distributed somehow.
If a song doesn't work, I flag it on the main lobby jukebox. I do remember being able to report flagged songs with the "report a bug" button, I don't know why that's gone.
notanameIf a song doesn't work, I flag it on the main lobby jukebox. I do remember being able to report flagged songs with the "report a bug" button, I don't know why that's gone.

It's gone because we couldn't handle all the bug reports manually. We need an automated system.
Allowing donators to search a song for some BG coins sounds really cool, could let them get the perfect theme song to fit the current mood of a game. :O
PhantasmAllowing donators to search a song for some BG coins sounds really cool, could let them get the perfect theme song to fit the current mood of a game. :O

too easily abused with songs that give you items
DysprosiumDyWe've noticed a lot of players pay less attention out of turn and I can see the Round Robin concept lead to players being idle during their turn to select a song.

Not something I considered, and I guess we just haven't noticed in our experience because we know we're all at the keyboard the entire time. Especially with items like Hypno glasses encouraging people to be there out of turn, I'd even go as far as to say it's another mechanic that would encourage people to remain out of turn. Especially if they have some kind of warning or label on the jukebox that says "You pick next!" or something.

DysprosiumDyThings we already wanted to do:
- Allow jukebox songs to be flagged if they don't play.
- Allow vote skips in case every single player in the game wants to skip a song.
- Allow donators to search a song by spending a few BG Coins.

Oh wow, some good stuff here. That first and second point especially, because we've had a song get region locked for us and then it's 2-4 minutes of absolute silence. The BG coin thing is harmless and fun as well.

Thanks for the reply, glad to see that the jukebox is at least not going completely untouched.